Difference between revisions of "Hawk"
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Revision as of 20:47, 3 December 2013
RELATED UNI-WIKI REFERENCES
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Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel. SHIP BONUSES
Caldari Frigate Skill Bonus:
Ship Attributes
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Summary
The Hawk is an assault frigate specialised in missiles and rockets. It can be fit with standard launchers, but is more commonly rocket fit, where its velocity bonus to missiles allows it to fire rockets out to overheated web range. One of the hawk's distinguishing features is its 5 mid slots, a feature shared by only one other dedicated combat frigate (the Hookbill); this gives it a lot of flexibility for fitting shield tank modules and/or tackling modules.
Skills
Further information about additional or recommended skills to pilot Hawk for a specific or it's common role(s) can be written here.
Fitting
150mm Light AutoCannon II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
1MN Afterburner II
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
Medium Ancillary Shield Booster
Medium Ancillary Shield Booster
Nanofiber Internal Structure II
Pseudoelectron Containment Field I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Cap Booster 50 x1
EMP S x1
Scourge Rage Rocket x1
- The Hawk is an excellent solo brawler, capable of taking on virtually any ship smaller than a cruiser at short range. You will usually want to activate one MASB at a time, as it will restore almost the entirety of your shield in one activation thanks to the Hawk's bonus.
- As fitted, with all skills at V and before boosts, this ship has 5.8 K EHP, flies at 924 m/s (1199 m/s with AB on overheat) and align in 5.1 s (3.6 s with AB off). The ship signature radius is 42.7 m
- Damage is 201 dps within 12.7 km, but the ship can repair 413 EHP/s indefinitely (or as long as it carries cap boosters)
150mm Light AutoCannon II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Medium C5-L Emergency Shield Overload I
1MN Afterburner II
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator
Small Capacitor Booster II
Pseudoelectron Containment Field I
Ballistic Control System II
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Navy Cap Booster 150 x1
Hail S x1
Scourge Rage Rocket x1
- As fitted, with all skills at V and before boosts, this ship has 6.0 K EHP, flies at 844 m/s (1096 m/s with AB on overheat) and align in 6.1 s (4.3 s with AB off). The ship signature radius is 42.7 m
- Damage is 249 dps within 12.7 km, and the ship can repair 128 EHP/s for 1 min 20 s
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
1MN Afterburner II
Small Shield Extender II
Small Shield Booster II
Ionic Field Accelerator I
Phased Weapon Navigation Array Generation Extron
Ballistic Control System II
Nanofiber Internal Structure II
Small Processor Overclocking Unit I
Small Anti-EM Screen Reinforcer I
Scourge Light Missile x1
- An older, long range PvE fit.
- As fitted, with all skills at V and before boosts, this ship has 5 K EHP, flies at 924 m/s (1199 m/s with AB on overheat) and align in 5.1 s (3.6 s with AB off). The ship signature radius is 43 m
- Damage is 91 dps within 56 km (relatively low, see below), and the ship can repair 81 EHP/s for 1 min 9 s before it runs out of cap.
150mm Light AutoCannon II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
1MN Afterburner II
Medium Shield Extender II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Damage Control II
Ballistic Control System II
Small Warhead Calefaction Catalyst I
Small Processor Overclocking Unit I
Hail S x1
Scourge Rage Rocket x1
- A passive, brawling PvE fit.
- As fitted, with all skills at V and before boosts, this ship has 13.2 K EHP, flies at 844 m/s (1096 m/s with AB on overheat) and align in 6.1 s (4.3 s with AB off). The ship signature radius is 46 m
- Damage is 268 dps within 12.7 km, and the passive shoeld recharge rate is 53 EHP per s. The ship is cap stable.
- There is an empty Med slot, but fitting something there necessit a complete refit because there is essentially no CPU or powergrid left as it is.
Tactics
No sub-article about Hawk roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Hawk here.