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===== Amarr ===== | ===== Amarr ===== | ||
* | *[[Damnation]] and [[Absolution]]: 3% bonus to effectiveness of Armored Warfare and Information Warfare Links per level | ||
*[[Legion]]: 2% bonus to effectiveness of Armored Warfare, Information Warfare, and Skirmish Warfare Links per subsystem skill level | *[[Legion]]: 2% bonus to effectiveness of Armored Warfare, Information Warfare, and Skirmish Warfare Links per subsystem skill level | ||
===== Caldari ===== | ===== Caldari ===== | ||
* [[Vulture]] and [ | * [[Vulture]] and [[Nighthawk]]: 3% bonus to effectiveness of Siege Warfare and Information Warfare Links per level | ||
* [ | * [[Tengu]]: 2% bonus to effectiveness of Siege Warfare, Information Warfare, and Skirmish Warfare Links per subsystem skill level | ||
===== Gallente ===== | ===== Gallente ===== | ||
*[ | *[[Eos]] and [[Astarte]]: 3% bonus to effectiveness of Armored Warfare and Skirmish Warfare Links per level | ||
*[ | *[[Proteus]]: 2% bonus to effectiveness of Armored Warfare, Skirmish Warfare, and Information Warfare Links per subsystem skill level | ||
===== Minmatar ===== | ===== Minmatar ===== | ||
*[ | *[[Claymore]] and [[Sleipnir]]: 3% bonus to effectiveness of Siege Warfare and Skirmish Warfare Links per level | ||
*[ | *[[Loki]: 2% bonus to effectiveness of Skirmish Warfare, Siege Warfare, and Armored Links per subsystem skill level | ||
===== ORE ===== | ===== ORE ===== | ||
*[ | *[[Orca]]: 3% bonus to effectiveness of Mining Foreman Links per level | ||
*[ | *[[Rorqual]]: 10% bonus to effectiveness of Mining Foreman Links per level when in deployed mode | ||
===== Ship Bonus Example ===== | ===== Ship Bonus Example ===== | ||
We can see from the example above that the Actual Command bonus from Siege Warfare Links due to max pilot skills is -18%. Adding the ship bonus, which is multiplicative, is straightforward. One command ship that provides bonuses to Siege Warfare Links is a Vulture, which boosts by 3% per level. | We can see from the example above that the Actual Command bonus from Siege Warfare Links due to max pilot skills is -18%. Adding the ship bonus, which is multiplicative, is straightforward. One command ship that provides bonuses to Siege Warfare Links is a Vulture, which boosts by 3% per level.The updated bonus formula now becomes: | ||
Actual Bonus = Total Bonus Due to Skills * (1+ 0.03 * Level of Command Ships Skill), which in this example equals: | :Actual Bonus = Total Bonus Due to Skills * (1+ 0.03 * Level of Command Ships Skill), which in this example equals: | ||
Bonus = -18% * 1.15 or -20.7% | :Bonus = -18% * 1.15 or -20.7% | ||
In previous expansions this bonus would have been higher if a Tech 3 ship, the Tengu, was used instead of a Vulture. In Odyssey 1.1 however the level of bonus that all Tech 3 ships provide was reduced to 2% while each race's Tech 3 ship was given the ability to apply the bonus to a third class of warfare link. The key boosting benefit of a Command ship is that it allows for three warfare links to be fit, activated, and bonused without the need for fitting Command Processors. The actual "ideal" ship choice used for fleet boosting therefore depends on the circumstances of the expected battle and on fleet composition. | In previous expansions this bonus would have been higher if a Tech 3 ship, the Tengu, was used instead of a Vulture. In Odyssey 1.1 however the level of bonus that all Tech 3 ships provide was reduced to 2% while each race's Tech 3 ship was given the ability to apply the bonus to a third class of warfare link. The key boosting benefit of a Command ship is that it allows for three warfare links to be fit, activated, and bonused without the need for fitting Command Processors. The actual "ideal" ship choice used for fleet boosting therefore depends on the circumstances of the expected battle and on fleet composition. | ||
==== Mindlink Bonus ==== | ==== Mindlink Bonus ==== | ||
The last increase that can be applied to this bonus is achieved by the boosting pilot plugging in a Mindlink, a slot 10 implant that requires | The last increase that can be applied to this bonus is achieved by the boosting pilot plugging in a Mindlink, a slot 10 implant that requires {{sk|Science|Cybernetics|V}} to use. There are nine possible Mindlinks, one for each category of Warfare Links (Armor, Information, Siege, Skirmish, and Mining) and four Navy Mindlinks, each of which provide bonuses to two categories of Warfare Links. Only one Mindlink can be applied per clone, as they all use the same slot. | ||
A Mindlink provides two significant bonuses. The first is unrelated to calculating the Warfare Link bonus formula, but it is still extremely powerful. The first Mndlink bonus increases the effect of the related tier 1 skill (or two related skills in the case of navy mindlinks) by 50%. In other words, a [http://wiki.eveonline.com/en/wiki/Siege_Warfare_Mindlink Siege Warfare Mindlink] replaces the 10% bonus to the fleet's shield capacity normally provided by the booster having Siege Warfare V and increases this bonus to 15%. | A Mindlink provides two significant bonuses. The first is unrelated to calculating the Warfare Link bonus formula, but it is still extremely powerful. The first Mndlink bonus increases the effect of the related tier 1 skill (or two related skills in the case of navy mindlinks) by 50%. In other words, a [http://wiki.eveonline.com/en/wiki/Siege_Warfare_Mindlink Siege Warfare Mindlink] replaces the 10% bonus to the fleet's shield capacity normally provided by the booster having Siege Warfare V and increases this bonus to 15%. | ||
Mindlinks also increase their related warfare link modules Command Bonuses by 25%. In the example used throughout this section, the Total Siege Warfare Bonus to all modules becomes: | Mindlinks also increase their related warfare link modules Command Bonuses by 25%. In the example used throughout this section, the Total Siege Warfare Bonus to all modules becomes: | ||
Total Siege Bonus = (Bonus from Skills and Ships) * (1 + Mindlink Bonus), which is | :Total Siege Bonus = (Bonus from Skills and Ships) * (1 + Mindlink Bonus), which is: | ||
'''Total Siege Bonus = -20.7% * 1.25 or -25.9%''' (rounded) | |||
:'''Total Siege Bonus = -20.7% * 1.25 or -25.9%''' (rounded) | |||
=== Total Command Bonus === | === Total Command Bonus === | ||