Difference between revisions of "Stiletto"
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|faction=Minmatar Republic | |faction=Minmatar Republic | ||
|race=Minmatar | |race=Minmatar | ||
− | |roles= | + | |roles=Fleet Interceptor |
|variations={{Ship|Slasher}}, {{Ship|Claw}} | |variations={{Ship|Slasher}}, {{Ship|Claw}} | ||
|tech=2 | |tech=2 | ||
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**Spaceship Command III<small>4h 26m</small> | **Spaceship Command III<small>4h 26m</small> | ||
**Evasive Maneuvering V<small>11d 20h 26m</small> | **Evasive Maneuvering V<small>11d 20h 26m</small> | ||
− | |totaltraintime=23d 22h | + | ***Navigation II<small>47m</small> |
+ | |totaltraintime=23d 22h 40m | ||
|forumlinks= | |forumlinks= |
Revision as of 16:07, 8 September 2013
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Minmatar Frigate Skill Bonus:
Ship Attributes
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Summary
The Stiletto is unique among interceptors for having 4 mid slots, which is a great help to it in the fleet interceptor's niche - tackling. The 4 mid slots allow for the standard tackling gear combinations along with an extra module such as a MSE, Sensor Booster, Cap Booster or Web.
Skills
Required Skills
Recommended/Helpful Skills
The Stiletto has tight fitting so you are going to want high fitting skills either 4's or 5's
- Navigation IV/V Increase's Speed by 5% per level very handy for catching another ship (1x) short train time about 4 days
- Signature Analysis IV/V Increase's targeting speed by 5% (1x about 4 day to V) Allows to quickly lock and point a target trying to get away.
- Propulsion Jamming II/III Reducing cost of Point/Web allows the T2 versions at II
- Acceleration ControlAcceleration Control 3/4 5% boost to MWD/AB speed.
- High Speed maneuvering 3/4 Allows t2 MWD at III and for each level decrease's cap cost of MWD by 5%
- Spaceship Command V 2% agility per level, Short train and allows tighter turns, to keep Angular Velocity high.
Fitting
200mm AutoCannon II
200mm AutoCannon II
Limited 1MN Microwarpdrive I
Sensor Booster II
Warp Disruptor II
Medium Shield Extender II
Micro Auxiliary Power Core I
Nanofiber Internal Structure II
Damage Control II
Small Polycarbon Engine Housing I
Small Ionic Field Projector I
Scan Resolution Script x1
Republic Fleet EMP S x1
- A fast locking PvP fit, will point at 36 km with overheat.
- With all skills at V and before boosts, this ship has 5 K EHP, flies at 4275 m/s (6102 m/s with MWD on overheat) and align in 3.6 s (2.5 s with MWD off). The capacitor last 6 min 56 s.
- Damage is 70 dps at 0.8 + 6 km with Republic Fleet EMP.
- Will lock most ship almost instantaneously: worst case is 1.4 s for a capsule.
200mm AutoCannon II
200mm AutoCannon II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Faint Epsilon Warp Scrambler I
Tracking Disruptor II
Nanofiber Internal Structure II
Overdrive Injector System II
Damage Control II
Small Auxiliary Thrusters I
Small Polycarbon Engine Housing I
Tracking Speed Disruption Script x1
Republic Fleet EMP S x1
- An extremely fast PvP fit, will point at 31 km and scram at 13.5 km.
- With no tank to speak of, this ship relies on the tracking speed disruptor to stay alive: keep your transversal up at all times!
- With all skills at V and before boosts, this ship has 3 K EHP, flies at 4800 m/s (6850 m/s with MWD on overheat!) and align in 3.6 s (2.5 s with MWD off). The capacitor last 2 min 5 s.
- Damage is 70 dps at 0.8 + 6 km with Republic Fleet EMP.
- Will lock a capsule in 2.3 s.
Tactics
No sub-article about Stiletto roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Stiletto here.