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Ship Class Tactical Overview: Difference between revisions

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=== T2 Destroyers: Interdictors (Dictor) ===  
=== T2 Destroyers: Interdictors (Dictor) ===  
These ships are of greatly reduced value in high and low sec, becoming mere gunboats or missile ships in most cases; however, when they get into 0.0, they become one of the most important ships available. Their role is launching warp disruption probes, usually called bubbles. Those probes create a warp disruption field in a 20km radius from the probe: inside that field, nothing can warp, no matter how many [[WCS|stabs]] they fit. Anyone trying to warp to a spot within 150 (iirc) km of the edge of the bubble will be pulled to the edge of it, although only if the bubble is in line between the 2 objects that the ship is warping between. Interdictors and HICs ([[Cruiser#Heavy Interdictors|heavy interdictors]]) are the only ships that can tackle titans and motherships. [[Destroyer#Interdictors|(More Details)]]
These ships are of greatly reduced value in high and low sec, becoming mere gunboats or missile ships in most cases; however, when they get into 0.0, they become one of the most important ships available. Their role is launching warp disruption probes, usually called bubbles. Those probes create a warp disruption field in a 20km radius from the probe: inside that field, nothing can warp, no matter how many [[WCS|stabs]] they fit. Anyone trying to warp to a spot within 150 (iirc) km of the edge of the bubble will be pulled to the edge of it, although only if the bubble is in line between the 2 objects that the ship is warping between. Interdictors and HICs ([[Cruiser#Heavy Interdiction Cruisers|heavy interdiction cruisers]]) are the only ships that can tackle titans and motherships. [[Destroyer#Interdictors|(More Details)]]


== Cruiser Class Ships ==  
== Cruiser Class Ships ==  
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==== Recon Ships ====  
==== Recon Ships ====  
These come in two categories, combat recons and force recons. Force recons can fit a covert ops cloak and therefore warp cloaked, while the combat recon is generally better suited for the actual combat part, either through stronger tank, higher DPS or simply better range for their electronic warfare (EW) type.  
These come in two categories, combat recons and force recons. Force recons can fit a covert ops cloak and therefore warp cloaked, while the combat recon is generally better suited for the actual combat part, either through stronger tank, higher DPS or simply better range for their electronic warfare (EW) type.  
Their main purpose is EW, but what they use varies from race to race. [[Cruiser#Recons|(More Details)]]
Their main purpose is EW, but what they use varies from race to race. [[Cruiser#Recon Ships|(More Details)]]


==== Heavy Assault Ships (HAC) ====  
==== Heavy Assault Cruisers (HAC) ====  
Extremely versatile and powerful ships. They combine high speed and agility with either close range fits for high DPS and decent tanks, or very long range fits -- only outranged by sniper ships using BS guns-- which still offer good DPS and a decent [[Buffer|buffer]] tank. [[Cruiser#Heavy_Assault_Ships|(More Details)]]
Extremely versatile and powerful ships. They combine high speed and agility with either close range fits for high DPS and decent tanks, or very long range fits -- only outranged by sniper ships using BS guns-- which still offer good DPS and a decent [[Buffer|buffer]] tank. [[Cruiser#Heavy_Assault_Cruisers|(More Details)]]


==== Heavy Interdictors (HIC) ====  
==== Heavy Interdiction Cruisers (HIC) ====  
With the exception of some T3 cruiser setups, these will have better tank than any other cruiser, and match that of most battleships. Their DPS is extremely low, but their role is tackling.  
With the exception of some T3 cruiser setups, these will have better tank than any other cruiser, and match that of most battleships. Their DPS is extremely low, but their role is tackling.  


In 0.0 they can create a 12-20 km radius warp disruption field similar to what the light interdictors create, however, while the light interdictor can launch its bubble and then get out, and the bubble will stay there for 2 minutes anyway, the HIC has to stay where it want its bubble to be. While the bubble is up (30 second cycle time), it can not recieve any type of remote support. Its normal speed remains the same, afterburners and microwarpdrives will have reduced effect. In return, the HIC's mass gets reduced, so they can get up to speed and change direction etc extremely fast. In high and low sec, the bubble can't be used, but a script allows it to work as a normal disruptor with infinite strength and 50% more range.[[Cruiser#Heavy_Interdictors|(More Details)]]
In 0.0 they can create a 12-20 km radius warp disruption field similar to what the light interdictors create, however, while the light interdictor can launch its bubble and then get out, and the bubble will stay there for 2 minutes anyway, the HIC has to stay where it want its bubble to be. While the bubble is up (30 second cycle time), it can not recieve any type of remote support. Its normal speed remains the same, afterburners and microwarpdrives will have reduced effect. In return, the HIC's mass gets reduced, so they can get up to speed and change direction etc extremely fast. In high and low sec, the bubble can't be used, but a script allows it to work as a normal disruptor with infinite strength and 50% more range.[[Cruiser#Heavy_Interdiction Cruisers|(More Details)]]


==== Logistics ====  
==== Logistics ====