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Targeting: Difference between revisions

From EVE University Wiki
Targeting time: Moving content over from ship sensors
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* Help from fleetmates (using [[EWar_101_Guide#Remote_Sensor_Booster|remote sensor boosters]])
* Help from fleetmates (using [[EWar_101_Guide#Remote_Sensor_Booster|remote sensor boosters]])


You can also increase your target's signature radius with [[EWar_101_Guide#Target_Painting_.28TP.29|target painters]], although this is rarely the primary reason target painters are used. Fast locking times are particularly important for [[tackler]]s and [[interceptor]]s, who need to tackle a target before it has a change to escape by warping away.  
You can also increase your target's signature radius with [[EWar_101_Guide#Target_Painting_.28TP.29|target painters]], although this is rarely the primary reason target painters are used. Note that there are a few modules which reduce your scan resolution, notably [[cloaking|cloaking devices]] (-50% scan resolution; ''covert ops'' cloaking devices don't have this drawback) and warp core stabilisers (-50% scan resolution).
 
Fast locking times are particularly important for [[tackler]]s and [[interceptor]]s, who need to tackle a target before it has a change to escape by warping away.


=== Reducing your enemy's locking speed ===
=== Reducing your enemy's locking speed ===