Difference between revisions of "Ghost Sites"
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== Getting Loot == | == Getting Loot == | ||
− | When you enter the site a timer is started. The time is random and not shown. Because of the limited time it is a good idea to use a cargo scanner and look at the loot in the stashes first. The stashes are opened by the hacking mini game known from [[ | + | When you enter the site a timer is started. The time is random and not shown. Because of the limited time it is a good idea to use a cargo scanner and look at the loot in the stashes first. The stashes are opened by the hacking mini game known from [[Hacking 101|data and relic sites]]. |
After the timer finishes the cans blow up and do very significant ''explosive'' damage. The rats owning the site show up, but they do de-agress after a 30 seconds. | After the timer finishes the cans blow up and do very significant ''explosive'' damage. The rats owning the site show up, but they do de-agress after a 30 seconds. |
Revision as of 15:02, 27 November 2013
Ghost Site
Finding a Ghost site
A Ghost site can be found without Scanning & Probing. It shows as Cosmic Anomalies on its own. It belongs to the Category of Combat Sites. Ghost sites do exist in high sec, low sec, null and WH space. They show up in the anomaly list as "(size) (faction) Covert Research Facility". When a ghost site is entered a pop-up message shows up that warns the capsuleer that the site is dangerous.
Getting Loot
When you enter the site a timer is started. The time is random and not shown. Because of the limited time it is a good idea to use a cargo scanner and look at the loot in the stashes first. The stashes are opened by the hacking mini game known from data and relic sites.
After the timer finishes the cans blow up and do very significant explosive damage. The rats owning the site show up, but they do de-agress after a 30 seconds.