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*With the massive bonus to small energy turret damage and only 2 slots it is highly recommended to have T2 [[Turrets|Small Energy Turret]] with supporting [[Gunnery_Guide|Gunnery]] skills to maximize the benefit. | *With the massive bonus to small energy turret damage and only 2 slots it is highly recommended to have T2 [[Turrets|Small Energy Turret]] with supporting [[Gunnery_Guide|Gunnery]] skills to maximize the benefit. | ||
Prequisite Skills: | Prequisite Skills: | ||
* | *[[Skills:Electronic_Systems#Propulsion Jamming|Propulsion Jamming]] Level 2 is necessary for Tech 2 points, and level 4 allows T2 webs. | ||
* | *[[Skills:Navigation#High Speed Maneuvering|High Speed Maneuvering]] Level 3 for T2 MWDs. Level 4 is recommended. | ||
* | *[[Skills:Armor#Hull Upgrades|Hull Upgrades]] Level 2 is required for T2 Nanofiber Internal Structures and Overdrive Injectors and also increases your armor HP. | ||
Helpful Skills: | Helpful Skills: | ||
* | *[[Skills:Armor#Hull Upgrades|Hull Upgrades]], [[Skills:Engineering#CPU Management|CPU Management]] and [[Skills:Engineering#Power Grid Management|Power Grid Management]] should be at level 5 (they are important for any ship you fly). | ||
* | *[[Skills:Navigation#Navigation|Navigation]] 5% bonus to sub-warp speed per level. Level 5 is recommended. | ||
* | *[[Skills:Navigation#Acceleration Control|Acceleration Control]] 5% bonus to afterburner and MWD speed per level. Level 4 is recommended. | ||
* | *[[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]] 2% to ship agility per level. Level 5 is recommended. | ||
* | *[[Skills:Targeting#Signature Analysis|Signature Analysis]] 5% scan resolution per level; getting this to level 5 will greatly boost your target locking speed. | ||
==Fitting== | ==Fitting== | ||