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Bombs: Difference between revisions

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=How Bombs Work=
=How Bombs Work=


Bombs are unlike other missiles they are unguided and do not require the pilot to lock his target prior to launch. When they are deployed they will travel in front of the launch bomber in a straight line continuing for 10 seconds until they reach a distance of 30km from the original launch point when they will detonate.  This detonation causes a large amount of damage of a single type to all ships within 15km of the detonation. Remember this damage is indiscriminate it will causes the same damage to the launch ship as all the others within the blast zone and as stealth bombers are notoriously squishy it is likely that any caught within the blast will be destroyed do not continue flying in a straight line following the launch of a bomb and if flying with other bombers be aware of their launch points as well.
Bombs are unlike any other missiles as they are unguided and do not require the pilot to lock his target prior to launch. When they are deployed, they will travel in front of the bomb launcher in a straight line, continuing for 10 seconds until they reach a distance of 30km from the original launch point where they will detonate.  This detonation causes a large amount of damage of a single type to all ships within 15km radius of the detonation. Remember, this damage is indiscriminate as it causes the same damage to the launching ship as well the others that are within the blast zone radius and as stealth bombers are notoriously squishy, it is likely that those that are caught within the blast radius will be destroyed. Do not continue flying in a straight line following the launch of a bomb and if flying with other bombers, be aware of their launch points as well.




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==Bomb Types==
==Bomb Types==


Each bomb inflicts 6400 raw damage, plus an additional 5% damage per level of Covert Ops skill trained. Thus, a character with Covert Ops trained to IV would inflict 7680 raw damage. The damage of each bomb is of a single type these are:
Each bomb inflicts 6400 of raw damage, plus an additional 5% damage per level of Covert Ops skill trained. Thus, a character with Covert Ops trained to IV would inflict 7680 raw damage. The damage of each bomb is of a single type and these are:


* [http://wiki.eveonline.com/en/wiki/Concussion_Bomb Concussion bombs] do kinetic damage
* [http://wiki.eveonline.com/en/wiki/Concussion_Bomb Concussion bombs] do kinetic damage
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Bombs like all weapon systems deliver less damage to smaller targets and in general a single bomb will not in itself deliver sufficient damage to destroy any ship, it is usual for bombers to fly in a wing to deliver a large amount of area of effect damage to as many ships as possible. It is possible for bombs to be destroyed in flight, the 10 second flight time allows a fast locking ship to identify lock and destroy the target however the pilot would have to be expecting the launch and as the bomber remains cloaked prior to deployment this is an unlikely scenario.  
Bombs, like all weapon systems, deliver less damage to smaller targets and in general a single bomb will not in itself deliver sufficient damage to destroy any ship. It is usual for bombers to fly in a wing to deliver a large amount of area of effect damage to as many ships as possible. It is possible for bombs to be destroyed in flight, the 10 second flight time allows a fast locking ship to identify lock and destroy the target however the pilot would have to be expecting the launch and as the bomber remains cloaked prior to deployment this is an unlikely scenario.  




Like missile damage, Bomb damage can be modified by the signature radii of the target ships, which are compared to the bomb's explosion radius of 400m. But, unlike missile damage, bomb damage cannot be modified by the target ships' speeds.
Like missile damage, Bomb damage can be modified by the signature radii of the target ships, which is compared to the bomb's explosion radius of 400m. But unlike missile damage, bomb damage cannot be modified by the target ships' speeds.


This means that frigates can often survive one or two bombs because, although frigates don't have many effective hitpoints, they have very small signature radii.
This means that frigates can often survive one or two bombs because, although frigates don't have many effective hitpoints, they have very small signature radii.