Difference between revisions of "Merlin"
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shipDNA=603:7579;3:4027;1:5439;1:6001;1:8433;1:11101;2:11563;1:23009;1::| | shipDNA=603:7579;3:4027;1:5439;1:6001;1:8433;1:11101;2:11563;1:23009;1::| | ||
− | skills=| | + | skills=Shield Management III</li><li>Power Grid Management V| |
− | notes=A PvP intro fit, with afterburner, no rigs and meta modules. </li><li>With all skills at V and before boosts, this ship has 4.9 K EHP, flies at 977 m/s (1272 m/s with AB on overheat) and align in 5 s (3.4 s with AB off). The capacitor is stable.</li><li>Damage is 155 dps at 1.1 + 3.1 km with Caldari Navy antimatter.</li><li>If speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer. }} {{ShipFitting| | + | notes=A PvP intro fit, with afterburner, no rigs and meta modules. </li><li>With all skills at V and before boosts, this ship has 4.9 K EHP, flies at 977 m/s (1272 m/s with AB on overheat) and align in 5 s (3.4 s with AB off). The capacitor is stable.</li><li>Damage is 155 dps at 1.1 + 3.1 km with Caldari Navy antimatter.</li><li>If speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer. </li><li>Low SP characters will not be able to fit an MSE and Neutron Blasters unless they have Shield Upgrades III and Power Grid V. Use ION or Electron blasters until fitting skills improve. }} {{ShipFitting| |
ship=Merlin| | ship=Merlin| | ||
shipTypeID=603| | shipTypeID=603| |
Revision as of 00:13, 11 December 2013
RELATED UNI-WIKI REFERENCES
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The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The changes brought to the Merlin in Inferno (found here) have made it one of the best- if not the best- Tech 1 frigates in the game, especially for running Level I combat missions. Pilots may fit this ship to fulfill almost any need, whether it be a swift shield tanked tackler, a very tough shield tank or an above-average damage dealer.
Skills
The Auxiliary Power Core II fitting requires training Capacitor Management to level V.
Fitting
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Limited 1MN Microwarpdrive I
Medium Shield Extender II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Damage Control II
Magnetic Field Stabilizer II
Micro Auxiliary Power Core II
Small Processor Overclocking Unit I
Small Hybrid Collision Accelerator I
Small Core Defense Field Extender I
Caldari Navy Antimatter Charge S x1
Null S x1
- A PvE Tech II fit, with MWD and excellent shield resists.
- With all skills at V and before boosts, this ship has 9.4 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor will run off in 2 min 51 s.
- Damage varies between 170 dps at 0.9 + 2.5 km with Caldari Navy antimatter, and 143 dps at 2.6 + 3.5 km with Null. Like most Merlin fits, it requires an "up close and personal" brawling approach to be effective
Modal Light Neutron Particle Accelerator I
Modal Light Neutron Particle Accelerator I
Modal Light Neutron Particle Accelerator I
Medium Azeotropic Ward Salubrity I
Limited 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I
Damage Control I
Linear Flux Stabilizer I
Micro Auxiliary Power Core I
Caldari Navy Antimatter Charge S x1
- Shield Management III
- Power Grid Management V
- A PvP intro fit, with afterburner, no rigs and meta modules.
- With all skills at V and before boosts, this ship has 4.9 K EHP, flies at 977 m/s (1272 m/s with AB on overheat) and align in 5 s (3.4 s with AB off). The capacitor is stable.
- Damage is 155 dps at 1.1 + 3.1 km with Caldari Navy antimatter.
- If speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.
- Low SP characters will not be able to fit an MSE and Neutron Blasters unless they have Shield Upgrades III and Power Grid V. Use ION or Electron blasters until fitting skills improve.
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Medium Shield Extender II
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
Experimental 1MN Afterburner I
Magnetic Field Stabilizer II
Micro Auxiliary Power Core I
Damage Control II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Polycarbon Engine Housing I
Caldari Navy Antimatter Charge S x1
Null S x1
- A more advanced (and more expensive) PvP fit, with afterburner, rigs and Tech II modules.
- With all skills at V and before boosts, this ship has 6.9 K EHP, flies at 1054 m/s (1377 m/s with AB on overheat) and align in 4.6 s (3.1 s with AB off). The capacitor is stable.
- Damage varies between 176 dps at 1.1 + 3.1 km with Caldari Navy antimatter and 140 dps at 3.2 + 4.4 km with Null.
- If speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.
Light Ion Blaster I
Light Ion Blaster I
Light Ion Blaster I
Medium Subordinate Screen Stabilizer I
Upgraded 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
'Langour' Drive Disruptor I
Damage Control I
Magnetic Vortex Stabilizer I
Micro Auxiliary Power Core I
Caldari Navy Antimatter Charge S x1
- An intro PvP fit, with MWD, no rigs and meta modules.
- With all skills at V and before boosts, this ship has 4.8 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor is stable.
- Damage is 125 dps at 0.8 + 2.5 km with Caldari Navy antimatter.
- If additional speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Medium Shield Extender II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Damage Control II
Magnetic Field Stabilizer II
Micro Auxiliary Power Core II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Caldari Navy Antimatter Charge S x1
Null S x1
- An advanced and more expensive PvP fit, with MWD, rigs and Tech II modules.
- With all skills at V and before boosts, this ship has 7.6 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor is stable.
- Damage varies between 165 dps at 0.9 + 2.5 km with Caldari Navy antimatter and 132 dps at 2.6 3.5 km with Null.
- If additional speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II
Medium Shield Extender II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Ancillary Shield Booster
Damage Control II
Micro Auxiliary Power Core II
Overdrive Injector System II
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I
Navy Cap Booster 50 x1
Void S x1
Null S x1
- This fit sacrifices a web for a MASB in the fourth midslot. Between the buffer, resists, and booster, this fit has incredible survivability for a T1 frigate, enabling you to hold down many targets that would otherwise be able to shed you too quickly for backup to land.
Tactics
No sub-article about Merlin roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.