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Hauling: Difference between revisions

From EVE University Wiki
Draft in progress
More outlining (not cleaned up remotely, still not close to ready for prime time)
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[[Category:Work in progress]]
[[Category:Work in progress]]


(Work in progress by Callin Vandylx, using information gleaned from SteveA435 and Scrapyard Bob, among others. Please let me finish a first draft.)
(Work in progress by Callin Vandylx, using information gleaned from SteveA435 and Scrapyard Bob, amongst myriad others. Please let me finish a first draft.)
 
TODO: Link to Uni Obelisk program.


= Hauling Craft =
= Hauling Craft =
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(TODO: Describe the proper support fully)
(TODO: Describe the proper support fully)


Use Jump Freighters to carry it out from there to wherever it is needed and back again. Caldari freighters are the largest, closely followed by gallente, then amarr and lastly minmatar. The difference is not large.
Use Jump Freighters to carry cargo from the high/low sec border to wherever it is needed in null sec and back again. Caldari freighters are the largest, closely followed by Gallente, then Amarr and lastly Minmatar. The difference is not large.
 
== Orca ==
 
TODO
 
Lastly, for pure anti-gank hi-sec hauling, the Orca probably excels at this. It can't hold anywhere near as much as the Freighters, but the Corp Hangar makes a wonderful place to hide 40k m3 of cargo that you don't want to show up on a cargo scanner.
 
It requires a completely different skill set, all of these have pretty much the same ones (racial industrial 5 with a few small skills on top of that).
 
In addition, stuff in the corp hangar/SMA always gets destroyed when the ship pops and does not appear on killmails.
 
== Fast Transports ==
 
There are situations where a small fast craft is better then a big lumbering beast (such as moving blueprints or other small volume / high value cargo).
 
== Racial Comparison ==
 
Gallente have the best T1 Industrial, and are pretty much tied for first place in every other class of hauler. By comparsion, Minmatar only shine in the Blockade Runner part if you need a second high slot for some reason (not strictly hauling only). Amarr perform very well in the T2 Industrials, but are weak in the T1s and have a smaller freighter. Caldari have the largest Freighter, but need to T2 rig their Blockade Runner to reach above the "magical" 10k m3 limit, and the Iteron far outperforms the Badger.
 
Callin Vandylx's and Steave435's opinion: All in all, I again have to say that I think Gallente is the best choice due to giving top class performance in everything, even if various other races may give a very very small advantage in some areas.
 
== Hauler Type Comparison ==
 
Where you are shouldn't be the only factor, it should be about where you are combined with what the cargo is. Using an occator to move cargos small enough to fit in a viator is retarded. Using a viator to move large amounts of tritanium around in high sec is equally so.
 
Small cargos of any value = BR
Large cargos of low value = T1 industrial or DST
Large cargos of medium value = DST
Large cargos of high value = BR, even if you may get the job done faster with a DST, getting it there at all is better then not getting it there due to being ganked
Huge cargos below ~350k or so = JF, it aligns faster then a freighter
Huge cargos larger then that = JF or freighter depending on the enviroment
 
That's the optimal ships for each task, assuming that the area that you're going to/trough is not a place where it's retarded to bring such a ship type, which I assume people know...as soon as moving trough either 0.0 or low sec is required, I'd pretty much always switch to a viator or JF


Summary:
Gallente have the best T1 industrial, and are pretty much tied for first place in every other thing. By comparsion, minmatar only win in the blockade runner part if you need a second high for some reason, aka not strictly hauling only, amarr perform very well in the T2 industrials, but suck for the T1s and have a smaller freighter, and caldari have the largest freighter, but need to T2 rig their blockade runner to reach above the magical 10k m3 limit, and the iteron far outperforms the badger. All in all, I again have to say that I think gallente is the best choice due to giving top class performance in everything, even if various other races may give a very very small advantage in some areas.




= Hauling Skills =
= Hauling Skills =
== Ship Flying Skills ==
Warp Drive Operation - helps with long warps.
Spaceship Command - helps with align time.
Advanced Spaceship Command
Evasive Maneuvering - ship agility & acceleration.
== Tanking Skills ==
Engineering II & Tactical Shield Manipulation IV gets you Invulnerability Field II.
Shield Upgrades IV will get you T2 shield extenders.
Shield Management: 5% extra shields per level
Shield Operation: 5% reduction in shield recharge time per level; level IV gets you t2 shield boosters
Shield Upgrades: 5% reduction in shield upgrade powergrid needs per level; level IV gets you t2 shield extenders and rechargers
Shield Compensation: 2% reduction in shield booster capacitor utilization per level
<type-specific> Shield Compensation: 3% bonus per level in <type-specific> resistance for active hardeners, 5% bonus per level for passive hardeners
Get Shield Management and Shield Operation at least to IV.
Hull Upgrades IV (and Mechanic I, which you've got) gets you t2 Damage Control, but since that's a low slot, you may have cargo expanders in all of yours.
However some shield tankers prefer Power Diagnostic System's over Damage Controls for the boost in shield recharge rate. You need Energy Grid Upgrades IV, Engineering II, and Science I for t2 PDS's.
= Hauler Tanking =
TODO:
Buffer tanking...
Active & passive buffer tanks...
Builds...
All of my haulers (Badgers/Ittys) have always been passive tanked beasts (big buffer tanks with good resists). For instance: (1) EMP Shield Amp (1) Thermal Shield Amp (2-3) Medium Shield Extenders
Maybe an Invuln II - but that requires cap to run and has to be turned on after every jump (the DC2 is far better because it uses hardly any cap, but you still have to remember to turn it on).
So for hauling - passive shield tank skills are key. Followed by the ability to use a DC2 and Invuln2. Then you can get into armor tanking, but that takes away cargo space quickly as you burn up low-slots with armor plates / hardeners instead of expanded cargo hold modules.
Visibly active tanking might discourage ganking.
For hauling in null-sec, a MWD is key for getting out of bubbles. Best on a blockade runner that can cloak.
= Hauler Roles =
TODO
JFs and blockade runners should be the only things hauling stuff in 0.0 (out if the hauler ships).
== Mining Assistance ==
TODO
Tractor Beams
Salvage
Miner (ha)
== Other ==
TODO
= References =
[http://www.eve-ivy.com/forums/viewtopic.php?f=31&t=26392 Forum thread on hauling skills and haulers]