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*How far does your point/scram reach? | *How far does your point/scram reach? | ||
*What is your ''Optimal'' range on your weapons? | *What is your ''Optimal'' range on your weapons? | ||
*Do you know what ''preheating'' your models means | *Do you know what ''preheating'' your models means? | ||
*Are you fit for ''Brawling'' or ''Kiting'' do you know how to fly these different types of fits effectively? | *Are you fit for ''Brawling'' or ''Kiting,'' do you know how to fly these different types of fits effectively? | ||
**''Brawling'' Think of this as a fist fight in close exchanging punches. So you have short range guns fit. | **''Brawling'' Think of this as a fist fight in close exchanging punches. So you have short range guns fit. | ||
**''Kiting'' Think of flying a Kite on a long piece of string. You either have long range guns or rely only on drones for your damage. You are trying to stay out of scram range (9-10k) but inside your point range (19- | **''Kiting'' Think of flying a Kite on a long piece of string. You either have long range guns or rely only on drones for your damage. You are trying to stay out of scram range (9-10k) but inside your point range (19-24k) so you can utilise your Micro Warp Drive to dictate the engagement range. | ||
*** More on this will be covered later in the guide and will be linked here. | *** More on this will be covered later in the guide and will be linked here. | ||
*Do you know what sort of fights you can take? If not ask yourself twice before engaging a potential target.... | *Do you know what sort of fights you can take? If not ask yourself twice before engaging a potential target.... | ||
**How would I fit his ship | **How would I fit his ship? | ||
**Will my fit have a chance if it was fit like that | **Will my fit have a chance if it was fit like that? If the answers no ''Don't Take The Fight.'' | ||
***Most of these latter aspects will come from experience just use your best judgement at the time. If you have the isk and don't mind loosing your ship to find out give the fight ago. If you loose try talking to the other pilot and ask him about his fit, you will be surprised how friendly most of the eve population is. | ***Most of these latter aspects will come from experience just use your best judgement at the time. If you have the isk and don't mind loosing your ship to find out give the fight ago. If you loose try talking to the other pilot and ask him about his fit, you will be surprised how friendly most of the eve population is. | ||
{{Example|One thing that is always helpful is ship knowledge, by this I mean how different ships are normally fit. For example you see a Tristan at a small complex and will know roughly how it should be fit. This type of knowledge comes from experience in the game and from doing your research. After all this is EVE University what would it be with out a bit of homework. So in your time whilst you not PVP'ing or earning your isk for PVP, take the time to look up a few ships that you have lost engagements to and look at how they are usually fit. This will help you understand why you lost the fight and what you could do | {{Example|One thing that is always helpful is ship knowledge, by this I mean how different ships are normally fit. For example, you see a Tristan at a small complex and will know roughly how it should be fit. This type of knowledge comes from experience in the game and from doing your research. After all this is EVE University what would it be with out a bit of homework. So in your time whilst you're not PVP'ing or earning your isk for PVP, take the time to look up a few ships that you have lost engagements to, and look at how they are usually fit. This will help you understand why you lost the fight and what you could do differently in the future. This would be either not taking the fight in the first place or using a different tactic depending on what you learn from your ''Homework.''}} | ||
=== The Basic's on Attacking === | === The Basic's on Attacking === | ||
So you've been | So you've been blown up and experienced what it is like to die, and experienced the mass panic/excitement that you get the first few times you engage in PVP. You now know the best way of getting your POD out of harms way once your ship has been destroyed. In this section we will cover the '''very''' basic's on the aggressive side of the coin. The more detailed descriptions and explanations on all the aspects involved in PVP will be either explained later on in this guide or in a link to a wiki that already explains these finer details. | ||
'''As a general rule all of your defensive modules should be active all the time with the odd exception.''' | '''As a general rule all of your defensive modules should be active all the time with the odd exception.''' | ||
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There is so many ways to acquire a lock on your target in EVE but not all of these are efficient. The following is what '''I''' believe to be the best and most efficient way to lock onto your target and I will explain why. | There is so many ways to acquire a lock on your target in EVE but not all of these are efficient. The following is what '''I''' believe to be the best and most efficient way to lock onto your target and I will explain why. | ||
#With your mouse, left click on your target in your overview. | |||
#Spam the left ''"CTRL"'' key on your keyboard. | |||
#Once you begin to lock your target start activating your models. (See Key binding & Model layout Here) | |||