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Mining: Difference between revisions

From EVE University Wiki
Some more polish
Mission mining and note about cruisers/battleships
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Asteroid belts can be found in most systems either on the overview window, or by right-clicking and using the Asteroid Belt section ([http://www.ombeve.co.uk/ Ombey's 2D Maps] contains information on the number of asteroid belts in a system). Each asteroid belt has several properties: what asteroid types are found in the belt, what asteroids are present and the overall quantity and quality of the asteroids. Only six types of asteroid can be found in empire space ([[hisec]]): Veldspar, Scordite, Pyroxeres, Plagioclase, Omber and Kernite. However, only a subset of these can be found in any one system depending on which faction controls the region (see chart on the right). [[Lowsec|Low-sec]] and [[Nullsec|0.0]] space each have their own respective set of asteroids (which is compounded, so low-sec space contains all the empire space asteroids and 0.0 space contains both empire and low-sec asteroids). Keep in mind that asteroids only spawn after downtime so there will be belts that are devoid of a certain asteroid (or any asteroid in some cases) because other miners have already mined it out.  
Asteroid belts can be found in most systems either on the overview window, or by right-clicking and using the Asteroid Belt section ([http://www.ombeve.co.uk/ Ombey's 2D Maps] contains information on the number of asteroid belts in a system). Each asteroid belt has several properties: what asteroid types are found in the belt, what asteroids are present and the overall quantity and quality of the asteroids. Only six types of asteroid can be found in empire space ([[hisec]]): Veldspar, Scordite, Pyroxeres, Plagioclase, Omber and Kernite. However, only a subset of these can be found in any one system depending on which faction controls the region (see chart on the right). [[Lowsec|Low-sec]] and [[Nullsec|0.0]] space each have their own respective set of asteroids (which is compounded, so low-sec space contains all the empire space asteroids and 0.0 space contains both empire and low-sec asteroids). Keep in mind that asteroids only spawn after downtime so there will be belts that are devoid of a certain asteroid (or any asteroid in some cases) because other miners have already mined it out.  


Another important factor is the size of the asteroids in a belt: smaller asteroids will require more laser management and cause more wasted laser cycles. Using a survey scanner (which tells you how much ore is left in each asteroid) to scout belts is highly recommended; the difference between a belt freshly respawned after downtime and one that hasn't been touched in a few days is very noticeable. Missions also often yield significant asteroid belts (look up a mission on [http://eve-survival.org Eve-survival] to see if there are any asteroids to be mined). Keep an eye out for those, and you may reap in more ore than a couple of belts combined.  
Another important factor is the size of the asteroids in a belt: smaller asteroids will require more laser management and cause more wasted laser cycles. Using a survey scanner (which tells you how much ore is left in each asteroid) to scout belts is highly recommended; the difference between a belt freshly respawned after downtime and one that hasn't been touched in a few days is very noticeable. [[Mission Mining|Missions also often yield significant asteroid belts]] (look up a mission on [http://eve-survival.org Eve-survival] to see if there are any asteroids to be mined). Keep an eye out for those, and you may reap in more ore than a couple of belts combined.  


Hint: Set your overview to "default mining" (click the triangle next to overview -> load -> mining) to see asteroids other than Veldspar. (Note that not all ores and other harvestable items will not be shown by using the default mining set.)  
Hint: Set your overview to "default mining" (click the triangle next to overview -> load -> mining) to see asteroids other than Veldspar. (Note that not all ores and other harvestable items will not be shown by using the default mining set.)  
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After a week's training, a budding miner should have the necessary skills to fly a mining barge, which have more than double the mining yield of a Venture, as well as even larger ore holds and/or a stronger tank. These ships are also more expensive (15-40M ISK, plus modules), but given that a Venture can mine about 500-700k ISK worth of ore per full cargohold, this money is soon earned. There are three different mining barges, each with a different focus (see table below).  
After a week's training, a budding miner should have the necessary skills to fly a mining barge, which have more than double the mining yield of a Venture, as well as even larger ore holds and/or a stronger tank. These ships are also more expensive (15-40M ISK, plus modules), but given that a Venture can mine about 500-700k ISK worth of ore per full cargohold, this money is soon earned. There are three different mining barges, each with a different focus (see table below).  


The last word in mining ships are the exhumers (Tech II variants of the mining barges). These ships require many more skills to fly, and are even more expenive, but have even greater mining yield, cargohold space and/or [[tank]] than the mining barges.  
The last word in mining ships are the exhumers (Tech II variants of the mining barges). These ships require many more skills to fly, and are even more expensive, but have even greater mining yield, cargohold space and/or [[tank]] than the mining barges.
 
Before the Retribution expansions, players often used cruisers or battleships as mining ships, but these ships are no longer competitive with mining barges and exhumers.  


=== Haulers and support ships ===
=== Haulers and support ships ===