Difference between revisions of "Template:Incursion rats"
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{{#switch: {{{1|}}} | {{#switch: {{{1|}}} | ||
− | | Start = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background-color:#222222;" data-sort-type="number"></th><th nowrap style="background-color:#222222;" data-sort-type="text">Name</th><th nowrap style="background:#222222;" data-sort-type="number">Sig<small> <ref>While using their propulsion module, they suffer the same signature bloom as players.</ref></small></th><th nowrap style="background-color:#222222;" data-sort-type="number">Speed<small> <ref>This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.</ref></small></th><th nowrap style="background-color:#222222;" data-sort-type="number">Orbit / Speed<small> <ref>Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Damage / Volley<small> <ref>Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.</ref></small></th><th nowrap style="background-color:#222222;" data-sort-type="number">Range<small> <ref>This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.</ref></small></th><th nowrap style="background-color:#222222;" data-sort-type="number">Effective HP<small> <ref>This is the amount of damage this ship can take, taking into account their resists. All ships, except the <strong>Lirsautton Parichaya</strong> have omni tanks. Hover over the icon for information about raw hitpoints.</ref></small></th></tr> | + | | Start = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background-color:#222222;" data-sort-type="number"></th><th nowrap style="background-color:#222222;" data-sort-type="text">Name</th><th nowrap style="background-color:#222222;" data-sort-type="number">Sig<small> <ref>While using their propulsion module, they suffer the same signature bloom as players.</ref></small></th><th nowrap style="background-color:#222222;" data-sort-type="number">Speed<small> <ref>This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.</ref></small></th><th nowrap style="background-color:#222222;" data-sort-type="number">Orbit / Speed<small> <ref>Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.</ref></small></th><th nowrap style="background-color:#222222;" data-sort-type="number">Damage / Volley<small> <ref>Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.</ref></small></th><th nowrap style="background-color:#222222;" data-sort-type="number">Range<small> <ref>This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.</ref></small></th><th nowrap style="background-color:#222222;" data-sort-type="number">Effective HP<small> <ref>This is the amount of damage this ship can take, taking into account their resists. All ships, except the <strong>Lirsautton Parichaya</strong> have omni tanks. Hover over the icon for information about raw hitpoints.</ref></small></th></tr> |
| Start2 = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background-color:#222222;" data-sort-type="number"></th><th nowrap style="background-color:#222222;" data-sort-type="text">Name</th><th nowrap style="background-color:#222222;" data-sort-type="number">Sig</th><th nowrap style="background-color:#222222;" data-sort-type="number">Speed</th><th nowrap style="background-color:#222222;" data-sort-type="number">Orbit / Speed</th><th nowrap style="background-color:#222222;" data-sort-type="number">Damage / Volley</th><th nowrap style="background-color:#222222;" data-sort-type="number">Range</th><th nowrap style="background-color:#222222;" data-sort-type="number">Effective HP</th></tr> | | Start2 = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background-color:#222222;" data-sort-type="number"></th><th nowrap style="background-color:#222222;" data-sort-type="text">Name</th><th nowrap style="background-color:#222222;" data-sort-type="number">Sig</th><th nowrap style="background-color:#222222;" data-sort-type="number">Speed</th><th nowrap style="background-color:#222222;" data-sort-type="number">Orbit / Speed</th><th nowrap style="background-color:#222222;" data-sort-type="number">Damage / Volley</th><th nowrap style="background-color:#222222;" data-sort-type="number">Range</th><th nowrap style="background-color:#222222;" data-sort-type="number">Effective HP</th></tr> | ||
| Renyn Meten = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">1 </span>[[image:icon_target_frigate.png|16px|Small target]]</td> | | Renyn Meten = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">1 </span>[[image:icon_target_frigate.png|16px|Small target]]</td> | ||
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</tr> | </tr> | ||
| End = </table><small><references/></small> | | End = </table><small><references/></small> | ||
− | | End2 = <tr class="sortbottom"><td colspan="8" style="background:#222222;"><div style="text-align:center; font-size:90%;">Everytime you pull ore from the asteroid, there is a chance of a new spawn containing these new or a combination of these and some of the frigates above.</div></td></tr></table><small><references/></small> | + | | End2 = <tr class="sortbottom"><td colspan="8" style="background-color:#222222;"><div style="text-align:center; font-size:90%;">Everytime you pull ore from the asteroid, there is a chance of a new spawn containing these new or a combination of these and some of the frigates above.</div></td></tr></table><small><references/></small> |
| End3 = </table> | | End3 = </table> | ||
}}<noinclude> | }}<noinclude> | ||
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= Example = | = Example = | ||
The following: | The following: | ||
− | {| style="clear:right; background:#222222; border:1px solid #333333; padding:5px; margin:1em;" | + | {| style="clear:right; background-color:#222222; border:1px solid #333333; padding:5px; margin:1em;" |
|- width:auto; vertical-align:middle;"> | |- width:auto; vertical-align:middle;"> | ||
| <nowiki>{{incursion rats|Start}}</nowiki><br><nowiki>{{incursion rats|Renyn Meten}}</nowiki><br><nowiki>{{incursion rats|Niarja Myelen}}</nowiki><br><nowiki>{{incursion rats|Mara Paleo}}</nowiki><br><nowiki>{{incursion rats|Deltole Tegmentum}}</nowiki><br><nowiki>{{incursion rats|Outuni Mesen}}</nowiki><br><nowiki>{{incursion rats|End}}</nowiki> | | <nowiki>{{incursion rats|Start}}</nowiki><br><nowiki>{{incursion rats|Renyn Meten}}</nowiki><br><nowiki>{{incursion rats|Niarja Myelen}}</nowiki><br><nowiki>{{incursion rats|Mara Paleo}}</nowiki><br><nowiki>{{incursion rats|Deltole Tegmentum}}</nowiki><br><nowiki>{{incursion rats|Outuni Mesen}}</nowiki><br><nowiki>{{incursion rats|End}}</nowiki> | ||
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{{incursion rats|End}} | {{incursion rats|End}} | ||
Or alternatively without any reference notes for situational spawns: | Or alternatively without any reference notes for situational spawns: | ||
− | {| style="clear:right; background:#222222; border:1px solid #333333; padding:5px; margin:1em;" | + | {| style="clear:right; background-color:#222222; border:1px solid #333333; padding:5px; margin:1em;" |
|- width:auto; vertical-align:middle;"> | |- width:auto; vertical-align:middle;"> | ||
| <nowiki>{{incursion rats|Start2}}</nowiki><br><nowiki>{{incursion rats|Orkashu Myelen}}</nowiki><br><nowiki>{{incursion rats|Raa Thalamus}}</nowiki><br><nowiki>{{incursion rats|Youl Meten}}</nowiki><br><nowiki>{{incursion rats|End2}}</nowiki> | | <nowiki>{{incursion rats|Start2}}</nowiki><br><nowiki>{{incursion rats|Orkashu Myelen}}</nowiki><br><nowiki>{{incursion rats|Raa Thalamus}}</nowiki><br><nowiki>{{incursion rats|Youl Meten}}</nowiki><br><nowiki>{{incursion rats|End2}}</nowiki> |
Revision as of 08:32, 8 March 2014
Syntax
- {{incursion rats|parameter}}
A template to use in order to build a flexible table of certain incursion rats only, without having to get all of them.
Opening and closing the table
- Start
- <Sansha Incursion Rat's name>
- End
The Start parameter is to open he table up, then close it with End. Then add whichever rats in question you want with additional calls, one for each rat you wish to have in the table.
Example
The following:
{{incursion rats|Start}} {{incursion rats|Renyn Meten}} {{incursion rats|Niarja Myelen}} {{incursion rats|Mara Paleo}} {{incursion rats|Deltole Tegmentum}} {{incursion rats|Outuni Mesen}} {{incursion rats|End}} |
Would result in this:
Name | Sig [1] | Speed [2] | Orbit / Speed [3] | Damage / Volley [4] | Range [5] | Effective HP [6] | |
---|---|---|---|---|---|---|---|
33 m | 2,550 m/s | 410 m/s | 9 km960 hp | 192 dps10 - 12 km | 9k ehp | ||
Niarja Myelen Jamming - 6 strength at 32+36 km range |
53 m | 2,760 m/s | 405 m/s | 15 km(no weapons) | (no weapons) | 4k ehp | |
65 m | 2,050 m/s | 310 m/s | 60 km(no weapons) | (no weapons) | 30k ehp | ||
540 m | 850 m/s | 118 m/s | 12 km4,500 hp | 818 dps< 45 km | 179k ehp | ||
400 m | 790 m/s | 110 m/s | 18 km1,760 hp | 352 dps45 - 65 km | 215k ehp |
- ^ While using their propulsion module, they suffer the same signature bloom as players.
- ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
- ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
- ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
- ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
- ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
- ^ The Outuni Mesen does 82% EM and 18% thermal damage with its turrets.
Or alternatively without any reference notes for situational spawns:
{{incursion rats|Start2}} {{incursion rats|Orkashu Myelen}} {{incursion rats|Raa Thalamus}} {{incursion rats|Youl Meten}} {{incursion rats|End2}} |
Would result in this:
Name | Sig | Speed | Orbit / Speed | Damage / Volley | Range | Effective HP | |
---|---|---|---|---|---|---|---|
Orkashu Myelen Jamming - 3 strength at 32+36 km range |
53 m | 2,760 m/s | 405 m/s | 5 km(no weapons) | (no weapons) | 3k ehp | |
Raa Thalamus |
200 m | 1,520 m/s | 205 m/s | 18 km400 hp | 80 dps23 - 33 km | 38k ehp | |
33 m | 2,550 m/s | 410 m/s | 8 km192 hp | 38 dps10 - 12 km | 3k ehp | ||
Everytime you pull ore from the asteroid, there is a chance of a new spawn containing these new or a combination of these and some of the frigates above. |