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| ==Fitting== | | ==Fitting== |
| {{:Caldari Basic Ship and Skill Guide|Cormorant}}
| | {{ShipFitting| |
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| {{ShipFitting
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| | ship=Cormorant
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| | shipTypeID=16238
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| | fitName=L2 Blitzing
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| | fitID=L2-Blitzing
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| | high1name=125mm Prototype Gauss Gun
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| | high1typeID=10694
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| | high2name=125mm Prototype Gauss Gun
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| | high2typeID=10694
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| | high3name=125mm Prototype Gauss Gun
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| | high3typeID=10694
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| | high4name=125mm Prototype Gauss Gun
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| | high4typeID=10694
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| | high5name=125mm Prototype Gauss Gun
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| | high5typeID=10694
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| | high6name=125mm Prototype Gauss Gun
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| | high6typeID=10694
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| | high7name=125mm Prototype Gauss Gun
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| | high7typeID=10694
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| | high8name=Salvager I
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| | high8typeID=25861
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| | mid1name=1MN Afterburner II
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| | mid1typeID=438
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| | mid2name=Small Azeotropic Ward Salubrity I
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| | mid2typeID=8427
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| | mid3name=Small Shield Booster II
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| | mid3typeID=400
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| | low1name=Magnetic Field Stabilizer II
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| | low1typeID=10190
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| | low2name=open
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| | charge1name=Antimatter Charge S x1
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| | charge1typeID=222
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| | charge2name=open
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| | charge3name=open
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| | charge4name=open
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| | charge5name=open
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| | rig1name=Small Anti-EM Screen Reinforcer I
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| | rig1typeID=31716
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| | rig2name=Small Anti-EM Screen Reinforcer I
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| | rig2typeID=31716
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| | rig3name=Small Anti-Thermal Screen Reinforcer I
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| | rig3typeID=31752
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| | difficulty=1
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| | warsop=A
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| | warsopReason=
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| | version=PRE-RET 1.0
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| | shipDNA=16238:10694;7:25861;1:400;1:438;1:8427;1:10190;1:31716;2:31752;1:222;1::
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| | skills=
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| | notes=This is a relatively low-skill boat meant to blitz level 1 and 2 missions. T2 mods can be replaced by lower meta.</li><li>Separate your guns into two or three groups to target different frigates.</li><li>Cheap rigs and a small buffer allows you to assess the situation and survive nasty surprises.</li><li>Speed tank with the afterburner and keep at range. Pulse the shield booster.</li><li>Damage Control can be used in place of Magnetic Field Stabilizer in missions requiring more tank (i.e. those involving missile cruisers).</li><li>Salvager is only there due to limited fitting; it should rarely be used in missions. Rocket launcher can be used in its place given better fitting skills, but avoid engagements within rocket launcher range.</li><li>High fitting skills including Engineering V, Electronics V, Weapon Upgrades V, and Advanced Weapon Upgrades IV will allow for an upgrade to T2 guns (requires removal of utility high slot).}}{{ShipFitting
| |
| | ship=Cormorant
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| | shipTypeID=16238
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| | fitName=Salvager
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| | fitID=Salvager
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| | high1name=Small Tractor Beam I
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| | high1typeID=24348
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| | high2name=Small Tractor Beam I
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| | high2typeID=24348
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| | high3name=Small Tractor Beam I
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| | high3typeID=24348
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| | high4name=Small Tractor Beam I
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| | high4typeID=24348
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| | high5name=Salvager I
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| | high5typeID=25861
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| | high6name=Salvager I
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| | high6typeID=25861
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| | high7name=Salvager I
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| | high7typeID=25861
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| | high8name=Salvager I
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| | high8typeID=25861
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| | mid1name=1MN MicroWarpdrive I
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| | mid1typeID=434
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| | mid2name=Cap Recharger I
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| | mid2typeID=1195
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| | mid3name=Cap Recharger I
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| | mid3typeID=1195
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| | low1name=Expanded Cargohold II
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| | low1typeID=1319
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| | low2name=Expanded Cargohold II
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| | low2typeID=1319
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| | charge1name=open
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| | charge2name=open
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| | charge3name=open
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| | charge4name=open
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| | charge5name=open
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| | rig1name=Small Salvage Tackle I
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| | rig1typeID=31083
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| | rig2name=Small Salvage Tackle I
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| | rig2typeID=31083
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| | rig3name=Small Salvage Tackle I
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| | rig3typeID=31083
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| | difficulty=1
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| | warsop=
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| | warsopReason=
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| | version=RET 1.0
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| | shipDNA=16238:24348;4:25861;4:434;1:1195;2:1319;2:31083;3:::::
| |
| | skills=Afterburner III </li><li> Caldari Destroyer I </li><li> High Speed Maneuvering I </li><li> Navigation III </li><li> Armor Rigging I </li><li> Energy Grid Upgrades III </li><li> Jury Rigging III </li><li> Salvaging I
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| |recommended3= Caldari Frigate III <br> Hull Upgrades II <br> Mechanics III <br> Science III
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| | notes=With one Expanded Cargohold II, it will hold enough to clear up virtually all L1 and L2 missions in a single trip. For bigger missions you might have to make multiple trips. Alternatively, you can place all the loot and salvage into a jetcan and come back to pick it up in an industrial.</li><li>With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly.
| |
| }}{{ShipFitting|
| |
| ship=Cormorant| | | ship=Cormorant| |
| shipTypeID=16238| | | shipTypeID=16238| |