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User:O'b Haru Sen: Difference between revisions

441 editsJoined 22 November 2019
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== Introduction ==
== Introduction ==


Containers or Cargo Containers in EVE come in a variety of forms: cargo and station containers, with and without password protection and audit logging. They can be jettisoned from a ship but also anchored in space. They can be used to sort your loot, as in-space advertisement, for mining, as a supply depot, for can baiting unassuming noobs, to increase cargo space and more. In space they have a life time of between 2 hours if they are not anchored and 30 days for anchored secure containers.
Containers or Cargo Containers in EVE are objects used to store other objects in a station, a ship or in space.
They come in a variety of forms: cargo and station containers, with and without password protection and audit logging. They can be launched from a ship and secure containers can also be anchored in space. Also whenever an item from a ship's cargo is jettisoned into space, an ad hoc "jetcan" is created. Containers can be used to  
* sort objects in stations into named categories,
* for restricting resource access to certain members in a corporation,
* as an in-space advertisement,
* to minimize hauling runs during mining by "mining into a can" (either with Jetcans or Giant Secure Containers),
* as a deep space supply depot for ammunition and charges,
* for "can-baiting" unassuming capsuleers into becoming a suspect to make them easily gankable (griefing and not allowed in E-Uni),
* to increase cargo space (some containers are bigger on the inside),
* for de-cloaking cloaked ships at tactically important locations
and more. In space they have a life time of about 2 hours if they are not anchored and 30 days for anchored secure containers.


==== Use Cases ====


* jet-canning:<br>a miner jettisoning the mined ore into space creating an object labeled "Cargo Container" in-game but called Jettison Container or jetcan here for clarity. This jetcan has 27500 m3 capacity and can be filled up while mining and hauled to station later. This reduces hauling time for solo miners or lets a miner easily cooperate with a dedicated hauler in a mining op. However it also risks loosing the ore to anybody who picks it up and doesn't mind the resulting suspect status (yellow flashy). The lifetime of a jetcan is about 2 hours or until next downtime.
* jet-canning:<br>a miner jettisoning the mined ore into space creating an object labeled "Cargo Container" in-game but called Jettison Container or jetcan here for clarity. This jetcan has 27500 m3 capacity and can be filled up while mining and hauled to station later. This reduces hauling time for solo miners or lets a miner easily cooperate with a dedicated hauler in a mining op. However it also risks loosing the ore to anybody who picks it up and doesn't mind the resulting suspect status (yellow flashy). The lifetime of a jetcan is about 2 hours or until next downtime.
* secure container mining:<br>while mining put your ore into a secure container to be picked up later by you or a dedicated hauler. Using a Giant Secure Container instead of a jetcan removes the risk of losing it but it is much smaller (3900 m3) and requires buying it and hauling it into space.
* secure container mining:<br>while mining put your ore into a secure container to be picked up later by you or a dedicated hauler. Using a Giant Secure Container instead of a jetcan removes the risk of losing it but it is much smaller (3900 m3) and requires buying it and hauling it into space.
* inventory sorting:<br>in station put your modules and ships into containers named by category
* organize resource access in a corp:<br>in a corp, use different containers and corp roles to only let specific people access certain resources
* can baiting:<br>jettison a container into space so an unexperienced player may pick it up and become a suspect (yellow flashy) so you can shoot him. Note that this is griefing, not allowed in the Uni and against the EULA in starter systems.
* advertisements in space:<br>put a secure can near a gate or station and name it to advertise something
* increasing cargo space:<br>put a cargo container in your hauler to increase cargo capacity
* in-space supply depot:<br>put ammo and other supplies in a secure container somewhere in deep space, although a Mobile Depot may be a better choice since Rubicon 1.1
* de-cloaking:<br>anchor containers in tactically important locations such as near gates in order to de-cloak ships that come as close as 2000m


== Overview ==
== Overview ==