Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Damnation: Difference between revisions

From EVE University Wiki
No edit summary
mNo edit summary
Line 24: Line 24:
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|powergrid=1,590 MW
|powergrid=1,300 MW
|cpu=475 tf
|cpu=500 tf
|capacitor=3,375 GJ
|capacitor=3,375 GJ
|highs=7
|highs=7
|turrets=4
|turrets=2
|launchers=5
|launchers=5
|mediums=4
|mediums=4
Line 37: Line 37:
|cargohold=645 m&#179;
|cargohold=645 m&#179;
|dronebay=25 m&#179;
|dronebay=100 m&#179;
|bandwidth=25 Mbit/sec
|bandwidth=50 Mbit/sec
|info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
|info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Line 44: Line 44:
|bonuses=<b>Amarr Battlecruiser Skill Bonus:</b><br>4% bonus to all Armor Resistances, 10% bonus to Heavy Assault Missile and Heavy Missile velocity<br><b>Command Ships Skill Bonus:</b><br>10% bonus to all Armor hitpoints, 10% bonus to Heavy Assault Missile and Heavy Missile damage and 3% bonus to strength of Armored Warfare and Information Warfare links.<br><b>Role Bonus:</b><br>Can fit up to three Warfare Link modules.
|bonuses=<b>Amarr Battlecruiser Skill Bonus:</b><br>4% bonus to all Armor Resistances, 10% bonus to Heavy Assault Missile and Heavy Missile velocity<br><b>Command Ships Skill Bonus:</b><br>10% bonus to all Armor hitpoints, 10% bonus to Heavy Assault Missile and Heavy Missile damage and 3% bonus to strength of Armored Warfare and Information Warfare links.<br><b>Role Bonus:</b><br>Can fit up to three Warfare Link modules.
|structurehp=4,324 HP
|structurehp=4,400 HP
|shieldhp=3,363 HP |shieldem=0 |shieldexp=88 |shieldkin=70 |shieldtherm=20
|shieldhp=3,600 HP |shieldem=0 |shieldexp=88 |shieldkin=70 |shieldtherm=20
|armorhp=4,805 HP |armorem=50 |armorexp=80 |armorkin=63 |armortherm=35
|armorhp=4,700 HP |armorem=50 |armorexp=80 |armorkin=63 |armortherm=35
|maxvelocity=150 m/s
|maxvelocity=150 m/s
Line 53: Line 53:
|warptime=13.18 s
|warptime=13.18 s
|targetrange=50 km
|targetrange=70 km
|sigradius=265 m
|sigradius=265 m
|maxlockedtargets=6
|maxlockedtargets=6