Difference between revisions of "Ares"
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− | Recommended | + | ''Recommended skills: (Medium) |
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− | * | + | * Engineering: 5 |
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− | * | + | * Energy Management: 3 |
− | * | + | |
− | * | + | * Energy Systems Operations: 5 (important for capacitor stability) |
− | + | ||
+ | * Shield Operation: 3 | ||
+ | |||
+ | * Shield Management: 3 | ||
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+ | * Shield Upgrades: 4 | ||
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+ | |||
+ | * Electronics: 4 | ||
+ | |||
+ | * Propulsion Jamming: 3 | ||
+ | |||
+ | * Signature Analysis: 5 | ||
+ | |||
+ | * Long Range Targeting: 4 | ||
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+ | |||
+ | * Mechanics: 4 | ||
+ | |||
+ | * Hull Upgrades: 4 | ||
+ | |||
+ | * Jury Rigging: 3 | ||
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+ | * Astronautic Rigging: 3 | ||
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+ | * Electronic Superiority Rigging: 3 | ||
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+ | |||
+ | * Navigation: 5 | ||
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+ | * High Speed Maneuvering: 4 (important for capacitor stability) | ||
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+ | * Acceleration Control: 4 | ||
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+ | * Evasive Maneuvering: 5 | ||
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+ | * Warp Drive Operation: 4 | ||
+ | |||
+ | |||
+ | * Thermodynamics: 4 (important for sustained overheating of MWD or Point) | ||
==Fitting== | ==Fitting== |
Revision as of 19:05, 31 July 2013
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Gallente Frigate Skill Bonus:
Ship Attributes
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Summary
The Ares is unique among interceptors for having 4 low slots.
Considered by some as the "King" of fleet Interceptors, the Ares is not only the fastest Interceptor but when fit with a Damage Control II and a Medium Shield Extender II, the Ares is also the "Tankiest" of the Interceptor group.
While the Minmatar Stiletto does have 4 mid slots and provides a little extra utility, it is incredibly skill intensive and expensive to fit.
Skills
Required Skills
Recommended skills: (Medium)
- Engineering: 5
- Energy Management: 3
- Energy Systems Operations: 5 (important for capacitor stability)
- Shield Operation: 3
- Shield Management: 3
- Shield Upgrades: 4
- Electronics: 4
- Propulsion Jamming: 3
- Signature Analysis: 5
- Long Range Targeting: 4
- Mechanics: 4
- Hull Upgrades: 4
- Jury Rigging: 3
- Astronautic Rigging: 3
- Electronic Superiority Rigging: 3
- Navigation: 5
- High Speed Maneuvering: 4 (important for capacitor stability)
- Acceleration Control: 4
- Evasive Maneuvering: 5
- Warp Drive Operation: 4
- Thermodynamics: 4 (important for sustained overheating of MWD or Point)
Fitting
75mm Gatling Rail II
75mm Gatling Rail II
OE-5200 Rocket Launcher
Limited 1MN Microwarpdrive I
Warp Disruptor II
Medium Shield Extender II
Signal Amplifier II
Micro Auxiliary Power Core I
Nanofiber Internal Structure II
Damage Control II
Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
Caldari Navy Antimatter Charge S x1
Caldari Navy Scourge Rocket x1
- Very tight on CPU. Downgrade to Meta 4 or similar if you can't fit everything. Has a great tank, can last a long time against targets.
Tactics
No sub-article about Ares roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Ares here.