Difference between revisions of "Impairor"
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|info=The Impairor-class frigate has been mass-produced by the Amarr Empire for decades. It is the most common spacevessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport. | |info=The Impairor-class frigate has been mass-produced by the Amarr Empire for decades. It is the most common spacevessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport. | ||
− | |bonuses=<b>Traits:</b><br><b>Special Abilities:</b><br>20% bonus to Small Energy Turret capacitor use <br>10%bonus to Small Energy Turret damage <br>15% bonus to Tracking Disruptor effectiveness <br>8% bonus to armor resistances | + | |bonuses=<b>Traits:</b><br><b>Special Abilities:</b><br>20% bonus to Small Energy Turret capacitor use <br>10% bonus to Small Energy Turret damage <br>15% bonus to Tracking Disruptor effectiveness <br>8% bonus to armor resistances |
|structurehp=200 HP | |structurehp=200 HP | ||
|shieldhp=125 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20 | |shieldhp=125 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20 |
Revision as of 13:51, 7 September 2013
RELATED UNI-WIKI REFERENCES
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The Impairor-class frigate has been mass-produced by the Amarr Empire for decades. It is the most common spacevessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Impairor is the Amarr Rookie Ship. This ship is given free of charge to Amarr players who, while flying the pod, dock at a station at which they have no ship. It has no blueprint and can not be manifactured or reprocessed.
Skills
Further information about additional or recommended skills to pilot Impairor for a specific or it's common role(s) can be written here.
Fitting
Dual Light Pulse Laser I
Cap Recharger I
Small Armor Repairer I
Multifrequency S x1
- Amarr Frigate II
- Hull Upgrades I
- Energy Grid Upgrades I
- Small Energy Turret II
Ironically noob ships can be used for very important engagements. While not much of a threat on field and without a tank, can be Alpha'd (Destroyed in one shot). The rookie ship can be a very shiny enemy fleet's worse nightmare. Reason being it has the ability to hold a cyno and hot drop an entire fleet upon it. Beware, if you are traveling within a fleet and you see a noob ship on grid with you. Try your best to blap it out of the sky (if its a valid target) immediately or scatter. You don't want your entire fleet to be destroyed because this ship put you in a comfortable state.
Notes
Non-Amarr ship collectors can obtain a copy of this ship by visiting an Amarr starting station and completing Aura's tutorial missions or it can be obtained via contract from another player.