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m →Relic Sites and Data Sites: Hacking: add overview setting |
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** Combat Sites that are tracked as Cosmic Signatures are more complex than Cosmic Anomalies: indeed, they ''are'' complexes! Complexes are EVE’s version of “dungeons”. They are made up of several “rooms” of space connected by Acceleration Gates, and they frequently have containers filled with great loot. Of course, they are also guarded by large numbers of NPC ships. Cosmic Signature Combat Sites come in two general flavors, both of which are more difficult than the equivalent Cosmic Anomaly site: [http://wiki.eveonline.com/en/wiki/DED_Complex_List DED Complexes] and [http://wiki.eveonline.com/en/wiki/Unrated_Complex_List Unrated Complexes]. While the High-Sec PvE Combat frigate listed above ''might'' be able to clear the 1/10 difficulty version of these Combat Sites, you’re probably better off fielding a separate, combat-oriented ship to deal with them. Just probe down the site’s location, save it as a bookmark by right-clicking on it, then pilot a bigger, angrier ship in and enjoy! | ** Combat Sites that are tracked as Cosmic Signatures are more complex than Cosmic Anomalies: indeed, they ''are'' complexes! Complexes are EVE’s version of “dungeons”. They are made up of several “rooms” of space connected by Acceleration Gates, and they frequently have containers filled with great loot. Of course, they are also guarded by large numbers of NPC ships. Cosmic Signature Combat Sites come in two general flavors, both of which are more difficult than the equivalent Cosmic Anomaly site: [http://wiki.eveonline.com/en/wiki/DED_Complex_List DED Complexes] and [http://wiki.eveonline.com/en/wiki/Unrated_Complex_List Unrated Complexes]. While the High-Sec PvE Combat frigate listed above ''might'' be able to clear the 1/10 difficulty version of these Combat Sites, you’re probably better off fielding a separate, combat-oriented ship to deal with them. Just probe down the site’s location, save it as a bookmark by right-clicking on it, then pilot a bigger, angrier ship in and enjoy! | ||
* '''Relic Sites''' | * '''Relic Sites''' | ||
** Relic Sites are locations filled with abandoned structures filled with salvage and other loot. Best of all, in high-sec space, they’re filled ''only'' with valuables: no NPC defenders. Your exploration frigate can happily sail into these sites and use their Relic Analyzer on the structures within to pry out valuables. | ** Relic Sites are locations filled with abandoned structures filled with salvage and other loot. Best of all, in high-sec space, they’re filled ''only'' with valuables: no NPC defenders. Your exploration frigate can happily sail into these sites and use their Relic Analyzer on the structures within to pry out valuables. For more details on the hacking minigame, see [[Hacking 101]]. | ||
* '''Data Sites''' | * '''Data Sites''' | ||
** Data Sites work much like Relic Sites, only they require a Data Analyzer to access, and typically contain more valuable loot items. Items worth millions of ISK frequently drop here even in high-sec, so keep a sharp eye out for them! | ** Data Sites work much like Relic Sites, only they require a Data Analyzer to access, and typically contain more valuable loot items. Items worth millions of ISK frequently drop here even in high-sec, so keep a sharp eye out for them! | ||
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** Occasionally, a Gas Site may be a Lab or other facility that pirates have set up to harvest the gas for themselves. These areas are a combination of Combat Site and Data Site, and contain hackable structures that are guarded by NPC opponents. | ** Occasionally, a Gas Site may be a Lab or other facility that pirates have set up to harvest the gas for themselves. These areas are a combination of Combat Site and Data Site, and contain hackable structures that are guarded by NPC opponents. | ||
* '''Wormholes''' | * '''Wormholes''' | ||
** Wormholes are temporary gates that can take your ship from your current system to almost anywhere else in space, including dangerous “uncharted” areas referred to as “wormhole space” or “w-space.” W-space areas contain the most lucrative exploration sites in the game, but all of them are guarded by powerful Sleeper NPCs, even the Relic and Data Sites that are so tame in high-sec. For these reasons, at the start of your career, you should leave wormholes alone... but don’t forget about them! Later articles will go into how you can begin dipping your exploration toe into the vast, untamed pond of wormhole space. | ** Wormholes are temporary gates that can take your ship from your current system to almost anywhere else in space, including dangerous “uncharted” areas referred to as “wormhole space” or “w-space.” W-space areas contain the most lucrative exploration sites in the game, but all of them are guarded by powerful Sleeper NPCs, even the Relic and Data Sites that are so tame in high-sec. For these reasons, at the start of your career, you should leave wormholes alone... but don’t forget about them! Later articles will go into how you can begin dipping your exploration toe into the vast, untamed pond of wormhole space. | ||
== Probing Down an Exploration Site == | == Probing Down an Exploration Site == | ||