Difference between revisions of "Loki"

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(Fixed Vanguard Fitting, removed links to Incursions pages that did not have the Loki fits on them (unless going into History before July 1, 2013).)
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== Fitting ==
 
== Fitting ==
[[Assault Incursion fits#Loki|Assault Incursion Fit]]
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{{#ifeq:{{{1|Loki}}}|Loki|{{ShipFitting|showTOC=N|
 
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ship=Loki|
[[Vanguard Incursion fits#Loki|Vanguard Incursion Fit]]
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shipTypeID=29990|
{{ShipFitting
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fitName=Incursions (vanguards)|
| ship=Loki
+
fitID=Incursions--vanguards-|
| shipTypeID=29990
+
high1name=425mm AutoCannon II|
| fitName= Vanguard/Assault, Dual Web
+
high1typeID=2913|
| fitID= VG/AS, Dual Web
+
high2name=425mm AutoCannon II|
| high1name=425mm AutoCannon II
+
high2typeID=2913|
| high1typeID=2913
+
high3name=425mm AutoCannon II|
| high2name=425mm AutoCannon II
+
high3typeID=2913|
| high2typeID=2913
+
high4name=425mm AutoCannon II|
| high3name=425mm AutoCannon II
+
high4typeID=2913|
| high3typeID=2913
+
high5name=425mm AutoCannon II|
| high4name=425mm AutoCannon II
+
high5typeID=2913|
| high4typeID=2913
+
high6name=425mm AutoCannon II|
| high5name=425mm AutoCannon II
+
high6typeID=2913|
| high5typeID=2913
+
high7name=Auto Targeting System II|
| high6name=425mm AutoCannon II
+
high7typeID=1436|
| high6typeID=2913
+
mid1name=Tracking Computer II, Optimal Range Script|
| mid1name=Large Shield Extender II
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mid1typeID=1978|
| mid1typeID=3841
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mid2name=Republic Fleet Large Shield Extender|
| mid2name=Adaptive Invulnerability Field II
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mid2typeID=31932|
| mid2typeID=2281
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mid3name=Federation Navy Stasis Webifier|
| mid3name=Federation Navy Stasis Webifier
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mid3typeID=17559|
| mid3typeID=17559
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mid4name=Federation Navy Stasis Webifier|
| mid4name=Federation Navy Stasis Webifier
+
mid4typeID=17559|
| mid4typeID=17559
+
mid5name=Federation Navy Stasis Webifier|
| low1name=Gyrostabilizer II
+
mid5typeID=17559|
| low1typeID=519
+
low1name=Republic Fleet Gyrostabilizer|
| low2name=Gyrostabilizer II
+
low1typeID=15806|
| low2typeID=519
+
low2name=Republic Fleet Gyrostabilizer|
| low3name=Gyrostabilizer II
+
low2typeID=15806|
| low3typeID=519
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low3name=Republic Fleet Gyrostabilizer|
| low4name=Tracking Enhancer II
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low3typeID=15806|
| low4typeID=1999
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low4name=Tracking Enhancer II|
| low5name=Tracking Enhancer II
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low4typeID=1999|
| low5typeID=1999
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subsystem1name=Loki Defensive - Adaptive Shielding|
| low6name=Damage Control II
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subsystem1typeID=29974|
| low6typeID=2048
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subsystem2name=Loki Electronics - Tactical Targeting Network|
| subsystem1name=Loki Defensive - Amplification Node
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subsystem2typeID=30068|
| subsystem1typeID=29976
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subsystem3name=Loki Offensive - Projectile Scoping Array|
| subsystem2name=Loki Electronics - Immobility Drivers
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subsystem3typeID=30133|
| subsystem2typeID=30066
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subsystem4name=Loki Engineering - Power Core Multiplier|
| subsystem3name=Loki Propulsion - Chassis Optimization
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subsystem4typeID=30159|
| subsystem3typeID=30106
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subsystem5name=Loki Propulsion - Intercalated Nanofibers|
| subsystem4name=Loki Offensive - Projectile Scoping Array
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subsystem5typeID=30108|
| subsystem4typeID=30133
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drone1name=Light Shield Maintenance Bot II x5|
| subsystem5name=Loki Engineering - Power Core Multiplier
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drone1typeID=28203|
| subsystem5typeID=30159
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drone2name=Warrior II x5|
| drone1name=Hammerhead II x 5
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drone2typeID=2488|
| drone1typeID=2185
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charge1name=Tracking Speed Script x1|
| charge1name=Republic Fleet Phased Plasma M
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charge1typeID=29001|
| charge1typeID=21922
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charge2name=Optimal Range Script x1|
| charge2name=Barrage M
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charge2typeID=28999|
| charge2typeID=12773
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charge3name=Republic Fleet EMP M x11000|
| rig1name=Medium Anti-Kinetic Screen Reinforcer I
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charge3typeID=21896|
| rig1typeID=31742
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charge4name=Barrage M x11000|
| rig2name=Medium Anti-Explosive Screen Reinforcer I
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charge4typeID=12773|
| rig2typeID=31730
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charge5name=open|
| rig3name=Medium Core Defense Field Extender I
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rig1name=Medium Core Defense Field Extender I|
| rig3typeID=31790
+
rig1typeID=31790|
| difficulty=2
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rig2name=Medium Anti-Kinetic Screen Reinforcer I|
| warsop=S
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rig2typeID=31742|
| warsopReason=T3 and Faction
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rig3name=Medium Projectile Burst Aerator II|
| version=ODY 1.0
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rig3typeID=31676|
| shipDNA=29990:29976;1:30066;1:30106;1:30133;1:30159;1:2913;6:3841;1:2281;1:17559;2:519;3:1999;2:2048;1
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difficulty=1|
| skills=Minmatar Electronic Systems V</li><li>Minmatar Defensive Systems V</li><li>Minmatar Offensive Systems V</li><li>All others at least IV
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warsop=G|
| notes=This fit has some flexibility for more tank/webs.</li><li>EHP is roughly 35k but Signature Radius is 137mm so should make up for damage.</li><li>35km range with faction webs. 567 dps w/ phased plasma up |to 28km.</li><li>452 dps out to 40km with barrage which makes this fit also useful for assaults.</li><li>Here is a much shinier fit [http://incursions.nexsoft.de/?mode=fit&id=198]
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warsopReason=Strategic Cruiser|
}}
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version=Odyssey 1.0|
 +
shipDNA=29990:29974;1:30068;1:30108;1:30133;1:30159;1:1436;1:2913;6:1978;1:17559;3:31932;1:1999;1:15806;3:31676;1:31742;1:31790;1:2488;5:28203;5:12773;11000:21896;11000:29001;1:28999;1::|
 +
skills=Projectile Rigging IV ''(see notes)''|
 +
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>If the fleet doesn't have good skirmish links, you can fit the '''Immobility Drivers''' subsystem for long range, but you lose the tracking computer or one of your webs and have to take care not to web things too far from the fleet.}}}}
  
 
==Tactics==
 
==Tactics==

Revision as of 02:31, 9 February 2014

EVE University Database
 
Ship Database
Loki
CornerT3h.png
Loki
Minmatar Republic
Minmatar Republic
Strategic Cruisers
Loki Class
RELATED UNI-WIKI REFERENCES

For many Minmatar, the high mountains of Matar hold wonders unknown to the rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly, the Krusual tribe lay claim to these mountains, their home for generations and base to their machinations.

Krusual elders whisper ancient tales among their huddled tribes, describing the glory of heroes past and enigmatic prophecies of old. On the darkest day, at the most hopeless moments, an elder may speak of loki, in reverent tones and excited hushes. In the ancient tongue, the loki are the crux of Krusual thought. There is no direct translation for this word; in fact, loki translates differently among the elders. It can mean “hidden wonder” or “secret passage”, “changing mask” or “unseen dagger”. Regardless of its context, loki has one meaning common to all its tales across all the elders: “hope”.

SHIP BONUSES

Minmatar Strategic Cruiser Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.

Required Skills
  • Minmatar Strategic Cruiser I41m
    • Minmatar Cruiser V29d 15h 6m
    • Minmatar Electronic Systems I8m
    • Minmatar Defensive Systems I8m
    • Minmatar Engineering Systems I8m
    • Minmatar Offensive Systems I8m
    • Minmatar Propulsion Systems I8m
Training Time what's this?
29d 16h 30m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
00 MW
CPU
cpu output
00 tf
Capacitor
capacitor
100 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
10 m/s
Inertia Modifier
inertia modifier (agility)
0.35
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
3.17 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
5
LADAR Sensor
LADAR sensor strength
0 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
1,611 HP
Mass
ship mass
6,540,000 kg
Volume
ship volume
80,000 m³
Cargo Capacity
cargo capacity
00 m³
Armor
Armor Hitpoints
armor hitpoints
100 HP
Armor Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
0
KIN
kinetic resistance
0
EXP
explosive resistance
0


Summary

The Loki is the Minmatar Strategic Cruiser. Strategic cruisers are made up of the hull and 5 subsystems that can be swapped to change the ship's role, making them very flexible. Some highlights of the Loki are:

  • Defensive subsystems for both armor and shield tanking - the only strategic cruiser to support this.
  • Covert Reconfiguration subsystem (also available to other strategic cruisers) allows the Loki to be configured as a capable combat cloaky.
  • Electronics subsystem for improved web range, allowing the Loki to be configured as a "super" Rapier or Huginn.
  • Offensive subsystems to support autocannons or artillery.
  • Can be fit as a command ship specialising in Skirmish Warfare Links.

Skills

Further information about additional or recommended skills to pilot Loki for a specific or it's common role(s) can be written here.

Fitting

Loki: Incursions (vanguards)
EFT
[Loki, Incursions (vanguards)]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Auto Targeting System II

Tracking Computer II, Optimal Range Script
Republic Fleet Large Shield Extender
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II

Loki Defensive - Adaptive Shielding
Loki Electronics - Tactical Targeting Network
Loki Offensive - Projectile Scoping Array
Loki Engineering - Power Core Multiplier
Loki Propulsion - Intercalated Nanofibers

Medium Core Defense Field Extender I
Medium Anti-Kinetic Screen Reinforcer I
Medium Projectile Burst Aerator II


Light Shield Maintenance Bot II x5
Warrior II x5

Tracking Speed Script x1
Optimal Range Script x1
Republic Fleet EMP M x11000
Barrage M x11000

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
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Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
Odyssey 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Projectile Rigging IV (see notes)
NOTES
  • You don't need the rigging skills to fly the ship, someone else can rig it for you.
  • If the fleet doesn't have good skirmish links, you can fit the Immobility Drivers subsystem for long range, but you lose the tracking computer or one of your webs and have to take care not to web things too far from the fleet.

Tactics

No sub-article about Loki roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Loki here.