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'''Mobile Structures''' (first introduced in the [[Eve Online Expansions#Rubicon|Rubicon expansion]]) are deployable structures which act as a kind of "Personal [[POS_and_YOU|POS]]" and allow for greater flexibility for players in space. These structures come in a variety of roles, affecting survivability, utility, espionage, bounties and defence. Compared to POSs, they are much cheaper, and can be easily deployed (and, in some cases, retrieved) from a single ship. The following kinds of mobile structures are currently in the game: | |||
*Mobile Depot | *Mobile Depot | ||
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*Mobile Scan Inhibitor | *Mobile Scan Inhibitor | ||
*Mobile Micro Jump Unit | *Mobile Micro Jump Unit | ||
*Encounter Surveillance System | |||
== Mobile Depots == | |||
[[File:Mobile_Depot_image.jpg|thumb|upright=1.5|A Mobile Depot floating through space]] | |||
Mobile Depots act as an in-space fitting service and storage facility. Once deployed, you can refit your ship at the depot (change modules, move drones to drone bay, etc), as well as move items between your ship's cargohold and the depot. They take only 50 m<sup>3</sup> of space (so will easily fit even in a frigate), but can hold 3000-4000 m<sup>3</sup> of items once deployed. Deploying them takes a minute, and once in space they will last for 30 days (after which they vanish - keep an eye on them!), although they can be scooped back to your ship's cargohold at any point. | |||
Other players can [[Scanning & Probing|scan down]] your Mobile Depot with combat probes, and then attack it (receiving only a [[Crimewatch|suspect flag]] - CONCORD will not intervene) if they wish. The Depot is not particularly tough (17,500 HP), but if it's damaged to 25% of its hitpoints (HP), it will go into a "reinforced mode" for two days (during which time it cannot be damaged further), giving you enough time to either defend the depot or scoop it to your cargohold and escape. If, after the two-day reinforcement timer is up, the Depot has not been repaired, it can be destroyed and its contents looted. | |||
[[ | Mobile Depots are often deployed at [[Safe_Spot|safe spots]] (don't forget to [[bookmark]] their location!), allowing you to swap fittings and store any excess items. This can be useful while [[ratting]] (as you can store excess loot in the Depot, and swap fittings depending on which NPCs you are fighting), or when travelling through Lowsec/Nullsec/Wormholes (you fly through the dangerous areas in a [[travel fit]], and then refit your ship for combat at the Mobile Depot when you arrive at your destination). Another useful trick when flying in dangerous areas of space is to keep a Mobile Depot and some warp core stabilizers in your cargohold. If you're attacked and don't think you can win the fight, deploy the mobile depot (keep in mind that it takes 60 seconds to activate), refit your ship with warp core stabilizers, and make your escape. | ||
===Variations=== | |||
There are three variants of the Mobile Depot: the standard Mobile Depot (built by players using NPC-sold [[BPO]]s), and two "improved" variants (the [[BPC]]s for which are found in [[Ghost Site]]s), the 'Yurt' Mobile Depot and the 'Wetu' Mobile depot. The 'Wetu' Mobile Depot takes up a bit more space in your ship's cargohold (100 m<sup>3</sup> vs 50 m<sup>3</sup>), but has more cargo capacity (4000 m<sup>3</sup> vs 3000 m<sup>3</sup>), and has a higher sensor strength, making it more difficult for other players to scan down the location of your Depot. The 'Yurt' takes this last attribute to its extreme, with a very high sensor strength making is very difficult for all but the most skilled players to scan down. | |||
The basic Mobile Depot is reasonably cheap (around 1 million ISK), but the more advanced versions are one or two orders of magnitude more expensive. | |||
=== Mobile Tractor Unit | {| class=wikitable style="font-size:90%;" | ||
!style="background-color:#222222;" | Name | |||
!style="background-color:#222222;" | Volume (m<sup>3</sup>) | |||
!style="background-color:#222222;" | Capacity (m<sup>3</sup>) | |||
!style="background-color:#222222;" | Sensor strength (points) | |||
|- | |||
| Mobile Depot | |||
|50 | |||
|3000 | |||
|50 | |||
|- | |||
|'Wetu' Mobile Depot | |||
|100 | |||
|4000 | |||
|250 | |||
|- | |||
| 'Yurt' Mobile Depot | |||
|50 | |||
|4000 | |||
|400 | |||
|} | |||
== Mobile Tractor Unit == | |||
[[File:Mobile_Tractor_Unit_image.jpg|thumb|upright=1.5|A Mobile Tractor Unit bringing in the goods]] | [[File:Mobile_Tractor_Unit_image.jpg|thumb|upright=1.5|A Mobile Tractor Unit bringing in the goods]] | ||
These do exactly what they say, put it down and it will start to tractor in any tractorable items within a 125km radius at 1000 m/sec into its massive 27,000 m³ hold but can only target things one at a time. These units only take 10 seconds to deploy and will last 2 days. These units are more specialized and rare due to the increased cost and skills required but are still a worthwhile investment if you dont have access to a Noctis. | These do exactly what they say, put it down and it will start to tractor in any tractorable items within a 125km radius at 1000 m/sec into its massive 27,000 m³ hold but can only target things one at a time. These units only take 10 seconds to deploy and will last 2 days. These units are more specialized and rare due to the increased cost and skills required but are still a worthwhile investment if you dont have access to a Noctis. | ||
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Miniature Electronics: 100 | Miniature Electronics: 100 | ||
== External links == | |||
* [https://community.eveonline.com/news/dev-blogs/better-living-through-mobile-structures/ Better living through mobile structures], an Eve Dev Blog introducing the first set of mobile structures | |||