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Interdictors: Difference between revisions

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Strategy A
Strategy A
# Not all fleet fights happen at or beyond 150Km. When the battleships are given a warpin, warp in at 50Km or more.  When done correctly, you will exit warp beyond most enemy optimals and be more than 150Km from their fleet. Adjust your strategy if your waprin is on the far side of the fleet. NOTE: Spatial awareness is required to pull this off.   
# Not all fleet fights happen at or beyond 150Km. When the battleships are given a warp-in, warp in at 50Km or more.  When done correctly, you will exit warp beyond most enemy optimals and be more than 150Km from their fleet. Adjust your strategy if your warp-in is on the far side of the fleet. NOTE: Spatial awareness is required to pull this off.   
# Align towards the enemy fleet with your MWD off and wait for something to pop.
# Align towards the enemy fleet with your MWD off and wait for something to pop.
# As soon as a wreck appears in the enemy fleet, warp to it at zero and launch your bubble. Immediately align to a warpout and hit the MWD. You will most likely die, but you will also have the satisfaction of hearing the FC talk over TS about how good that bubble was and you will know that you managed to completely destroy a 100 man BS fleet in the process.
# As soon as a wreck appears in the enemy fleet, warp to it at zero and launch your bubble. Immediately align to a warp-out and hit the MWD. You will most likely die, but you will also have the satisfaction of hearing the FC talk over TS about how good that bubble was and you will know that you managed to completely destroy a 100 man BS fleet in the process.
# If you die, go fit another dictor, then do it all over again. Your job is to be a kamikaze and cause the enemy to be bubbled.
# If you die, go fit another dictor, then do it all over again. Your job is to be a kamikaze and cause the enemy to be bubbled.