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User:Cassiel Seraphim/Sandbox: Difference between revisions

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<small><references/></small>
<small><references/></small>
== Know your flags and timers ==
== Know your flags and timers ==
{{example| If you get '''any''' other flag than an '''NPC''' flag, let your fleet commander know right away. You and anyone the flag spread to will most likely be forced to dock up for safety.}}
{{example| If you get any other flag than an '''NPC'''-flag, let your fleet commander know right away. You and anyone the flag spread to will most likely be forced to dock up for safety.}}
Legality and flags are very important to have a good grasp on. Knowing what it means when you get the different flags is necessary so you can see when there's a potential problem. See [[Crimewatch]] for more details
Legality and flags are very important to have a good grasp on. Knowing what it means when you get the different flags is necessary so you can see when there's a potential problem. See [http://wiki.eveonline.com/en/wiki/Crimewatch Crimewatch] for more details on the more intricate mechanics of flagging.
 
Here's a short summary:
===== NPC flag =====
{| class="wikitable" style="vertical-align:middle;"
{| class="wikitable" style="vertical-align:middle;"
| valign="top" style="padding:0px;" | [[image:flag_npc.jpg|48px|'''NPC''' flag]]
! style="background:#222222;" | Flag
| valign="top" | The NPC flag means that if you logout while in space, your ship will remain in space until the timer expires. You get this flag from shooting or being shot by an NPC and it will not be renewed once you lose connection or log off.
! style="background:#222222;" | Description
|-
| valign="top" style="padding:0px;" | [[image:flag_npc.jpg|68px|'''NPC''' flag]]
| valign="top" nowrap style="background:#200000;" | {{co|yellow|'''Non-Capsuleer Log-Off Timer'''}}<br>'''Cause:''' Combat with a non-capsuleer<small> <ref name="logoff1">The '''Non-Capsuleer''' and '''Capsuleer''' log-off timers are created when you either shoot or get shot by an NPC or a fellow capsuleer.</ref></small><br>'''Consequence:''' Ship will remain in space on log-off until timer expires (15 minutes)<small> <ref name="logoff2">This means you will remain in space if you disconnect or close the client, until the timer runs out. The '''NPC''' timer will not be renewed if you are shot while already having disconnected or logged off, but the '''PvP''' timer will. So if someone finds you after you logged out they can keep your ship in space indefinitely.</ref></small>.
|-
| valign="top" style="padding:0px;" | [[image:flag_pvp.jpg|68px|'''PvP''' flag]]
| valign="top" nowrap style="background:#200000;" | {{co|red|'''Capsuleer Log-Off Timer'''}}<br>'''Cause:''' Combat with another capsuleer<small><ref name="logoff1"></ref></small>.<br>'''Consequence:''' Ship will remain in space on log-off until timer expires<small><ref name="logoff2"></ref></small> (see '''While at war''' below).
|-
| valign="top" style="padding:0px;" | [[image:flag_weapon.jpg|68px|'''Weapon''' flag]]
| valign="top" nowrap style="background:#200000;" | {{co|red|'''Weapons Timer'''}}<br>'''Cause:''' Aggression against another capsuleer<small> <ref>You get the '''Weapon'''-flag whenever you activate an offensive module against another player (including webs, painters, damps, scrams, points, turrets, missiles, drones etc). Unlike the PvP-flag, you do not get this flag simply by being shot by another player.</ref></small>.<br>'''Consequence:''' Unable to dock or use stargates<small> <ref>This means you cannot change sessions, which means you cannot jump, dock or eject from, store or switch ships while this flag is active.</ref></small>.
|-
| valign="top" style="padding:0px;" | [[image:flag_suspect.jpg|68px|'''Suspect''' flag]]
| valign="top" nowrap style="background:#200000;" | {{co|yellow|'''Suspect Timer'''}}<br>'''Cause:''' Committed a "suspect"-level offense.<br>'''Consequence:''' Capsuleers may freely engage<small> <ref name="illegal">Both the '''Suspect''' and '''Criminal''' timer means that anyone can freely attack you without [[CONCORD]] interfering. If someone engages you, a '''Limited Engagement'''-timer is created between both of you, to allow you to shoot back at the aggressor. This causes issues with assistance however, our logistics would need to go '''Suspect''' (yellow safeties) in order to assist you (due to interfering with a limited engagement). In the case of being criminally flagged, CONCORD will engage and kill you in high security space. The response-time of CONCORD depends on the security of space, anything between a few seconds up to half a minute.</ref></small>.
|-
| valign="top" style="padding:0px;" | [[image:flag_criminal.jpg|68px|'''Criminal''' flag]]
| valign="top" nowrap style="background:#200000;" | {{co|red|'''Criminal Timer'''}}<br>'''Cause:''' Committed a "criminal"-level offense.<br>'''Consequence:''' Capsuleers may freely engate. CONCORD will engage in high-sec space<small> <ref name="illegal"></ref></small>.
|-
| valign="top" style="padding:0px;" | [[image:flag_limited.png|68px|'''Limited Engagement''' flag]]
| valign="top" nowrap style="background:#0d1917;" | {{co|cyan|'''Timer'''}}<br>'''Cause:''' <small> <ref>...</ref></small>.<br>'''Consequence:''' <small> <ref>...</ref></small>.
|}
|}
 
<small><references/></small>
==== While at war ====
{|
{|
| valign="top" | [[image:flag_pvp.jpg|48px|'''PvP''' flag]]
| valign="top" | [[image:icon_war.png|64px|At war]]
| valign="top" | '''PVP''' – This flag means you remain in space until the timer runs out. You get this flag from shooting or being shot by another player and the timer will be renewed after you log out or disconnect. So if someone finds you after you logged out they can keep your ship in space indefinitely.
| valign="top" | When your corporation or alliance is at war, the PvP-flag becomes deceptively dangerous because assisting anyone with a PvP flag who is at war will flag you as a suspect. As such, it's important to avoid accidentally shooting corporation members, since that is a legal action in and by itself, but it will give you both PvP flags which in turn will either flag the logistics directly or make them inherit the flag, spreading it around.
|}
 
{|
| valign="top" | [[image:flag_weapon.jpg|48px|'''Weapon''' flag]]
| valign="top" | '''Weapons''' – This means you cannot change sessions, which means you cannot jump, dock or switch ships while this flag is active. You get this flag whenever you activate an offensive module against another player. Unlike the PvP-flag, you do not get this flag by being shot by another player.
|}
 
{|
| valign="top" | [[image:flag_suspect.jpg|48px|'''Suspect''' flag]]
| valign="top" | '''Suspect''' – ...
|}
|}
 
==== During peace ====
{|
{|
| valign="top" | [[image:flag_criminal.jpg|48px|'''Criminal''' flag]]
| valign="top" | [[image:icon_peace.png|64px|At peace]]
| valign="top" | '''Criminal''' – People can freely attack you without [[CONCORD]] interference.
| valign="top" | Even when you're at peace there is a chance that flags might come into play. If someone enters a limited engagement, like if you an unprovoked attack by someone, then any assistance to the person involved with a limited engagement would force you to go suspect. Once someone goes suspect, then it would force the other logi to either go suspect or be unable to help.
|}
 
{| class="wikitable" style="vertical-align:middle;"
| valign="top" style="padding:0px;" | [[image:flag_limited.png|48px|'''Limited Engagement''' flag]]
| valign="top" | The '''Limited Engagement''' flag ...
|}
 
'''Suspect'''/'''Criminal''' - This pilot has recently committed criminal or suspicious acts in Empire space. This flag has two states – ''Suspect''(yellow) and ''Criminal'' (red). The state is dependent on the severity of their actions and whether or not the actions were committed in Empire space. [[CONCORD]] will take action against pilots flagged as criminals in their space, but anyone with either state flagged is freely attackable by other capsuleers.
=== While at war ===
{|
| valign="top" | [[image:icon_war.png|64px|At war]]
| valign="top" | When your corporation or alliance is at war, the PvP flag becomes deceptively dangerous because assisting anyone with a PvP flag who is at war will flag you as a suspect. As such, it's important to avoid accidentally shooting corporation members, since that is a legal action in and by itself, but it will give you both PvP flags which in turn will either flag the logistics directly or make them inherit the flag, spreading it around.
|}
|}