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Amarr COSMOS: Difference between revisions

From EVE University Wiki
m New module names
m Running Errands: 1.0 Standing: updated standings increase on mission
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Missions: 1 archaeology mission.<br>
Missions: 1 archaeology mission.<br>
A slightly unusual agent, Thakor's mission is required to enter the rest of the Museum. He'll want to you to analyze a can next to him (named "Trial of Skill"), which will contain the mission item and a key for the acceleration gate. Having Archaeology 1 and an Analyzer 1 is sufficient for this mission. Getting the items before accepting the mission is recommended, as it seems that the items take a while to respawn and someone may have grabbed them before you.<br>
A slightly unusual agent, Thakor's mission is required to enter the rest of the Museum. He'll want to you to analyze a can next to him (named "Trial of Skill"), which will contain the mission item and a key for the acceleration gate. Having Archaeology 1 and an Analyzer 1 is sufficient for this mission. Getting the items before accepting the mission is recommended, as it seems that the items take a while to respawn and someone may have grabbed them before you.<br>
This mission gives 2.27% Amarr Empire standings and the key for the rest of the Museum. These next missions will require Archaeology 2, so you might want to train that up in the meantime.
This mission gives 3.5% Amarr Empire standings before social skills and the key for the rest of the Museum. These next missions will require Archaeology 2, so you might want to train that up in the meantime.


===The Plot Thickens: 3.0 Standing===
===The Plot Thickens: 3.0 Standing===