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Expansions: Difference between revisions

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[[Category:Expansions]]
[[Category:Expansions]]
Eve Online has changed a great deal over the years, and this page lists the expansions added to it, along with major features contained within them. While not a common resource, from this page you should be able to see how and possibly why things have been changed as Eve has evolved.
Eve Online has changed a great deal over the years, and this page lists the expansions added to it, along with major features contained within them. While not a common resource, from this page you should be able to see how and possibly why things have been changed as Eve has evolved.
== Previous Expansions ==


=== The Second Genesis ===
=== The Second Genesis ===
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* Changes to PI
* Changes to PI
* Balance changes to rockets and to T2 turret ammo
* Balance changes to rockets and to T2 turret ammo
* Noctis
* Noctis is added as a salvage ship
* Minor tweaks: probes on the overview, faction ships tradeable on the market &c, &c
* Minor tweaks: probes on the overview, faction ships tradeable on the market &c, &c


== Upcoming Expansions ==
=== Incarna ===
 
* Release Date: June 21st, 2011
* Official Site: http://www.eveonline.com/expansions/incarna/
 
* Added Captain's Quarters, allowing players to exit their docked ships
* Added the Noble Exchange and Aurum
* Turret models and animations can now be viewed in-game through the Show Info window
* NPC ECM is rebalanced
* Jumpbridges are limited to one per system
* Faction standings tab is re-introduced
* Interface, gameplay, and connection performance improvements
* New, improved tutorial mission added
* Maller, Sacrilege, and Devoter model overhauls
* Added activity notifications
* New EVE Gate Backgrounds added
* API Contract Information expanded
* Customizable API Keys added
* New Official EVE Forums
 
=== Crucible ===


* Release Date: Nobember 29th, 2011
* Official Site: http://www.eveonline.com/expansions/crucible/


=== Incarna ===
* Several new User Interface features have been added/improved
* Expected Release: 2011 (Tentative)
* Four Tier 3 Battlecruisers, one for each empire, added
* Time Dilation introduced for performance improvements
* V3 Graphical Update
* Player-owned Customs Offices for Plantery Interaction added
* New tech 2 modules added, others rebalanced
* Hybrid weapons, rebalanced
* Tier 2 Logistics cruisers rebalanced in line with other Tier 2 cruisers
* Destroyers rebalanced
* Anomalies rebalanced to yield more ISK
* Player ship salvage increased
* Plantary Interaction Bandwidth increased
* Magnometric sites yield more and a greater selection of loot
* Log off timer changed
* Ship spinning re-introduced
* Orbit distance changed to match ship type
* Remote Unrent Office feature added
* Implants now listed in killmails
* Blueprint type now listed in killmails
* Corporation Location Bookmarks Feature Added
* Warp tunnels improved
* Capital ships rebalanced
* Assault frigates rebalanced
 
=== Inferno ===
 
* Release Date: April 24th, 2012
* Official Site: http://www.eveonline.com/expansions/inferno/
 
* Added missile weaponry
* War Declaration System between corporations
* Kill reports added
* Mercenary marketplace added
* Facional Warface mechanic added
* 16 new modules added
* Incursion rewards increased in scale with risk factor
* More prominent effects notifications
* Market changes
* User Interface enhanced


Incarna, previously known as both 'Walking In Stations' and 'Ambulation', is the name for the upcoming expansion which will add the ability for [[pilot]]s to leave their [[capsule]]s and walk around the stations and possibly other facilities.
=== Retribution ===


While there has been little firm information on this, suggestions previously have been that it will be possible for pilots to own establishments, shops and similar, and use a complex scripting system to create [[NPC]] vendors. Also to be included are various games, such as SecWars, based on the game [http://www.windowsgames.co.uk/slay.html Slay].
* Release Date: December 4th, 2012
* Official Site: http://www.eveonline.com/expansions/retribution/


While many believe Incarna will make Eve into "WoW in space", [[CCP]] have stated that combat, missions and similar actions will be prohibited in this area, and it will be more focussed on social aspects.
* Bounty mechanic added
* Crimewatch flags added
* Ships rebalanced in accordance to fleet roles
* Four new destroyers introduced, one for each empire
* ORE frigate introduced as small-scale industrial ship
* Tactical combat updates to user interface
* NPC AI improved
* More atmospheric sound and music added
* Battlecruisers rebalanced
* Dueling mechanic added
* Corporation searching tools added


== Other Projects ==
== Other Projects ==