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Cold War was what [[CCP]] refer to as a 'content expansion', effectively including more content for players and adding some mechanics which would become core to what Eve is today. | Cold War was what [[CCP]] refer to as a 'content expansion', effectively including more content for players and adding some mechanics which would become core to what Eve is today. | ||
The first change was the introduction of the Sovereignty system, which was based on the number of Control Towers in a system, would remain in place until | The first change was the introduction of the Sovereignty system, which was based on the number of Control Towers in a system, would remain in place until Dominion. This also included the introduction of Outposts, effectively basic stations, which are constructed and run entirely by players, but required the corporation to hold Sovereignty. | ||
The second major addition were the first [[capital ships]], at this time limited to the [[Dreadnought]] and [[Freighter]] classes. This provided the firepower to deal with hostile control towers and necessary logistical framework to construct the new outposts. | The second major addition were the first [[Capital|capital ships]], at this time limited to the [[Dreadnought]] and [[Freighter]] classes. This provided the firepower to deal with hostile control towers and necessary logistical framework to construct the new outposts. | ||
Also added were the first two [[ | Also added were the first two [[Cosmos]] constellations, effectively constellation wide mission groups, introducing archeology sites, and providing special 'storyline' modules as rewards. New deadspace complexes were also added to the existing ones, and the stargate connections were significantly shuffled around, removing the old highways, leading to new markets appearing, and effectively making Eve a larger place. | ||
Significant changes were also made to NPC pirates, with the higher level rats now dropping [[faction ammo]], [[faction module]] blueprint copies and | Significant changes were also made to NPC pirates, with the higher level rats now dropping [[Faction|faction ammo]], [[Faction|faction module]] blueprint copies and pirate implants. | ||
Other changes and additions included were tweaks to cruisers, missiles and tanking, the addition of | Other changes and additions included were tweaks to cruisers, missiles and tanking, the addition of Logistics Cruisers, changes to [[Bubble|Mobile Warp Disruptors]], the addition of Tech 2 drones and Tech 1 Mining Drones and the introduction of a PvP logoff timer, along with gang bonuses. | ||
=== Red Moon Rising === | === Red Moon Rising === | ||