More actions
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shipDNA=11186:3244;1:3831;1:5973;1:2048;1:2605;1:6295;1:31177;1:31716;1::| | shipDNA=11186:3244;1:3831;1:5973;1:2048;1:2605;1:6295;1:31177;1:31716;1::| | ||
skills=| | skills=| | ||
notes=This fit is eligible for the E-Uni Ship Replacement Program</li><li>The ship is fast (4500 m/s with skills at level V and before any boost, 6470 m/s when overheated), it has great agility (align time is 3.4 s with MWD on) and a modicum of tank (EHP is 5735). </li><li>The point (Warp Disruptor II) can be replaced by a scram (Warp Scram II). This reduces the range at which you can tackle from 36 km (with overheat) down to 13.5 km, but shut down the opponent's MWD. If you want to fit a scram | notes=This fit is eligible for the E-Uni Ship Replacement Program</li><li>The ship is fast (4500 m/s with skills at level V and before any boost, 6470 m/s when overheated), it has great agility (align time is 3.4 s with MWD on) and a modicum of tank (EHP is 5735). </li><li>The point (Warp Disruptor II) can be replaced by a scram (Warp Scram II). This reduces the range at which you can tackle from 36 km (with overheat) down to 13.5 km, but shut down the opponent's MWD. If you want to fit a scram, consider replacing the signal augmentation with an overdrive injector. You don't need the extra targeting range. You'll take about 10% more time to lock, but will gain 10% speed.</li><li>The ship purpose as fitted is to point (or scram). That's it. So, go for it, spiral in, and hope the target guns can't track you and reinforcement will catch up before you die. Have fun!}} | ||
==Tactics== | ==Tactics== | ||