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Turret mechanics: Difference between revisions

From EVE University Wiki
added new patch feature "autocamera" (c) to "Spiralling In" (explanation for without autocamera I put into brackets - however the old content could be removed in my opinion)); added an explanation on how to "Spiralling Out"
Line 92: Line 92:
====Spiralling In====
====Spiralling In====
Therefore it's wise to spiral in towards the enemy. To do this:
Therefore it's wise to spiral in towards the enemy. To do this:
# Zoom in reasonably close to your ship and press C to make your camera autofollow the selected enemy (alternatively centre it on your enemy manually so that it covers up the enemy on your screen.)
# Zoom in reasonably close to your ship and press C to make your camera autofollow the selected enemy (alternatively centre the camera on your enemy manually so that it covers up the enemy on your screen.)
# Now double-click in space halfway between your ship and the edge of the screen (in any direction).
# Now double-click in space halfway between your ship and the edge of the screen (in any direction).
# Your ship will begin moving roughly towards the enemy, but not directly at them; it will also move away from its position covering the enemy ship on your screen.  
# Your ship will begin moving roughly towards the enemy, but not directly at them; it will also move away from its position covering the enemy ship on your screen.