notes=This is a medium skill version of a double bubble fit. No dps (no gun), cheaper, lower armor but higher speed than the fit below.</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 7.5 K EHP, flies at 2658 m/s (3767 with MWD on overheat) and align in 4.5 s (3.3 s with MWD off). The capacitor is stable. }}
notes=Jester's Trek Fit of the week for 2013-08-21, see http://jestertrek.blogspot.ca/2013/08/fit-of-week-double-bubble-heretic.html</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 10 K EHP, flies at 2246 m/s (3183 m/s with MWD overheated) and align in 8.2 s (4.5 s with MWD off). The capacitor is stable.</li><li>Damage is 123 dps at 0.6 + 5 km as fitted.}}
notes=As fitted, with all skills at V and before fleet boosts, this ship has 4.5 K EHP, flies at 2942 m/s (4169 m/s with MWD overheated) and align in 4.1 s (3 s with MWD off). The capacitor is stable.</li><li>Damage is 82 dps at less than 15.2 km as fitted.}}
notes=As fitted, with all skills at V and before fleet boosts, this ship has 4.5 K EHP, flies at 2942 m/s (4169 m/s with MWD overheated) and align in 4.1 s (3 s with MWD off). The capacitor is stable.</li><li>Damage is 82 dps at less than 15.2 km as fitted.}}{{ShipFitting|
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Khanid Innovations
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
SHIP BONUSES
Amarr Destroyer Skill Bonus: 10% bonus to Rocket and Light Missile velocity per level, 5% bonus to Rocket and Light Missile damage per level Interdictors Skill Bonus: 4% bonus to armor resistances per level, 10% reduction in Microwarpdrive signature radius penalty per level Role Bonus: Can fit Interdiction Sphere Launchers
Required Skills
Amarr Destroyer V11d 20h 26m
Amarr Frigate III8h 53m
Spaceship Command I8m
Interdictors I41m
Spaceship Command IV1d 1h 8m
Graviton Physics I41m
Science V5d 22h 13m
Power Grid Management V5d 22h 13m
Propulsion Jamming V17d 18h 40m
CPU Management III4h 26m
Navigation II47m
Training Time what's this?
43d 4h 12m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
50 km
Max Locked Targets
7
RADAR Sensor
12 points
Sig. Radius
75 m
Scan Res.
525 mm
Structure
Structure Hitpoints
750 HP
Mass
1,305,000 kg
Volume
47,000 m³
Cargo Capacity
380 m³
Armor
Armor Hitpoints
750 HP
Armor Resistances
EM
50
THR
35
KIN
43.75
EXP
60
Shields
Shield Capacity
625 HP
Shield Resistances
EM
0
THR
20
KIN
55
EXP
75
Summary
The Heretic is the Amarr interdictor. It's primary purpose is to drop warp disruption probes, which are instantly deployable bubbles that can only be used in null sec. The Heretic has a bonus to armor resists, making it a tough interdictor when fit for armor, but interdictors are more commonly shield.
Skills
Further information about additional or recommended skills to pilot Heretic for a specific or it's common role(s) can be written here.
Fitting
Small Gang Heretic
Heretic: Small Gang Heretic
EFT
[Heretic, Small Gang Heretic] Rocket Launcher II Rocket Launcher II Rocket Launcher II Rocket Launcher II Improved Cloaking Device II Interdiction Sphere Launcher I
Limited 1MN Microwarpdrive I Medium F-S9 Regolith Shield Induction Initiated Harmonic Warp Scrambler I
Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Small Polycarbon Engine Housing I Small Polycarbon Engine Housing I
Nova Javelin Rocket x1 Nova Rage Rocket x1 Warp Disrupt Probe x1
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
As fitted, with all skills at V and before fleet boosts, this ship has 4.5 K EHP, flies at 2942 m/s (4169 m/s with MWD overheated) and align in 4.1 s (3 s with MWD off). The capacitor is stable.
Damage is 82 dps at less than 15.2 km as fitted.
Cyno Probe Bubble
Heretic: Cyno Probe Bubble
EFT
[Heretic, Cyno Probe Bubble] Prototype Cloaking Device I 125mm Light 'Scout' Autocannon I Sisters Expanded Probe Launcher Interdiction Sphere Launcher I Cynosural Field Generator I
Limited 1MN Microwarpdrive I Medium Azeotropic Ward Salubrity I
Co-Processor II Co-Processor II Co-Processor II
Small Processor Overclocking Unit I Small Processor Overclocking Unit I
As fitted, with all skills at V and before fleet boosts, this ship has 4.9 K EHP, flies at 2246 m/s (3183 m/s with MWD overheated) and align in 6.2 s (4.5 s with MWD off). The capacitor is stable.
Damage is 20 dps at 1.5 + 0.9 km as fitted.
Tactics
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.