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Harbinger: Difference between revisions

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warsop=A|
warsop=A|
warsopReason=|
warsopReason=|
version=ODY 1.0|
version=ODY 1.1|
shipDNA=24696:1182;1:3009;6:1978;1:4025;1:5443;1:6005;1:2048;1:2364;1:3530;1:4403;1:11269;1:20353;1:31408;2:31456;1:2456;5:2488;5:23707;5:12822;6:23089;6:23095;6:28999;1::|
shipDNA=24696:1182;1:3009;6:1978;1:4025;1:5443;1:6005;1:2048;1:2364;1:3530;1:4403;1:11269;1:20353;1:31408;2:31456;1:2456;5:2488;5:23707;5:12822;6:23089;6:23095;6:28999;1::|
skills=|
skills=|
notes=This is a flexible fit that can be used either for missions up to level 3, complexes up to DED rating 3 or 4 or PvP. The EHP as shown is 51 - 52 K before any bonuses.</li><li>With this fit you can hit 190 dps at 65 km all the way to 400 - 425 dps within 15 km.</li><li>The fit shown is optimized for PvE in situations when you can be jumped by small gangs at any time but reinforcement is a couple minutes away. The scram and web will allow you to hold on to your aggressor, and you have enough tank that you should be able to stay alive.</li><li>If you know the type of damage you'll face, you can replace the Reactive Armor Hardener with the appropriate Armor Hardener.</li><li>For PvP remove the Reactive Armor Hardener and the Medium Armor Repairer II and replace them with an Heat Sink II and another Energized Adaptative Nano Membrane II.</li><li>The scram can be replaced by an ECCM module or a Cap Recharger II.</li><li>The web and the Optimal Tracking Script are required to be able to kill fast frigates.}}
notes=This is a flexible fit that can be used either for missions up to level 3, complexes up to DED rating 3 or 4 or PvP.</li><li>With all skills at V and before fleet boosts, this ship has 52.7 EHP, flies at 392 m/s (495 with AB overheatred) and align in 14 s (10.7 s with AB off).</li><li>Damage varies between 550 dps at 15 + 9.8 km with Imperial Navy Multifrequency to 363 dps at 54 + 9.8 km with Aurora.</li><li>With all modules on, the capacitor will run out in 3 min 41 s.</li><li>The fit shown is optimized for PvE in situations when you can be jumped by small gangs at any time but reinforcement is a couple minutes away. The scram and web will allow you to hold on to your aggressor, and you have enough tank that you should be able to stay alive.</li><li>If you know the type of damage you'll face, you can replace the Reactive Armor Hardener with the appropriate Armor Hardener.</li><li>For PvP remove the Reactive Armor Hardener and the Medium Armor Repairer II and replace them with an Heat Sink II and another Energized Adaptative Nano Membrane II. The scram can be replaced by an ECCM module or a Cap Recharger II. The web and the Optimal Tracking Script are required to be able to kill fast frigates.}}


{{ShipFitting|
{{ShipFitting|