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Harbinger: Difference between revisions

From EVE University Wiki
m clean up, replaced: |warpspeed=3 AU/s → |warpspeed=2.5 AU/s
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shipDNA=24696:3520;6:1978;1:4025;1:5975;1:20218;1:2048;1:2364;3:11269;1:20353;1:31055;2:31360;1:2185;5:2456;5:12814;5:28999;1::|
shipDNA=24696:3520;6:1978;1:4025;1:5975;1:20218;1:2048;1:2364;3:11269;1:20353;1:31055;2:31360;1:2185;5:2456;5:12814;5:28999;1::|
skills=|
skills=|
notes=This is a difficult fit: with perfect skills you'll have less than 1 CPU spare! However it will deliver an impressive 750 to 850 dps at 8-10 km, and 550 - 625 at 25 - 30 km with 56 - 57 K EHP before any boost or leadership bonus.</li><li>One of the weaknesses of the Heavy Pulse Laser is the low tracking speed. Always carry a Tracking Speed Script.</li><li>For ammunition, on top of Conflagration and Scotch a set of Imperial Navy Gamma or Xray is recommended for the increased tracking speed and slightly better range than the Conflagration.</li><li>Use either the light or the medium drones, depending on your target. You can also carry one set of damage and 1 set of ECM drones.</li>}}
notes=This is a difficult fit: with perfect skills you'll have less than 1 CPU spare! However it will deliver an impressive 750 to 850 dps at 8-10 km, and 550 - 625 at 25 - 30 km with 56 - 57 K EHP before any boost or leadership bonus.</li><li>One of the weaknesses of the Heavy Pulse Laser is the low tracking speed. Always carry a Tracking Speed Script.</li><li>For ammunition, on top of Conflagration and Scotch a set of Imperial Navy Gamma or Xray is recommended for the increased tracking speed and slightly better range than the Conflagration.</li><li>Use either the light or the medium drones, depending on your target. You can also carry one set of damage and 1 set of ECM drones.</li>}}{{ShipFitting|
 
{{ShipFitting|
ship=Harbinger|
ship=Harbinger|
shipTypeID=24696|
shipTypeID=24696|
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shipDNA=24696:3512;6:16471;1:2024;1:4025;1:5443;1:5975;1:2048;1:2364;2:11269;2:20353;1:31011;1:31055;2:2185;5:2456;5:12814;6:12818;6:31982;1::|
shipDNA=24696:3512;6:16471;1:2024;1:4025;1:5443;1:5975;1:2048;1:2364;2:11269;2:20353;1:31011;1:31055;2:2185;5:2456;5:12814;6:12818;6:31982;1::|
skills=|
skills=|
notes=A Pulse PvP fit with slightly lower DPS, range and tracking than the fit above but higher tank and with an energy neutralizer</li><li>As fitted, with all skills at V and before boosts, this ship has 71.1 K EHP, flies at 884 m/s 1243 m/s with MWD overheated) and align in 14 s (10.7 s with MWD off)</li><li>Damage varies between 689 dps at 6.8 + 3.8 km with Conflagration and 537 dps at 20 + 3.8 with Scorch. </li><li>The ship will neut 15 GJ/s}}
notes=A Pulse PvP fit with slightly lower DPS, range and tracking than the fit above but higher tank and with an energy neutralizer</li><li>As fitted, with all skills at V and before boosts, this ship has 71.1 K EHP, flies at 884 m/s 1243 m/s with MWD overheated) and align in 14 s (10.7 s with MWD off)</li><li>Damage varies between 689 dps at 6.8 + 3.8 km with Conflagration and 537 dps at 20 + 3.8 with Scorch. </li><li>The ship will neut 15 GJ/s}}{{ShipFitting|
 
{{ShipFitting|
ship=Harbinger|
ship=Harbinger|
shipTypeID=24696|
shipTypeID=24696|
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shipDNA=24696:3520;6:3244;1:3841;2:5975;1:1999;1:2048;1:2364;2:2605;2:31718;1:31790;2:21640;5:12818;1::|
shipDNA=24696:3520;6:3244;1:3841;2:5975;1:1999;1:2048;1:2364;2:2605;2:31718;1:31790;2:21640;5:12818;1::|
skills=|
skills=|
notes=This ship is fast, but overall not a terribly good fit.</li><li>EHP is 44 K with all skills at V before boost. Damage varies between 742 at 8.3 + 6 km with Conflagration and 567 at 25 + 6 km with Scorch. Its speed is 1328 m/s and it aligns in 8.8 s with MWD on.</li><li>The ship signature radius is 2090 m, which is equivalent to a battleship. Given the fact that you must get in brawl range to inflict damage and the relatively low EHP, at least for a battlecruiser, this ship will not last very long}}
notes=This ship is fast, but overall not a terribly good fit.</li><li>EHP is 44 K with all skills at V before boost. Damage varies between 742 at 8.3 + 6 km with Conflagration and 567 at 25 + 6 km with Scorch. Its speed is 1328 m/s and it aligns in 8.8 s with MWD on.</li><li>The ship signature radius is 2090 m, which is equivalent to a battleship. Given the fact that you must get in brawl range to inflict damage and the relatively low EHP, at least for a battlecruiser, this ship will not last very long}}{{ShipFitting|
 
{{ShipFitting|
ship=Harbinger|
ship=Harbinger|
shipTypeID=24696|
shipTypeID=24696|
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shipDNA=24696:1182;1:3009;6:1978;1:4025;1:5443;1:6005;1:2048;1:2364;1:3530;1:4403;1:11269;1:20353;1:31408;2:31456;1:2456;5:2488;5:23707;5:12822;6:23089;6:23095;6:28999;1::|
shipDNA=24696:1182;1:3009;6:1978;1:4025;1:5443;1:6005;1:2048;1:2364;1:3530;1:4403;1:11269;1:20353;1:31408;2:31456;1:2456;5:2488;5:23707;5:12822;6:23089;6:23095;6:28999;1::|
skills=|
skills=|
notes=This is a flexible fit that can be used either for missions up to level 3, complexes up to DED rating 3 or 4 or PvP.</li><li>With all skills at V and before fleet boosts, this ship has 52.7 EHP, flies at 392 m/s (495 with AB overheatred) and align in 14 s (10.7 s with AB off).</li><li>Damage varies between 550 dps at 15 + 9.8 km with Imperial Navy Multifrequency to 363 dps at 54 + 9.8 km with Aurora.</li><li>With all modules on, the capacitor will run out in 3 min 41 s.</li><li>The fit shown is optimized for PvE in situations when you can be jumped by small gangs at any time but reinforcement is a couple minutes away. The scram and web will allow you to hold on to your aggressor, and you have enough tank that you should be able to stay alive.</li><li>If you know the type of damage you'll face, you can replace the Reactive Armor Hardener with the appropriate Armor Hardener.</li><li>For PvP remove the Reactive Armor Hardener and the Medium Armor Repairer II and replace them with an Heat Sink II and another Energized Adaptative Nano Membrane II. The scram can be replaced by an ECCM module or a Cap Recharger II. The web and the Optimal Tracking Script are required to be able to kill fast frigates.}}
notes=This is a flexible fit that can be used either for missions up to level 3, complexes up to DED rating 3 or 4 or PvP.</li><li>With all skills at V and before fleet boosts, this ship has 52.7 EHP, flies at 392 m/s (495 with AB overheatred) and align in 14 s (10.7 s with AB off).</li><li>Damage varies between 550 dps at 15 + 9.8 km with Imperial Navy Multifrequency to 363 dps at 54 + 9.8 km with Aurora.</li><li>With all modules on, the capacitor will run out in 3 min 41 s.</li><li>The fit shown is optimized for PvE in situations when you can be jumped by small gangs at any time but reinforcement is a couple minutes away. The scram and web will allow you to hold on to your aggressor, and you have enough tank that you should be able to stay alive.</li><li>If you know the type of damage you'll face, you can replace the Reactive Armor Hardener with the appropriate Armor Hardener.</li><li>For PvP remove the Reactive Armor Hardener and the Medium Armor Repairer II and replace them with an Heat Sink II and another Energized Adaptative Nano Membrane II. The scram can be replaced by an ECCM module or a Cap Recharger II. The web and the Optimal Tracking Script are required to be able to kill fast frigates.}}{{ShipFitting|
 
{{ShipFitting|
ship=Harbinger|
ship=Harbinger|
shipTypeID=24696|
shipTypeID=24696|