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''Note: Strategic Cruisers can only operate a Warfare Link when configured with the Defensive Subsystem - Warfare Processor subsystem.'' | ''Note: Strategic Cruisers can only operate a Warfare Link when configured with the Defensive Subsystem - Warfare Processor subsystem.'' | ||
Any of these ships may fit a [http://wiki.eveonline.com/en/wiki/Command_Processor_I Command Processor I] (mid slot module) which, when fit, allows the ship to activate one additional Warfare Link. In fact, as long as the ship has sufficient CPU, a pilot can fit as many Command Processors as he wishes and activate that many additional gang modules at once. Typically, one or more [http://wiki.eveonline.com/en/wiki/CO-processor_II co-processor] modules will be required to fit multiple Command Processors on a ship. Using a Command Processor also requires the skill {{sk | Any of these ships may fit a [http://wiki.eveonline.com/en/wiki/Command_Processor_I Command Processor I] (mid slot module) which, when fit, allows the ship to activate one additional Warfare Link. In fact, as long as the ship has sufficient CPU, a pilot can fit as many Command Processors as he wishes and activate that many additional gang modules at once. Typically, one or more [http://wiki.eveonline.com/en/wiki/CO-processor_II co-processor] modules will be required to fit multiple Command Processors on a ship. Using a Command Processor also requires the skill {{sk|Warfare Link Specialist|V}}. | ||
Select ships among this eligible ship group provide additional bonuses to Warfare Links. These are discussed in the next section. | Select ships among this eligible ship group provide additional bonuses to Warfare Links. These are discussed in the next section. | ||
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==== Specialist Skill Bonus ==== | ==== Specialist Skill Bonus ==== | ||
Two advanced leadership skills (known as "specialist" skills) significantly impact the bonuses provided by any Warfare Link. The first is the level of training for the related link itself (e.g., Siege Warfare Specialist). The other related skill is {{sk | Two advanced leadership skills (known as "specialist" skills) significantly impact the bonuses provided by any Warfare Link. The first is the level of training for the related link itself (e.g., Siege Warfare Specialist). The other related skill is {{sk|Warfare Link Specialist}}. Throughout this section, the Siege (shield) bonuses using a T2 Warfare Link and all Level V skills are calculated for illustrative purposes. To determine the actual bonuses of any one pilot, substitute the appropriate bonuses for the module used and his skills into the formulas provided here. | ||
The Siege Warfare Specialist states that it "Boosts the effectiveness of siege warfare link modules by 20% per skill level." The module requires level 1 of this specialist skill to fit it at all, and with that the Tech 1 module only provides a -5.76% (-4.8 * 1.2) Command Bonus (T2 module not available to this pilot). At level 2 the skill would give a 40% bonus to the base 4.8% effect, resulting in a -6.72% Command Bonus. The actual formula becomes obvious: | The Siege Warfare Specialist states that it "Boosts the effectiveness of siege warfare link modules by 20% per skill level." The module requires level 1 of this specialist skill to fit it at all, and with that the Tech 1 module only provides a -5.76% (-4.8 * 1.2) Command Bonus (T2 module not available to this pilot). At level 2 the skill would give a 40% bonus to the base 4.8% effect, resulting in a -6.72% Command Bonus. The actual formula becomes obvious: | ||
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:Actual Command Bonus = Base Command Bonus * (1 + 0.2 * Level of Specialist skill). | :Actual Command Bonus = Base Command Bonus * (1 + 0.2 * Level of Specialist skill). | ||
A pilot with {{sk | A pilot with {{sk|Siege Warfare Specialist|V}} using a Tech 2 Siege Warfare Link would therefore provide an actual Command Bonus of: | ||
:Bonus = -6% * 2 = -12% | :Bonus = -6% * 2 = -12% | ||
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==== Mindlink Bonus ==== | ==== Mindlink Bonus ==== | ||
The last increase that can be applied to this bonus is achieved by the boosting pilot plugging in a Mindlink, a slot 10 implant that requires {{sk | The last increase that can be applied to this bonus is achieved by the boosting pilot plugging in a Mindlink, a slot 10 implant that requires {{sk|Cybernetics|V}} to use. There are nine possible Mindlinks, one for each category of Warfare Links (Armor, Information, Siege, Skirmish, and Mining) and four Navy Mindlinks, each of which provide bonuses to two categories of Warfare Links. Only one Mindlink can be applied per clone, as they all use the same slot. | ||
A Mindlink provides two significant bonuses. The first is unrelated to calculating the Warfare Link bonus formula, but it is still extremely powerful. The first Mndlink bonus increases the effect of the related tier 1 skill (or two related skills in the case of navy mindlinks) by 50%. In other words, a [http://wiki.eveonline.com/en/wiki/Siege_Warfare_Mindlink Siege Warfare Mindlink] replaces the 10% bonus to the fleet's shield capacity normally provided by the booster having Siege Warfare V and increases this bonus to 15%. | A Mindlink provides two significant bonuses. The first is unrelated to calculating the Warfare Link bonus formula, but it is still extremely powerful. The first Mndlink bonus increases the effect of the related tier 1 skill (or two related skills in the case of navy mindlinks) by 50%. In other words, a [http://wiki.eveonline.com/en/wiki/Siege_Warfare_Mindlink Siege Warfare Mindlink] replaces the 10% bonus to the fleet's shield capacity normally provided by the booster having Siege Warfare V and increases this bonus to 15%. | ||