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Harbinger: Difference between revisions

From EVE University Wiki
Updated Required Skills and Training time
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warsop=A|
warsop=A|
warsopReason=|
warsopReason=|
version=RET 1.1|
version=ODY 1.0|
shipDNA=24696:3520;6:1978;1:4025;1:5975;1:20218;1:2048;1:2364;3:11269;1:20353;1:31055;2:31360;1:2185;5:2456;5:12814;5:28999;1::|
shipDNA=24696:3520;6:1978;1:4025;1:5975;1:20218;1:2048;1:2364;3:11269;1:20353;1:31055;2:31360;1:2185;5:2456;5:12814;5:28999;1::|
skills=|
skills=|
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warsop=A|
warsop=A|
warsopReason=|
warsopReason=|
version=RET 1.1|
version=ODY 1.0|
shipDNA=24696:1182;1:3009;6:1978;1:4025;1:5443;1:6005;1:2048;1:2364;1:3530;1:4403;1:11269;1:20353;1:31408;2:31456;1:2456;5:2488;5:23707;5:12822;6:23089;6:23095;6:28999;1::|
shipDNA=24696:1182;1:3009;6:1978;1:4025;1:5443;1:6005;1:2048;1:2364;1:3530;1:4403;1:11269;1:20353;1:31408;2:31456;1:2456;5:2488;5:23707;5:12822;6:23089;6:23095;6:28999;1::|
skills=|
skills=|
notes=This is a flexible fit that can be used either for missions up to level 3, complexes up to DED rating 3 or 4 or PvP. The EHP as shown is 51 - 52 K before any bonuses.</li><li>With this fit you can hit 190 dps at 65 km all the way to 400 - 425 dps within 15 km.</li><li>The fit shown is optimized for PvE in situations when you can be jumped by small gangs at any time but reinforcement is a couple minutes away. The scram and web will allow you to hold on to your aggressor, and you have enough tank that you should be able to stay alive.</li><li>If you know the type of damage you'll face, you can replace the Reactive Armor Hardener with the appropriate Armor Hardener.</li><li>For PvP remove the Reactive Armor Hardener and the Medium Armor Repairer II and replace them with an Heat Sink II and another Energized Adaptative Nano Membrane II.</li><li>The scram can be replaced by an ECCM module or a Cap Recharger II.</li><li>The web and the Optimal Tracking Script are required to be able to kill fast frigates.}}
notes=This is a flexible fit that can be used either for missions up to level 3, complexes up to DED rating 3 or 4 or PvP. The EHP as shown is 51 - 52 K before any bonuses.</li><li>With this fit you can hit 190 dps at 65 km all the way to 400 - 425 dps within 15 km.</li><li>The fit shown is optimized for PvE in situations when you can be jumped by small gangs at any time but reinforcement is a couple minutes away. The scram and web will allow you to hold on to your aggressor, and you have enough tank that you should be able to stay alive.</li><li>If you know the type of damage you'll face, you can replace the Reactive Armor Hardener with the appropriate Armor Hardener.</li><li>For PvP remove the Reactive Armor Hardener and the Medium Armor Repairer II and replace them with an Heat Sink II and another Energized Adaptative Nano Membrane II.</li><li>The scram can be replaced by an ECCM module or a Cap Recharger II.</li><li>The web and the Optimal Tracking Script are required to be able to kill fast frigates.}}
{{ShipFitting|
ship=Harbinger|
shipTypeID=24696|
fitName=Harbinger Pulse + Warfare Link|
fitID=Harbinger-Pulse---Warfare-Link|
high1name=Focused Medium Pulse Laser II|
high1typeID=3512|
high2name=Focused Medium Pulse Laser II|
high2typeID=3512|
high3name=Focused Medium Pulse Laser II|
high3typeID=3512|
high4name=Focused Medium Pulse Laser II|
high4typeID=3512|
high5name=Focused Medium Pulse Laser II|
high5typeID=3512|
high6name=Focused Medium Pulse Laser II|
high6typeID=3512|
high7name=Armored Warfare Link - Passive Defense II|
high7typeID=4264|
mid1name=Experimental 10MN Afterburner I|
mid1typeID=6005|
mid2name=Faint Epsilon Warp Scrambler I|
mid2typeID=5443|
mid3name=Fleeting Propulsion Inhibitor I|
mid3typeID=4027|
mid4name=Fleeting Propulsion Inhibitor I|
mid4typeID=4027|
low1name=Damage Control II|
low1typeID=2048|
low2name=1600mm Reinforced Steel Plates II|
low2typeID=20353|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
low4name=Energized Adaptive Nano Membrane II|
low4typeID=11269|
low5name=Energized Explosive Membrane II|
low5typeID=11229|
low6name=Medium Armor Repairer II|
low6typeID=3530|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Hammerhead II x5|
drone2typeID=2185|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Conflagration M x6|
charge1typeID=12814|
charge2name=Scorch M x6|
charge2typeID=12818|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Trimark Armor Pump I|
rig1typeID=31055|
rig2name=Medium Trimark Armor Pump I|
rig2typeID=31055|
rig3name=Medium Processor Overclocking Unit I|
rig3typeID=4395|
difficulty=0|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=24696:3512;6:4264;1:4027;2:5443;1:6005;1:2048;1:3530;1:11229;1:11269;2:20353;1:4395;1:31055;2:2185;5:2456;5:12814;6:12818;6::|
skills=|
notes=This ship is eligible for the E-Uni [[Ship Replacement Program]]</li><li>Consider fitting a Mindlink implant in slot 10 if you fly this ship. It significantly increases the fleet boost</li><li>The Armored Warfare Link - Passive Defense can be substituted with whatever link best suit the fleet best. Make sure the Mindlink implant match the Warfare Link</li><li>The ship as fitted has 95350 EHP with all skills at V and including boost. Damage varies between 519 at 6.8 + 3.8 km with Conflagration and 416 at 20 + 3.8 km with Scorch. Speed is slow at 357 m/s and it aligns like a brick at 12.6 s.</li><li>The ship purpose is to scram and double web big juicy targets. It will survive significant damage. Damage is not negligible but not the main focus.</li><li>Consider replacing the Medium Armor Repairer II with an 800mm plate if you will have logi support. This increases the EHP to 113700.}}


==Notes==
==Notes==