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Skills:Science: Difference between revisions

From EVE University Wiki
No edit summary
Skill links added where needed and skill names updated to Odyssey 1.1 - Still need to do some change on the syntax of old skill name linking so it looks like the rest of the wiki.
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*[[Skills:Science#Minmatar_Starship_Engineering|Minmatar Starship Engineering]]  
*[[Skills:Science#Minmatar_Starship_Engineering|Minmatar Starship Engineering]]  
*[[Skills:Science#Molecular_Engineering|Molecular Engineering]]  
*[[Skills:Science#Molecular_Engineering|Molecular Engineering]]  
*[[Skills:Science#Nanite_Control|Nanite Control]]  
*[[Skills:Science#Neurotoxin_Control|Neurotoxin Control]]  
*[[Skills:Science#Nanite_Engineering|Nanite Engineering]]  
*[[Skills:Science#Nanite_Engineering|Nanite Engineering]]  
*[[Skills:Science#Neurotoxin_Recovery|Neurotoxin Recovery]]  
*[[Skills:Science#Neurotoxin_Recovery|Neurotoxin Recovery]]  
Line 81: Line 81:
|mult=5x
|mult=5x
|price=~300K - 1M
|price=~300K - 1M
|pre={{sk|Science|Hacking|II}}, {{sk|Science|Science|III}}, {{sk|Electronics|Electronics Upgrades|III}}, {{sk|Electronics|Electronics|II}}, {{sk|Engineering|Engineering|II}}
|pre={{sk|Science|Hacking|II}}, {{sk|Science|Science|III}}, [[Skills:Electronics#Electronics_Upgrades|Electronics Upgrades III]], [[Skills:Electronics#CPU_management|CPU management II]], [[Skills:Engineering#Power_Grid_management|Power Grid management II]]
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
}}
}}
Line 105: Line 105:
|mult=3x
|mult=3x
|price=100K
|price=100K
|pre={{sk|Science|Science|III}}, {{sk|Electronics|Survey|III}}, {{sk|Electronics|Electronics|I}}
|pre={{sk|Science|Science|III}}, [[Skills:Electronics#Survey|Survey III]], [[Skills:Electronics#CPU_management|CPU management I]]
|notes=<br>
|notes=<br>
}}
}}
Line 201: Line 201:
|mult=5x
|mult=5x
|price=~1.4M - 3M
|price=~1.4M - 3M
|pre={{sk|Science|Hacking|II}}, {{sk|Science|Science|III}}, {{sk|Electronics|Electronics Upgrades|III}}, {{sk|Electronics|Electronics|II}}, {{sk|Engineering|Engineering|II}}
|pre={{sk|Science|Hacking|II}}, {{sk|Science|Science|III}}, [[Skills:Electronics#Electronics_Upgrades|Electronics Upgrades|III]], [[Skills:Electronics#CPU_management|CPU management II]], [[Skills:Engineering#Power_Grid_management|Power Grid management II]]
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
}}
}}
Line 249: Line 249:
|mult=5x
|mult=5x
|price=10M
|price=10M
|pre={{sk|Science|Research|V}}, {{sk|Science|Nanite Engineering|IV}}, {{sk|Science|Science|V}}, {{sk|Electronics|Electronics|V}}
|pre={{sk|Science|Research|V}}, {{sk|Science|Nanite Engineering|IV}}, {{sk|Science|Science|V}}, [[Skills:Electronics#CPU_management|CPU management V]]
|notes=<br>
|notes=<br>
}}
}}
Line 260: Line 260:
|mult=14x
|mult=14x
|price=250M
|price=250M
|pre={{sk|Science|Science|V}}, {{sk|Engineering|Energy Pulse Weapons|V}}, {{sk|Engineering|Engineering|II}}, {{sk|Gunnery|Advanced Weapons Upgrades|V}}, {{sk|Gunnery|Weapons Upgrades|V}}, {{sk|Gunnery|Gunnery|II}}
|pre={{sk|Science|Science|V}}, {{sk|Engineering|Energy Pulse Weapons|V}}, [[Skills:Engineering#Power_Grid_management|Power Grid management II]], {{sk|Gunnery|Advanced Weapons Upgrades|V}}, {{sk|Gunnery|Weapons Upgrades|V}}, {{sk|Gunnery|Gunnery|II}}
|notes=<br>
|notes=<br>
}}
}}
Line 273: Line 273:
|mult=5x
|mult=5x
|price=10M
|price=10M
|pre={{sk|Science|Science|V}}, {{sk|Electronics|Electronics|V}}
|pre={{sk|Science|Science|V}}, [[Skills:Electronics#CPU_management|CPU management V]]
|notes=<br>
|notes=<br>
}}
}}
Line 286: Line 286:
|mult=5x
|mult=5x
|price=10M
|price=10M
|pre={{sk|Science|Science|V}}, {{sk|Electronics|Electronics|V}}
|pre={{sk|Science|Science|V}}, [[Skills:Electronics#CPU_management|CPU management V]]
|notes=<br>
|notes=<br>
}}
}}
Line 297: Line 297:
|mult=5x
|mult=5x
|price=10M
|price=10M
|pre={{sk|Science|Research|V}}, {{sk|Science|Electronic Engineering|IV}}, {{sk|Science|Science|V}}, {{sk|Electronics|Electronics|V}}
|pre={{sk|Science|Research|V}}, {{sk|Science|Electronic Engineering|IV}}, {{sk|Science|Science|V}}, [[Skills:Electronics#CPU_management|CPU management V]]
|notes=<br>
|notes=<br>
}}
}}
Line 308: Line 308:
|mult=5x
|mult=5x
|price=10M
|price=10M
|pre={{sk|Science|Research|V}}, {{sk|Science|High Energy Physics|IV}}, {{sk|Science|Science|V}}, {{sk|Electronics|Electronics|V}}
|pre={{sk|Science|Research|V}}, {{sk|Science|High Energy Physics|IV}}, {{sk|Science|Science|V}}, [[Skills:Electronics#CPU_management|CPU management V]]
|notes=<br>
|notes=<br>
}}
}}
Line 319: Line 319:
|mult=5x
|mult=5x
|price=~2M - 5M
|price=~2M - 5M
|pre={{sk|Science|Hacking|II}}, {{sk|Science|Science|III}}, {{sk|Electronics|Electronics Upgrades|III}}, {{sk|Electronics|Electronics|II}}, {{sk|Engineering|Engineering|II}}
|pre={{sk|Science|Hacking|II}}, {{sk|Science|Science|III}}, [[Skills:Electronics#Electronics_Upgrades|Electronics Upgrades III]], [[Skills:Electronics#CPU_management|CPU management II]], [[Skills:Engineering#Power_Grid_management|Power Grid management II]]
|notes=Theis skill is not seeded in NPC stations so prices will vary widely.<br>
|notes=Theis skill is not seeded in NPC stations so prices will vary widely.<br>
}}
}}
Line 345: Line 345:
|mult=5x
|mult=5x
|price=10M
|price=10M
|pre={{sk|Science|Science|V}}, {{sk|Engineering|Engineering|V}}
|pre={{sk|Science|Science|V}}, [[Skills:Engineering#Power_Grid_management|Power Grid management V]]
|notes=<br>
|notes=<br>
}}
}}
Line 356: Line 356:
|mult=3x
|mult=3x
|price=100,000
|price=100,000
|pre={{sk|Science|Science|III}}, {{sk|Electronics|Electronics Upgrades|III}}, {{sk|Electronics|Electronics|II}}, {{sk|Engineering|Engineering|II}}
|pre={{sk|Science|Science|III}}, [[Skills:Electronics#Electronics_Upgrades|Electronics Upgrades III]], [[Skills:Electronics#CPU_management|CPU management II]], [[Skills:Engineering#Power_Grid_management|Power Grid management II]]
|notes=<br>
|notes=<br>
}}
}}
Line 369: Line 369:
|mult=5x
|mult=5x
|price=10M
|price=10M
|pre={{sk|Science|Science|V}}, {{sk|Engineering|Engineering|V}}
|pre={{sk|Science|Science|V}}, [[Skills:Engineering#Power_Grid_management|Power Grid management V]]
|notes=<br>
|notes=<br>
}}
}}
Line 382: Line 382:
|mult=5x
|mult=5x
|price=10M
|price=10M
|pre={{sk|Science|Science|V}}, {{sk|Engineering|Engineering|V}}
|pre={{sk|Science|Science|V}}, [[Skills:Engineering#Power_Grid_management|Power Grid management V]]
|notes=<br>
|notes=<br>
}}
}}
Line 434: Line 434:
|mult=5x
|mult=5x
|price=10M
|price=10M
|pre={{sk|Science|Science|V}}, {{sk|Engineering|Engineering|V}}
|pre={{sk|Science|Science|V}}, [[Skills:Engineering#Power_Grid_management|Power Grid management V]]
|notes=<br>
|notes=<br>
}}
}}
Line 469: Line 469:
|mult=5x
|mult=5x
|price=~600K - 4M
|price=~600K - 4M
|pre={{sk|Science|Hacking|II}}, {{sk|Science|Science|III}}, {{sk|Electronics|Electronics Upgrades|III}}, {{sk|Electronics|Electronics|II}}, {{sk|Engineering|Engineering|II}}
|pre={{sk|Science|Hacking|II}}, {{sk|Science|Science|III}}, [[Skills:Electronics#Electronics_Upgrades|Electronics Upgrades III]], [[Skills:Electronics#CPU_management|CPU management II]], [[Skills:Engineering#Power_Grid_management|Power Grid management II]]
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
}}
}}
Line 500: Line 500:


{{Skill
{{Skill
|skill=Nanite Control
|skill=Neurotoxin Control
|desc=Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
|desc=Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
|1=Intelligence
|1=Intelligence
Line 507: Line 507:
|price=~315M - 340M
|price=~315M - 340M
|pre={{sk|Science|Science|IV}}, {{sk|Science|Biology|I}}
|pre={{sk|Science|Science|IV}}, {{sk|Science|Biology|I}}
|notes=The Nanite Control Skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level. Not to be confused with the use of [[Nanite Repair Paste]].<br>
|notes=The Neurotoxin Control Skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level.<br>
}}
}}


Line 519: Line 519:
|mult=5x
|mult=5x
|price=10M
|price=10M
|pre={{sk|Science|Science|V}}, {{sk|Electronics|Electronics|V}}
|pre={{sk|Science|Science|V}}, [[Skills:Electronics#CPU_management|CPU management V]]
|notes=<br>
|notes=<br>
}}
}}
Line 530: Line 530:
|mult=5x
|mult=5x
|price=~18M - 70M
|price=~18M - 70M
|pre={{sk|Science|Nanite Control|I}}, {{sk|Science|Science|IV}}, {{sk|Science|Biology|I}}
|pre=[[Skills:Science#Neurotoxin_Control|Neurotoxin Control I]], {{sk|Science|Science|IV}}, {{sk|Science|Biology|I}}
|notes=This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level.
|notes=This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level.
}}
}}
Line 543: Line 543:
|mult=5x
|mult=5x
|price=10M
|price=10M
|pre={{sk|Science|Science|V}}, {{sk|Engineering|Engineering|V}}
|pre={{sk|Science|Science|V}}, [[Skills:Engineering#Power_Grid_management|Power Grid management V]]
|notes=<br>
|notes=<br>
}}
}}
Line 554: Line 554:
|mult=5x
|mult=5x
|price=10M
|price=10M
|pre={{sk|Science|Research|V}}, {{sk|Science|High Energy Physics|IV}}, {{sk|Science|Science|V}}, {{sk|Engineering|Engineering|V}}
|pre={{sk|Science|Research|V}}, {{sk|Science|High Energy Physics|IV}}, {{sk|Science|Science|V}}, [[Skills:Engineering#Power_Grid_management|Power Grid management V]]
|notes=<br>
|notes=<br>
}}
}}
Line 567: Line 567:
|mult=5x
|mult=5x
|price=10M
|price=10M
|pre={{sk|Science|Science|V}}, {{sk|Engineering|Engineering|V}}
|pre={{sk|Science|Science|V}}, [[Skills:Engineering#Power_Grid_management|Power Grid management V]]
|notes=<br>
|notes=<br>
}}
}}
Line 578: Line 578:
|mult=5x
|mult=5x
|price=10M
|price=10M
|pre={{sk|Science|Research|V}}, {{sk|Science|Graviton Physics|IV}}, {{sk|Science|Science|V}}, {{sk|Engineering|Engineering|V}}
|pre={{sk|Science|Research|V}}, {{sk|Science|Graviton Physics|IV}}, {{sk|Science|Science|V}}, [[Skills:Engineering#Power_Grid_management|Power Grid management V]]
|notes=<br>
|notes=<br>
}}
}}
Line 591: Line 591:
|mult=5x
|mult=5x
|price=10M
|price=10M
|pre={{sk|Science|Science|V}}, {{sk|Engineering|Engineering|V}}
|pre={{sk|Science|Science|V}}, [[Skills:Engineering#Power_Grid_management|Power Grid management V]]
|notes=<br>
|notes=<br>
}}
}}
Line 674: Line 674:
|mult=5x
|mult=5x
|price=~94M - 200M
|price=~94M - 200M
|pre={{sk|Science|Archaeology|II}}, {{sk|Science|Science|III}}, {{sk|Science|Survey|III}}, {{sk|Electronics|Electronics|I}}
|pre={{sk|Science|Archaeology|II}}, {{sk|Science|Science|III}}, {{sk|Science|Survey|III}}, [[Skills:Electronics#CPU_management|CPU management I]]
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
}}
}}
Line 689: Line 689:
|mult=5x
|mult=5x
|price=~200M
|price=~200M
|pre={{sk|Science|Archaeology|II}}, {{sk|Science|Science|III}}, {{sk|Science|Survey|III}}, {{sk|Electronics|Electronics|I}}
|pre={{sk|Science|Archaeology|II}}, {{sk|Science|Science|III}}, {{sk|Science|Survey|III}}, [[Skills:Electronics#CPU_management|CPU management I]]
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
}}
}}
Line 704: Line 704:
|mult=5x
|mult=5x
|price=~200M
|price=~200M
|pre={{sk|Science|Archaeology|II}}, {{sk|Science|Science|III}}, {{sk|Science|Survey|III}}, {{sk|Electronics|Electronics|I}}
|pre={{sk|Science|Archaeology|II}}, {{sk|Science|Science|III}}, {{sk|Science|Survey|III}}, [[Skills:Electronics#CPU_management|CPU management I]]
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
}}
}}
Line 715: Line 715:
|mult=3x
|mult=3x
|price=4.5M
|price=4.5M
|pre={{sk|Engineering|Engineering|V}}, {{sk|Engineering|Energy Management|III}}, {{sk|Science|Science|IV}}
|pre=[[Skills:Engineering#Power_Grid_management|Power Grid management V]], [[Skills:Engineering#Capacitor_Management|Capacitor Management III]], {{sk|Science|Science|IV}}
|notes=<br>
|notes=<br>
}}
}}
Line 730: Line 730:
|mult=5x
|mult=5x
|price=~200M
|price=~200M
|pre={{sk|Science|Archaeology|II}}, {{sk|Science|Science|III}}, {{sk|Science|Survey|III}}, {{sk|Electronics|Electronics|I}}
|pre={{sk|Science|Archaeology|II}}, {{sk|Science|Science|III}}, {{sk|Science|Survey|III}}, [[Skills:Electronics#CPU_management|CPU management I]]
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
|notes=This skill is not seeded in NPC stations so prices will vary widely.<br>
}}
}}

Revision as of 21:44, 5 September 2013

This article is a stub. You can help the UniWiki by expanding it.

Overview

Science is a big catagory. It's mostly focused toward industrialists and other researching types, but also has more general use skills such as Infomorph Psychology and Cybernetics. Also a main catagory for explorers and salvagers.

All attributes except for Perception are important to learning scientific skills.

The following are the skills in the Science section (in alphabetical order):


Advanced Laboratory Operation

Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.
 Attributes:
 Multiplier: 8x
 Price: 20M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Laboratory Operation V, Science III
 Notes:



Amarr Encryption Methods

Understanding of the data encryption methods used by the Amarr Empire and its allies.
 Attributes:
 Multiplier: 5x
 Price: 100k – 1M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Hacking, Science Science, Electronics Upgrades III, CPU management II, Power Grid management II
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Amarrian Starship Engineering

Skill and knowledge of Amarrian Starship Engineering. Used Exclusively in the research of Amarrian Ships of all Sizes. Allows Amarrian Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: Amarrian Starship Engineering
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Amarrian Starship Engineering ISK">Amarrian Starship Engineering ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Science Science, [[Skills:Mechanic Mechanic]]
 Notes:



Archaeology

Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Relic Analyzer modules. Gives +10 Virus Coherence per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Science Science, Survey III, CPU management I
 Notes:



Astrogeology

Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.
 Attributes:
 Multiplier: 3x
 Price: 500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, Industry Mining
 Notes:



Astrometric Acquisition

Skill at the advanced operation of long range scanners. 5% reduction in scan probe scan time per level.
 Attributes:
 Multiplier: 5x
 Price: 1M ISK
 Alpha max level: II
 Prerequisites: Science Astrometrics
 Notes: Currently the least useful of the three Astrometric skills used for Exploration, and a holdover from previous versions of scanning. Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items.



Astrometric Pinpointing

Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 5% per level.
 Attributes:
 Multiplier: 5x
 Price: 1M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Astrometrics
 Notes:



Astrometric Rangefinding

Skill for the advanced operation of long range scanners. 5% increase to scan probe strength per level.
 Attributes:
 Multiplier: 8x
 Price: 500k ISK
 Alpha max level: II
 Prerequisites: Science Science
 Notes:



Astrometrics

Skill at operating long range scanners.


+5% scan strength per level.

-5% max scan deviation per level.

-5% scan probe scan time per level.
 Attributes:
 Multiplier: 3x
 Price: 500k ISK
 Alpha max level: III
 Prerequisites: Science Science
 Notes: With the release of Odessey, by default all players can launch the maxiumum of 8 probes with Science Astrometrics



Astronautic Engineering

Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 5–20B ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, [[Skills:Mechanic Mechanic]]
 Notes: This skill is not seeded in NPC stations.



Biology

The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
 Attributes:
 Multiplier: 1x
 Price: 37.5k ISK
 Alpha max level: III
 Prerequisites: Science Science
 Notes:



Caldari Encryption Methods

Understanding of the data encryption methods used by the Caldari State and its allies.
 Attributes:
 Multiplier: 5x
 Price: 100–500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Hacking, Science Science, Electronics Upgrades|III, CPU management II, Power Grid management II
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Caldari Starship Engineering

Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Uses in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, [[Skills:Mechanic Mechanic]]
 Notes:



Cloning Facility Operation

Needed for use of the Clone Vat Bay module.


Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.
 Attributes:
 Multiplier: 10x
 Price: 125M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, Spaceship Command Capital Ships, Spaceship Command Advanced Spaceship Command, Spaceship Command Spaceship Command
 Notes:



Cybernetics

The science of interfacing biological and machine components. Allows the use of cybernetic implants.
 Attributes:
 Multiplier: 3x
 Price: 100k ISK
 Alpha max level: III
 Prerequisites: Science Science
 Notes:



Defensive Subsystem Technology

Understanding of the technology used to create advanced defensive subsystems.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Research, Science Nanite Engineering, Science Science, CPU management V
 Notes:



Doomsday Operation

Skill at operating titan doomsday weapons. 10% increased damage per level.
 Attributes:
 Multiplier: 14x
 Price: 250M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, [[Skills:Engineering Energy Pulse Weapons]], Power Grid management II, Gunnery Advanced Weapons Upgrades, Gunnery Weapons Upgrades, Gunnery Gunnery
 Notes:



Electromagnetic Physics

Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, CPU management V
 Notes:



Electronic Engineering

Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, CPU management V
 Notes:



Electronic Subsystem Technology

Understanding of the technology used to create advanced electronic subsystems.
 Attributes:
 Multiplier: 5x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Research, Science Electronic Engineering, Science Science, CPU management V
 Notes:



Engineering Subsystem Technology

Understanding of the technology used to create advanced engineering subsystems.
 Attributes:
 Multiplier: 5x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Research, Science High Energy Physics, Science Science, CPU management V
 Notes:



Gallente Encryption Methods

Understanding of the data encryption methods used by the Gallente Federation and its allies.
 Attributes:
 Multiplier: 5x
 Price: 100–500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Hacking, Science Science, Electronics Upgrades III, CPU management II, Power Grid management II
 Notes: Theis skill is not seeded in NPC stations so prices will vary widely.



Gallentean Starship Engineering

Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Uses in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: Gallentean Starship Engineering
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Gallentean Starship Engineering ISK">Gallentean Starship Engineering ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Science Science, [[Skills:Mechanic Mechanic]]
 Notes:



Graviton Physics

Skill and knowledge of Graviton physics and its use in the development of advanced technology. Uses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, Power Grid management V
 Notes:



Hacking

Proficiency at breaking into guarded computer systems. Required skill for the use of Data Analyzer modules. Gives +10 Virus Coherence per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Science Science, Electronics Upgrades III, CPU management II, Power Grid management II
 Notes:



High Energy Physics

Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, Power Grid management V
 Notes:



Hydromagnetic Physics

Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, Power Grid management V
 Notes:



Infomorph Psychology

Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.


Allows 1 jump clone per level.

Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
 Attributes:
 Multiplier: 1x
 Price: 1M ISK
 Alpha max level: I
 Prerequisites: none
 Notes:



Jump Portal Generation

Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.
 Attributes:
 Multiplier: 14x
 Price: 75M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, Science Astrometrics, Navigation Jump Drive Operation, Navigation Navigation, Navigation Warp Drive Operation
 Notes:



Laboratory Operation

Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.


Note: cannot be trained on trial accounts.
 Attributes:
 Multiplier: 1x
 Price: 500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science
 Notes:



Laser Physics

Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, Power Grid management V
 Notes:



Mechanical Engineering

Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, Mechanics Mechanics
 Notes:



Metallurgy

Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
 Attributes:
 Multiplier: 3x
 Price: 500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science
 Notes:



Minmatar Encryption Methods

Understanding of the data encryption methods used by the Minmatar Republic and its allies.
 Attributes:
 Multiplier: 5x
 Price: 100–500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Hacking, Science Science, Electronics Upgrades III, CPU management II, Power Grid management II
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Minmatar Starship Engineering

Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, [[Skills:Mechanic Mechanic]]
 Notes:



Molecular Engineering

Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, Mechanics Mechanics
 Notes:



Neurotoxin Control

Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
 Attributes:
 Multiplier: 2x
 Price: 3–8M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, Science Biology
 Notes: The Neurotoxin Control Skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level.



Nanite Engineering

Skill and knowledge of Nanorobotics and its use in the development of advanced technology. Uses primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, CPU management V
 Notes:



Neurotoxin Recovery

Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
 Attributes:
 Multiplier: 5x
 Price: 20–60M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Neurotoxin Control I, Science Science, Science Biology
 Notes: This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level.



Nuclear Physics

Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, Power Grid management V
 Notes:



Offensive Subsystem Technology

Understanding of the technology used to create advanced offensive subsystems.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Research, Science High Energy Physics, Science Science, Power Grid management V
 Notes:



Plasma Physics

Skill and knowledge of Plasma physics and its use in the development of advanced technology. Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, Power Grid management V
 Notes:



Propulsion Subsystem Technology

Understanding of the technology used to create advanced propulsion subsystems.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Research, Science Graviton Physics, Science Science, Power Grid management V
 Notes:



Quantum Physics

Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Uses primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, Power Grid management V
 Notes:



Research

Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
 Attributes:
 Multiplier: 1x
 Price: 500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science
 Notes:



Research Project Management

Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
 Attributes:
 Multiplier: 8x
 Price: 40M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Laboratory Operation, Science Research, Science Science,
 Notes:



Reverse Engineering

Understanding of the techniques and methods to reverse engineer ancient technology.
 Attributes:
 Multiplier: Reverse Engineering
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Reverse Engineering ISK">Reverse Engineering ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Science Science, Science Metallurgy, Science Research,
 Notes:



Rocket Science

Skill and knowledge of Rocket Science and its use in the development of advanced technology. Uses primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, Mechanics Mechanics
 Notes:



Science

Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
 Attributes:
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: IV
 Prerequisites: none
 Notes:



Scientific Networking

Skill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.
 Attributes:
 Multiplier: 3x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Laboratory Operation, Science Science
 Notes:



Sleeper Technology

Basic understanding of interfacing with Sleeper technology.


The Sleepers were masters of virtual reality, neural interfacing and cryotechnology.

Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 Attributes:
 Multiplier: 5x
 Price: 3–40M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Archaeology, Science Science, Science Survey, CPU management I
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Takmahl Technology

Basic understanding of interfacing with Takmahl technology.


The Takmahl nation excelled in cybernetics and bio-engineering.

Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 Attributes:
 Multiplier: 5x
 Price: 7–50M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Archaeology, Science Science, Science Survey, CPU management I
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Talocan Technology

Basic understanding of interfacing with Talocan technology.


The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.

Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 Attributes:
 Multiplier: 5x
 Price: 3–100M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Archaeology, Science Science, Science Survey, CPU management I
 Notes: This skill is not seeded in NPC stations so prices will vary widely.



Thermodynamics

Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level.
 Attributes:
 Multiplier: 3x
 Price: 4.5M ISK
 Alpha max level: IV
 Prerequisites: Power Grid management V, Capacitor Management III, Science Science
 Notes:



Yan Jung Technology

Basic understanding of interfacing with Yan Jung technology.


The Yan Jung nation possessed advanced gravitronic technology and force field theories.

Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 Attributes:
 Multiplier: 5x
 Price: 10–50M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Archaeology, Science Science, Science Survey, CPU management I
 Notes: This skill is not seeded in NPC stations so prices will vary widely.