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Mobile structures: Difference between revisions

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== Mobile Structures Intro ==
'''Mobile Structures''' (first introduced in the [[Eve Online Expansions#Rubicon|Rubicon expansion]]) are deployable structures which act as a kind of "Personal [[POS_and_YOU|POS]]" and allow for greater flexibility for players in space. These structures come in a variety of roles, affecting survivability, utility, espionage, bounties and defence. Compared to POSs, they are much cheaper, and can be easily deployed (and, in some cases, retrieved) from a single ship. The following kinds of mobile structures are currently in the game:
 
Mobile Structures are 6 new BPO's and 1 structure sold by empire navy stations that are added by the Rubicon patch to act as a kind of "Personal [[POS_and_YOU|POS]]" and allow for greater flexibility for players within the field and expand upon survivability, utility, espionage, bounties and defence. Relatively easy to produce and becoming a more common sight by the day and come in 6 "Flavours" of [[Blueprint_Original_Details#Blueprints|BPO]]:


*Mobile Depot
*Mobile Depot
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*Mobile Scan Inhibitor
*Mobile Scan Inhibitor
*Mobile Micro Jump Unit
*Mobile Micro Jump Unit
*Encounter Surveillance System


Or being bought at the empire navy stations:
== Mobile Depots ==
*Encounter Surveillance System


This article will explain what they are and how they work.
[[File:Mobile_Depot_image.jpg|thumb|upright=1.5|A Mobile Depot floating through space]]
Mobile Depots act as an in-space fitting service and storage facility. Once deployed, you can refit your ship at the depot (change modules, move drones to drone bay, etc), as well as move items between your ship's cargohold and the depot.  They take only 50&nbsp;m<sup>3</sup> of space (so will easily fit even in a frigate), but can hold 3000-4000&nbsp;m<sup>3</sup> of items once deployed. Deploying them takes a minute, and once in space they will last for 30 days (after which they vanish - keep an eye on them!), although they can be scooped back to your ship's cargohold at any point.


=== Mobile Depots ===
Other players can [[Scanning & Probing|scan down]] your Mobile Depot with combat probes, and then attack it (receiving only a [[Crimewatch|suspect flag]] - CONCORD will not intervene) if they wish. The Depot is not particularly tough (17,500 HP), but if it's damaged to 25% of its hitpoints (HP), it will go into a "reinforced mode" for two days (during which time it cannot be damaged further), giving you enough time to either defend the depot or scoop it to your cargohold and escape. If, after the two-day reinforcement timer is up, the Depot has not been repaired, it can be destroyed and its contents looted.


[[File:Mobile_Depot_image.jpg|thumb|upright=1.5|A Mobile Depot floating through space]]
Mobile Depots are often deployed at [[Safe_Spot|safe spots]] (don't forget to [[bookmark]] their location!), allowing you to swap fittings and store any excess items. This can be useful while [[ratting]] (as you can store excess loot in the Depot, and swap fittings depending on which NPCs you are fighting), or when travelling through Lowsec/Nullsec/Wormholes (you fly through the dangerous areas in a [[travel fit]], and then refit your ship for combat at the Mobile Depot when you arrive at your destination). Another useful trick when flying in dangerous areas of space is to keep a Mobile Depot and some warp core stabilizers in your cargohold. If you're attacked and don't think you can win the fight, deploy the mobile depot (keep in mind that it takes 60 seconds to activate), refit your ship with warp core stabilizers, and make your escape.  
Mobile Depots act as a kind of in field fitting service and storage facility. Allowing for ships to keep one fit on the ship and another in the hold for quick swapping at a "[[Safe_Spot|safe spot]]" and to hold any extras they may need room for from Ratting/Mining/PvP. They take a minute to setup, use only 50&nbsp;m³ of cargo space and will last for 30 days and after that they vanish so you need to keep an eye on them. Also any player can attack them and only get a suspect flag, necessitating either defending the Depot or scooping it up and moving it, making sure to pick up whatever you can take with you as it will be jettisoned after scooping to the hold. It also has a 2 day reinforcement timer once the depot reaches 25% of its maximum HP


These Depots have a number of applications but the two most used (Thus far) are as a temporary "home", setting it up and bookmarking it to come to as and when needed. The other use is primarily reserved for Lowsec/Nullsec/WH's where you move around in a travel fit and create a "safe spot" before going off to do stuff and returning to it and instantly refitting your ship for combat when things get hairy.
===Variations===
There are three variants of the Mobile Depot: the standard Mobile Depot (built by players using NPC-sold [[BPO]]s), and two "improved" variants (the [[BPC]]s for which are found in [[Ghost Site]]s), the 'Yurt' Mobile Depot and the 'Wetu' Mobile depot. The 'Wetu' Mobile Depot takes up a bit more space in your ship's cargohold (100&nbsp;m<sup>3</sup> vs 50&nbsp;m<sup>3</sup>), but has more cargo capacity (4000&nbsp;m<sup>3</sup> vs 3000&nbsp;m<sup>3</sup>), and has a higher sensor strength, making it more difficult for other players to scan down the location of your Depot. The 'Yurt' takes this last attribute to its extreme, with a very high sensor strength making is very difficult for all but the most skilled players to scan down.  


Another awesome strategy is if you're out in a big ship, keep a depot along with some warp core stabilizers in your cargo hold, if you can tank the opponents DPS long enough for the depot to deploy, you can refit your lowslots to stabilizers and bail (if you aren't bubbled, of course).
The basic Mobile Depot is reasonably cheap (around 1 million ISK), but the more advanced versions are one or two orders of magnitude more expensive.


=== Mobile Tractor Unit ===
{| class=wikitable style="font-size:90%;"
!style="background-color:#222222;" | Name
!style="background-color:#222222;" | Volume (m<sup>3</sup>)
!style="background-color:#222222;" | Capacity (m<sup>3</sup>)
!style="background-color:#222222;" | Sensor strength (points)
|-
| Mobile Depot
|50
|3000
|50
|-
|'Wetu' Mobile Depot
|100
|4000
|250
|-
| 'Yurt' Mobile Depot
|50
|4000
|400
|}
== Mobile Tractor Unit ==
[[File:Mobile_Tractor_Unit_image.jpg|thumb|upright=1.5|A Mobile Tractor Unit bringing in the goods]]
[[File:Mobile_Tractor_Unit_image.jpg|thumb|upright=1.5|A Mobile Tractor Unit bringing in the goods]]
These do exactly what they say, put it down and it will start to tractor in any tractorable items within a 125km radius at 1000 m/sec into its massive 27,000&nbsp;m³ hold but can only target things one at a time. These units only take 10 seconds to deploy and will last 2 days. These units are more specialized and rare due to the increased cost and skills required but are still a worthwhile investment if you dont have access to a Noctis.
These do exactly what they say, put it down and it will start to tractor in any tractorable items within a 125km radius at 1000 m/sec into its massive 27,000&nbsp;m³ hold but can only target things one at a time. These units only take 10 seconds to deploy and will last 2 days. These units are more specialized and rare due to the increased cost and skills required but are still a worthwhile investment if you dont have access to a Noctis.
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Miniature Electronics: 100
Miniature Electronics: 100
== External links ==
* [https://community.eveonline.com/news/dev-blogs/better-living-through-mobile-structures/ Better living through mobile structures], an Eve Dev Blog introducing the first set of mobile structures