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Expansions: Difference between revisions

From EVE University Wiki
Felix riggs (talk | contribs)
m Exodus: Cleaned more links.
Felix riggs (talk | contribs)
m The Second Genesis: Cleaned Links.
Line 15: Line 15:
* Eve launched with 100 different ships, 250 types of NPC, 150 skills, 5,000 systems and 5,000 stations.
* Eve launched with 100 different ships, 250 types of NPC, 150 skills, 5,000 systems and 5,000 stations.
* Initially what are now Level 1 missions were the only missions available, However Level 2 and 3 missions appeared quite rapidly.
* Initially what are now Level 1 missions were the only missions available, However Level 2 and 3 missions appeared quite rapidly.
* There were 'Mines' which could be dropped and would explode on proximity, which along with missiles did 'splash damage' to multiple targets, similar to the [[Bomb]]s available currently.
* There were 'Mines' which could be dropped and would explode on proximity, which along with missiles did 'splash damage' to multiple targets, similar to the Bombs available currently.
* An early patch added 'Highway stargates' allowing rapid travel between empire home systems and [[CONCORD]] space, meaning that Yulai (CONCORD HQ) rapidly became the galaxy's prime market hub with the Empire homes being secondary hubs. This was removed in Castor as it was putting severe stress on [[Tranquility]].
* An early patch added 'Highway stargates' allowing rapid travel between empire home systems and [[CONCORD]] space, meaning that Yulai (CONCORD HQ) rapidly became the galaxy's prime market hub with the Empire homes being secondary hubs. This was removed in Castor as it was putting severe stress on [[Tranquility]].