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User:Br00ksy/PVP -Practice Victory Persistantly: Difference between revisions

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**Will my fit have a chance if it was fit like that? If the answers no ''Don't Take The Fight.''
**Will my fit have a chance if it was fit like that? If the answers no ''Don't Take The Fight.''
***Most of these latter aspects will come from experience just use your best judgement at the time. If you have the isk and don't mind loosing your ship to find out give the fight ago.  If you loose try talking to the other pilot and ask him about his fit, you will be surprised how friendly most of the eve population is.
***Most of these latter aspects will come from experience just use your best judgement at the time. If you have the isk and don't mind loosing your ship to find out give the fight ago.  If you loose try talking to the other pilot and ask him about his fit, you will be surprised how friendly most of the eve population is.
*Make sure you models are laid out correctly, (ill use an image to help explain.)


[[File:EVE_Online_Model_Layout.png]]


Ok so looking at the image you can see I have my point set on the F1 Key then my missiles on F2.  It is set up like this so once you start to acquire a lock on your target you can activate you models in order of priority.
#Scram or Point to stop your target getting away.
#Stasis Webifier (If Fitted to stop them trying to burn out of your point/scram range, also to help you dictate the engagement range.)
#Any type of EWAR fitted (ECM, Tracking Disrution, Neut/NOS etc etc..)
#Weapons.
I feel that it is best to be done in this order and believe it gives you a good ''Fighting'' chance. I will cover the rest later on detailing layout to best dissipate heat from overheating etc. but don't worry about that for now.


{{Example|One thing that is always helpful is ship knowledge, by this I mean how different ships are normally fit. For example, you see a Tristan at a small complex and will know roughly how it should be fit.  This type of knowledge comes from experience in the game and from doing your research. After all this is EVE University what would it be with out a bit of homework.  So in your time whilst you're not PVP'ing or earning your isk for PVP, take the time to look up a few ships that you have lost engagements to, and look at how they are usually fit. This will help you understand why you lost the fight and what you could do differently in the future. This would be either not taking the fight in the first place or using a different tactic depending on what you learn from your ''Homework.''}}
{{Example|One thing that is always helpful is ship knowledge, by this I mean how different ships are normally fit. For example, you see a Tristan at a small complex and will know roughly how it should be fit.  This type of knowledge comes from experience in the game and from doing your research. After all this is EVE University what would it be with out a bit of homework.  So in your time whilst you're not PVP'ing or earning your isk for PVP, take the time to look up a few ships that you have lost engagements to, and look at how they are usually fit. This will help you understand why you lost the fight and what you could do differently in the future. This would be either not taking the fight in the first place or using a different tactic depending on what you learn from your ''Homework.''}}
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#Lock It Up.
#Lock It Up.
#Make sure you are within range of your point/scram.
#Make sure you are within range of your point/scram.
#Activate your offensive modules and overheat when necessary ''(This will be covered in a different section but to summarise Overheat your weapons straight away other modules as needed.)'' '''Don't Forget Your Drones.'''
#Activate your offensive modules and overheat when necessary ''(This will be covered in a different section but to summarise Overheat your weapons straight away and other modules as needed.)'' '''Don't Forget Your Drones.'''
#Either ''Orbit'' your target or ''Manual pilot'' depending on situation (Also Covered Later) making sure you are as close to your weapons '''optimal range''' ''not fall-off'' so you can apply the most damage. ([https://wiki.eveonline.com/en/wiki/Turret_damage Explanation Here.])
#Either ''Orbit'' your target or ''Manual pilot'' depending on situation (Also Covered Later) making sure you are as close to your weapons '''optimal range''' ''not fall-off'' so you can apply the most damage. ([https://wiki.eveonline.com/en/wiki/Turret_damage Explanation Here.])
#Activate either your Shield Booster or Armour Repairer (Depending on fit) when needed, also overheat when necessary.
#Activate either your Shield Booster or Armour Repairer (Depending on fit) when needed, also overheat when necessary.
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==== Locking Your Target ====
==== Locking Your Target ====


There is so many ways to acquire a lock on your target in EVE but not all of these are efficient. The following is what '''I''' believe to be the best and most efficient way to lock onto your target and I will explain why.   
There is so many ways to acquire a lock on your target in EVE, but not all of these are efficient. The following is what '''I''' believe to be the best and most efficient way to lock onto your target and I will explain why.   


#With your mouse, left click on your target in your overview.
#With your mouse, left click on your target in your overview.
#Spam the left ''"CTRL"'' key on your keyboard.
#Spam the left ''"CTRL"'' key on your keyboard. (Windows)
#Once you begin to lock your target start activating your models. (See Key binding & Model layout Here)
#Once you begin to lock your target start activating your models as described in the preparation section above.