Difference between revisions of "Ares"

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skills=|
 
skills=|
 
notes=Less than two months of training for very effective, very educational ship.</li><li>With the recommended skills in the section above, this fit runs for a little over eight minutes.</li><li>AutoCannons require no cap to fire, have longer range than blasters and are easier to fit.</li><li>Feel free to replace the rocket launcher, it is only used for extra anti-drone DPS.</li>}}
 
notes=Less than two months of training for very effective, very educational ship.</li><li>With the recommended skills in the section above, this fit runs for a little over eight minutes.</li><li>AutoCannons require no cap to fire, have longer range than blasters and are easier to fit.</li><li>Feel free to replace the rocket launcher, it is only used for extra anti-drone DPS.</li>}}
 +
 +
 +
{{ShipFitting|
 +
ship=Ares|
 +
shipTypeID=11202|
 +
fitName=Fleet Tackle|
 +
fitID=Fleet-Tackle|
 +
high1name=Light Electron Blaster II|
 +
high1typeID=3162|
 +
high2name=Small Diminishing Power System Drain I|
 +
high2typeID=5139|
 +
high3name=Light Electron Blaster II|
 +
high3typeID=3162|
 +
mid1name=Limited 1MN Microwarpdrive I|
 +
mid1typeID=5973|
 +
mid2name=1MN Afterburner II|
 +
mid2typeID=438|
 +
mid3name=Faint Epsilon Warp Scrambler I|
 +
mid3typeID=5443|
 +
low1name=Damage Control II|
 +
low1typeID=2048|
 +
low2name=Overdrive Injector System II|
 +
low2typeID=1236|
 +
low3name=Micro Auxiliary Power Core I|
 +
low3typeID=11563|
 +
low4name=Small Ancillary Armor Repairer|
 +
low4typeID=33076|
 +
charge1name=Nanite Repair Paste x40|
 +
charge1typeID=28668|
 +
charge2name=Caldari Navy Antimatter Charge S x960|
 +
charge2typeID=23009|
 +
charge3name=open|
 +
charge4name=open|
 +
charge5name=open|
 +
rig1name=Small Polycarbon Engine Housing I|
 +
rig1typeID=31177|
 +
rig2name=Small Auxiliary Thrusters I|
 +
rig2typeID=31105|
 +
difficulty=1|
 +
warsop=A|
 +
warsopReason=|
 +
version=RUBI 1.0|
 +
shipDNA=11202:3162;2:5139;1:438;1:5443;1:5973;1:1236;1:2048;1:11563;1:33076;1:31105;1:31177;1:23009;960:28668;40::|
 +
skills=|
 +
notes=Use MWD to close the gap then switch to the afterburner. With all skills at V:</li><li>MWD speed - 4778 m/s (6839 OH)</li><li>Afterburner speed - 1768 m/s (2325 OH)</li><li>EHP: 3,382</li><li>Blasters are to kill drones and apply some dps to the tackled target. Your main objective is tackling not killing.</li><li>You can use Light Ion Blaster IIs if you plug in the +2% powergrid implant (Inherent Implants 'Squire' Engineering EG-602)</li><li>Electron IIs with Caldari Navy Antimatter: 67 dps/96 volley (77/111 OH)</li><li>Ion IIs with Caldari Navy Antimatter: 72 dps/155 volley (82/178 OH)</li><li>NOS is to combat potential Neuts.}}
  
 
==Tactics==
 
==Tactics==

Revision as of 05:25, 24 December 2013

EVE University Database
 
Ship Database
Ares
CornerT2h.png
Ares
Gallente Federation
Gallente Federation
Interceptors
Atron Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Roden Shipyards

Unlike most Gallente ship manufacturers, Roden Shipyards tends to favor missiles over drones and their ships are generally faster than other Gallente ships in their class. They generally have a substantial amount of hull modification options but limited electronic systems.

SHIP BONUSES

Gallente Frigate Skill Bonus:
5% bonus to Small Hybrid Turret damage per level
7.5% bonus to Small Hybrid Turret tracking speed per level
Interceptor Skill Bonus:
15% reduction in MicroWarpdrive signature radius penalty per level
5% bonus to Warp Scrambler and Warp Disruptor range per level
Role bonus:

80% reduction in Propulsion Jamming systems activation cost, immunity to non-targeted interdiction

Required Skills
  • Gallente Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Interceptors I33m
    • Spaceship Command III4h 26m
    • Evasive Maneuvering V11d 20h 26m
      • Navigation II47m
Training Time what's this?
23d 22h 40m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Atron
Atron.jpg
Atron
Standard Frigates Atron Class
Icon highlights.pngEntry-Level Tackle Frigate
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png37 MW Icon cpu.png147 tf
Icon velocity.png420 m/sec
Icon capacity.png145 m³
, Taranis
Taranis.jpg
CornerT2s.png
Taranis
Interceptors Atron Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png35 MW Icon cpu.png160 tf
Icon velocity.png420 m/sec
Icon capacity.png92 m³

Ship Attributes

Fittings
Powergrid
powergrid
33 MW
CPU
cpu output
145 tf
Capacitor
capacitor
315 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
425 m/s
Inertia Modifier
inertia modifier (agility)
3.1
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.73 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
30.5 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
955 mm
Structure
Structure Hitpoints
structure hitpoints
625 HP
Mass
ship mass
990,000 kg
Volume
ship volume
22,500 m³
Cargo Capacity
cargo capacity
96 m³
Armor
Armor Hitpoints
armor hitpoints
400 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
45
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
50
EXP
explosive resistance
50


Summary

The Ares previously held the title of Fastest Fleet Inty, but in Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the Malediction, allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.

The Ares is competent at its role, but has no really distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.

Skills

Required Skills


Recommended skills: (Medium)


  • Thermodynamics IV (important for sustained overheating of MWD or Point)







Fitting

Standard
Ares: Standard
EFT
[Ares, Standard]
75mm Gatling Rail II
75mm Gatling Rail II
OE-5200 Rocket Launcher

Limited 1MN Microwarpdrive I
Warp Disruptor II
Medium Shield Extender II

Signal Amplifier II
Micro Auxiliary Power Core I
Overdrive Injector System II
Damage Control II

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I



Caldari Navy Antimatter Charge S x1
Caldari Navy Scourge Rocket x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Very tight on CPU. Downgrade to Meta 4 or similar if you can't fit everything. Has a great tank, can last a long time against targets.



Skrimisher
Ares: Skrimisher
EFT
[Ares, Skrimisher]
150mm Light Gallium Machine Gun
'Malkuth' Rocket Launcher I
150mm Light Gallium Machine Gun

Limited 1MN Microwarpdrive I
Medium Shield Extender II
Warp Disruptor II

Micro Auxiliary Power Core I
Overdrive Injector System II
Overdrive Injector System II
Damage Control II

Small Ionic Field Projector I
Small Polycarbon Engine Housing I



EMP S x1
Mjolnir Rocket x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Less than two months of training for very effective, very educational ship.
  • With the recommended skills in the section above, this fit runs for a little over eight minutes.
  • AutoCannons require no cap to fire, have longer range than blasters and are easier to fit.
  • Feel free to replace the rocket launcher, it is only used for extra anti-drone DPS.



Fleet Tackle
Ares: Fleet Tackle
EFT
[Ares, Fleet Tackle]
Light Electron Blaster II
Small Diminishing Power System Drain I
Light Electron Blaster II

Limited 1MN Microwarpdrive I
1MN Afterburner II
Faint Epsilon Warp Scrambler I

Damage Control II
Overdrive Injector System II
Micro Auxiliary Power Core I
Small Ancillary Armor Repairer

Small Polycarbon Engine Housing I
Small Auxiliary Thrusters I



Nanite Repair Paste x40
Caldari Navy Antimatter Charge S x960

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Use MWD to close the gap then switch to the afterburner. With all skills at V:
  • MWD speed - 4778 m/s (6839 OH)
  • Afterburner speed - 1768 m/s (2325 OH)
  • EHP: 3,382
  • Blasters are to kill drones and apply some dps to the tackled target. Your main objective is tackling not killing.
  • You can use Light Ion Blaster IIs if you plug in the +2% powergrid implant (Inherent Implants 'Squire' Engineering EG-602)
  • Electron IIs with Caldari Navy Antimatter: 67 dps/96 volley (77/111 OH)
  • Ion IIs with Caldari Navy Antimatter: 72 dps/155 volley (82/178 OH)
  • NOS is to combat potential Neuts.


Tactics

No sub-article about Ares roles or piloting tactics. You can write them here.

Notes

About Nanofiber Hull: While the added agility bonus is nice, Interceptors are naturally some of the most agile ships in EVE and in the hands of a skilled pilot, an Interceptor does not really require extra agility to catch and stay on their target. The high structure HP that the Ares has means its tank suffers disproportionately from the structure HP penalty of nanofibers. You will find yourself counting your lucky stars when you escape a fight with 12% Hull: *** Example... ***