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| ==Fitting== | | ==Fitting== |
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| {{ShipFitting| | | {{ShipFitting| |
| ship=Muninn| | | ship=Muninn| |
| shipTypeID=12015| | | shipTypeID=12015| |
| fitName=Shield Incursion| | | fitName=PvP Medium range| |
| fitID=Shield-Incursion| | | fitID=PvP-Medium-range| |
| high1name=720mm Howitzer Artillery II| | | high1name=650mm Artillery Cannon II| |
| high1typeID=2969| | | high1typeID=2921| |
| high2name=720mm Howitzer Artillery II| | | high2name=650mm Artillery Cannon II| |
| high2typeID=2969| | | high2typeID=2921| |
| high3name=720mm Howitzer Artillery II| | | high3name=650mm Artillery Cannon II| |
| high3typeID=2969| | | high3typeID=2921| |
| high4name=720mm Howitzer Artillery II| | | high4name=650mm Artillery Cannon II| |
| high4typeID=2969| | | high4typeID=2921| |
| high5name=720mm Howitzer Artillery II| | | high5name=650mm Artillery Cannon II| |
| high5typeID=2969| | | high5typeID=2921| |
| high6name=Auto Targeting System II| | | high6name=Auto Targeting System I| |
| high6typeID=1436| | | high6typeID=1182| |
| high7name=open| | | high7name=open| |
| mid1name=Adaptive Invulnerability Field II| | | mid1name=Experimental 10MN Microwarpdrive I| |
| mid1typeID=2281|
| | mid1typeID=5975| |
| mid2name=Adaptive Invulnerability Field II|
| |
| mid2typeID=2281|
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| mid3name=Large Shield Extender II|
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| mid3typeID=3841|
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| low1name=Gyrostabilizer II|
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| low1typeID=519|
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| low2name=Gyrostabilizer II|
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| low2typeID=519|
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| low3name=Gyrostabilizer II|
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| low3typeID=519|
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| low4name=Tracking Enhancer II|
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| low4typeID=1999|
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| low5name=Tracking Enhancer II|
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| low5typeID=1999|
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| drone1name=Hobgoblin II x5|
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| drone1typeID=2456|
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| drone2name=open|
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| drone3name=open|
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| drone4name=open|
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| drone5name=open|
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| charge1name=Republic Fleet EMP M x1|
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| charge1typeID=21896|
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| charge2name=Republic Fleet Phased Plasma M x1|
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| charge2typeID=21922|
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| charge3name=Republic Fleet Fusion M x1|
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| charge3typeID=21904|
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| charge4name=open|
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| charge5name=open|
| |
| rig1name=Medium Core Defense Field Extender I|
| |
| rig1typeID=31790|
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| rig2name=Medium Core Defense Field Extender I|
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| rig2typeID=31790|
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| difficulty=2|
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| warsop=A|
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| warsopReason=|
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| version=PRE-RET 1.0|
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| shipDNA=12015:1436;1:2969;5:2281;2:3841;1:519;3:1999;2:31790;2:2456;5:21896;1:21904;1:21922;1::|
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| skills=Medium Projectile Weapon V</li><li>Medium Artillery Specialization IV|
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| notes=Being one of the few minmatar ships that have projectile weapon optimal range bonus instead of falloff bonus, Muninn is a natural sniper. Its decent range with medium artillery makes it a viable choice in [[Nation Mining Colony]], [[Override Transfer Array]] and Assault sites against enemy cruisers and short range battleships. Unfortunately, its appearance in Incursions is not common, probably due to its low damage output.</li><li>The auto targeting system remedies the problem with Muninn base maximum target count.</li><li>This fit has one empty high slot, which can be filled by utility modules like salvagers or energy transfer arrays.}} {{ShipFitting|
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| ship=Muninn|
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| shipTypeID=12015|
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| fitName=Armor Incursion|
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| fitID=Armor-Incursion|
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| high1name=720mm Howitzer Artillery II|
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| high1typeID=2969|
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| high2name=720mm Howitzer Artillery II|
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| high2typeID=2969|
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| high3name=720mm Howitzer Artillery II|
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| high3typeID=2969|
| |
| high4name=720mm Howitzer Artillery II|
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| high4typeID=2969|
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| high5name=720mm Howitzer Artillery II|
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| high5typeID=2969|
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| high6name=Auto Targeting System II|
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| high6typeID=1436|
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| high7name=open|
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| mid1name=Tracking Computer II|
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| mid1typeID=1978| | |
| mid2name=Tracking Computer II| | | mid2name=Tracking Computer II| |
| mid2typeID=1978| | | mid2typeID=1978| |
| mid3name=Target Painter II| | | mid3name=Tracking Computer II| |
| mid3typeID=19806| | | mid3typeID=1978| |
| low1name=1600mm Reinforced Rolled Tungsten Plates I| | | low1name=Damage Control II| |
| low1typeID=11325| | | low1typeID=2048| |
| low2name=Armor Explosive Hardener II| | | low2name=800mm Reinforced Steel Plates II| |
| low2typeID=11646| | | low2typeID=20351| |
| low3name=Armor Kinetic Hardener II| | | low3name=Energized Adaptive Nano Membrane II| |
| low3typeID=11644| | | low3typeID=11269| |
| low4name=Gyrostabilizer II| | | low4name=Energized Explosive Membrane II| |
| low4typeID=519| | | low4typeID=11229| |
| low5name=Gyrostabilizer II| | | low5name=Gyrostabilizer II| |
| low5typeID=519| | | low5typeID=519| |
| | low6name=Gyrostabilizer II| |
| | low6typeID=519| |
| drone1name=Hobgoblin II x5| | | drone1name=Hobgoblin II x5| |
| drone1typeID=2456| | | drone1typeID=2456| |
| Line 190: |
Line 135: |
| drone4name=open| | | drone4name=open| |
| drone5name=open| | | drone5name=open| |
| charge1name=Optimal Range Script x1| | | charge1name=Optimal Range Script x2| |
| charge1typeID=28999| | | charge1typeID=28999| |
| charge2name=Tracking Speed Script x1| | | charge2name=Tracking Speed Script x2| |
| charge2typeID=29001| | | charge2typeID=29001| |
| charge3name=Republic Fleet EMP M x1| | | charge3name=Republic Fleet EMP M x1| |
| charge3typeID=21896| | | charge3typeID=21896| |
| charge4name=Republic Fleet Phased Plasma M x1| | | charge4name=open| |
| charge4typeID=21922|
| | charge5name=open| |
| charge5name=Republic Fleet Fusion M x1| | | rig1name=Medium Projectile Collision Accelerator I| |
| charge5typeID=21904|
| | rig1typeID=31682| |
| rig1name=Medium Ancillary Current Router I| | | rig2name=Medium Projectile Burst Aerator I| |
| rig1typeID=31360| | | rig2typeID=31670| |
| rig2name=Medium Ancillary Current Router I| | | difficulty=1| |
| rig2typeID=31360| | |
| difficulty=2| | |
| warsop=A| | | warsop=A| |
| warsopReason=| | | warsopReason=| |
| version=PRE-RET 1.0| | | version=ODY 1.1| |
| shipDNA=12015:1436;1:2969;5:1978;2:19806;1:519;2:11325;1:11644;1:11646;1:31360;2:2456;5:21896;1:21904;1:21922;1:28999;1:29001;1::| | | shipDNA=12015:1182;1:2921;5:1978;2:5975;1:519;2:2048;1:11229;1:11269;1:20351;1:31670;1:31682;1:2456;5:21896;1:28999;2:29001;2::| |
| skills=Medium Projectile Weapon V</li><li>Medium Artillery Specialization IV</li><li>Advanced Weapon Upgrades V| | | skills=| |
| notes=Being one of the few minmatar ships that have projectile weapon optimal range bonus instead of falloff bonus, Muninn is a natural sniper. Its decent range with medium artillery makes it a viable choice in [[Nation Mining Colony]], [[Override Transfer Array]] and Assault sites against enemy cruisers and short range battleships. Unfortunately, its appearance in Incursions is not common, probably due to its low damage output, even so with an armor tank.</li><li>Target painter in the med slot helps with hitting small targets and fast moving targets.</li><li>The auto targeting system remedies the problem with Muninn base maximum target count.</li><li>This fit has one empty high slot, which can be filled by utility modules like salvagers or energy transfer arrays.}}
| | notes=A Medium Range PvP fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 30.1 K EHP, flies at 1639 m/s (2328 m/s with MWD overheated) and align in 9.6 s (6.9 s with MWD off). The capacitor is stable.</li><li>Damage is 501 dps at 24 + 36 km with Republic Fleet EMP.</li><li>The second Tracking Computer can be replaced by an ECM or ECCM module to taste.}} |
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| ==Tactics== | | ==Tactics== |