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Targeting: Difference between revisions

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Targeting time: Moving content over from ship sensors
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The lines on the graph represent a few different ships, and the horizontal axis the signature radius of the target ship. As an example (using the ships' base values, without changes due to modules, skills, or implants), a [[Kestrel]] (attack frigate)  can lock on to a [[Typhoon]] (battleship) in 1.5 seconds, whereas the same Typhoon will take 19 seconds to lock on to the Kestrel. [[Interceptor]]s have some of the highest scan resolutions; the [[Stiletto]] on the graph above can lock onto almost anything in under two seconds. Conversely, ships with very small signature radii (such as the [[shuttle]] on the graph above) have more time before an enemy locks on to them (9 seconds when being targeted by an Omen, 23 seconds when being targeted by a Typhoon).  
The lines on the graph represent a few different ships, and the horizontal axis the signature radius of the target ship. As an example (using the ships' base values, without changes due to modules, skills, or implants), a [[Kestrel]] (attack frigate)  can lock on to a [[Typhoon]] (battleship) in 1.5 seconds, whereas the same Typhoon will take 19 seconds to lock on to the Kestrel. [[Interceptor]]s have some of the highest scan resolutions; the [[Stiletto]] on the graph above can lock onto almost anything in under two seconds. Conversely, ships with very small signature radii (such as the [[shuttle]] on the graph above) have more time before an enemy locks on to them (9 seconds when being targeted by an Omen, 23 seconds when being targeted by a Typhoon).  


In order to be able to lock on to your targets faster, you need to increase your ship's scan resolution. This can be done with modules (such as Sensor Boosters or Signal Amplifiers) or help from fleetmates (using [[EWar_101_Guide#Remote_Sensor_Booster|Remote Sensor Boosters]]). There are also rigs (eg Targeting System Subcontroller) which increase your locking speed by a certain percentage. For more details on increasing your scan resolution, see [[ship sensors#Scan_Resolution|ship sensors]]. You can also increase your target's signature radius with [[EWar_101_Guide#Target_Painting_.28TP.29|target painters]], although this is rarely the primary reason target painters are used. Lastly, the skill '''[[Skills:Electronics#Signature_Analysis|Signature Analysis]]''' (L1, 67k ISK) gives a 5% bonus per level to your locking time. Fast locking times are particularly important for [[tackler]]s and [[interceptor]]s, who need to tackle a target before it has a change to escape by warping away.  
=== Improving your scan resolution and targeting speed ===
 
In order to be able to lock on to your targets faster, you need to increase your ship's scan resolution; this can be done by:
* Modules:
** '''Sensor Booster''' (''XX slot''): Increases your ship's targeting range and scan resolution. Can be loaded with [[scripts]] to give either a bonus to both, or a larger bonus to one (at the expense of no bonus to the other); for more details, see [[EWar_101_Guide#Sensor_Booster_.28sebo.29|sensor booster]].
** '''Signal Amplifier''' (''XX slot''): Gives a 10% (Signal Amplifier I) or 15% (Signal Amplifier II) bonus to scan resolution, while also increasing your maximum targeting range and and the maximum number of locked targets.
* Skills
** '''[[Skills:Electronics#Signature_Analysis|Signature Analysis]]''' (L1, 67k ISK): 5% bonus per level to your locking time.  
* Rigs
** '''Targeting System Subcontroller''': Increases your scan resolution at the expense of shield strength.
* Implants
** '''Zainou 'Gypsy' Signature Analysis''': Provides a 1%-6% bonus to scan resolution
* Help from fleetmates (using [[EWar_101_Guide#Remote_Sensor_Booster|remote sensor boosters]])
 
You can also increase your target's signature radius with [[EWar_101_Guide#Target_Painting_.28TP.29|target painters]], although this is rarely the primary reason target painters are used. Fast locking times are particularly important for [[tackler]]s and [[interceptor]]s, who need to tackle a target before it has a change to escape by warping away.  
 
=== Reducing your enemy's locking speed ===


Conversely, in PvP, you want to minimise your signature radius, so that your opponent takes a long time to lock on to you (giving you time to get a few shots off, or to escape). There are almost no direct ways of reducing your ship's signature radius (other than flying a different ship and some implants), so be mindful of the modules which increase it (for instance, turning on your microwarpdrive (MWD) increases your signature radius by 500%). For more discussion on what affects signature radius, see [[signature radius]], keeping in mind that a small signature radius also helps with reducing incoming damage (for more details, see [[Missile Damage|missile damage]] and [[Turret Damage|turret damage]]).  
Conversely, in PvP, you want to minimise your signature radius, so that your opponent takes a long time to lock on to you (giving you time to get a few shots off, or to escape). There are almost no direct ways of reducing your ship's signature radius (other than flying a different ship and some implants), so be mindful of the modules which increase it (for instance, turning on your microwarpdrive (MWD) increases your signature radius by 500%). For more discussion on what affects signature radius, see [[signature radius]], keeping in mind that a small signature radius also helps with reducing incoming damage (for more details, see [[Missile Damage|missile damage]] and [[Turret Damage|turret damage]]).  


Lastly, you can handicap an opponent by decreasing their scan resolution using [[EWar_101_Guide#Remote_Sensor_Dampening_.28damps.2C_RSD.29|remote sensor dampening]] (making them take longer to lock on to you) or use [[EWar_101_Guide#Electronic_Counter_Measures_.28ECM.29|ECM]] to make them lose lock on you completely. These topics (including possible countermeasures) are covered in much greater detail at [[EWar 101 Guide]] and [[ECM Guide]].
You can also handicap an opponent by decreasing their scan resolution using [[EWar_101_Guide#Remote_Sensor_Dampening_.28damps.2C_RSD.29|remote sensor dampening]] (making them take longer to lock on to you) or use [[EWar_101_Guide#Electronic_Counter_Measures_.28ECM.29|ECM]] to make them lose lock on you completely. These topics (including possible countermeasures) are covered in much greater detail at [[EWar 101 Guide]] and [[ECM Guide]].


=== Targeting range ===
=== Targeting range ===