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#Fights will happen without regard to gate/station guns. You won’t see pirates playing Crime watch games to bait half your fleet into attacking them immediately proceeding a KOS cool down, forcing the other half to sit-out or risk damage for silly NPC guns. | #Fights will happen without regard to gate/station guns. You won’t see pirates playing Crime watch games to bait half your fleet into attacking them immediately proceeding a KOS cool down, forcing the other half to sit-out or risk damage for silly NPC guns. | ||
#Lack of extremely lucrative Faction Warfare sites. You can make decent ISK in Syndicate if you want, but not as easily or readily as you can in FW. If you see a ship in space, you can be sure it’s probably there to fight, or facilitate someone’s fight. No ambiguity there. | #Lack of extremely lucrative Faction Warfare sites. You can make decent ISK in Syndicate if you want, but not as easily or readily as you can in FW. If you see a ship in space, you can be sure it’s probably there to fight, or facilitate someone’s fight. No ambiguity there. | ||
# | #No complicated W-Space mechanics. Look, I like wormholes, they're different, but they are challenging and require more than just SP. They require significant game knowledge about wormhole mechanics, sleeper mechanics, pos mechanics... it's hard by gosh! (I'd encourage everyone to check out the Uni WHC or some other Worm-hole corp at some point though) | ||
#NBSI… period. No need to worry about corporation standings, security status, or any of that other stuff. If it’s on your overview, you can shoot it. A second is a lifetime in PvP, do you really want to use that second debating whether attacking -5 to the crop, positive sec statusfrigate on gate is a good idea while you’re nervous as all get-out about timing your mwd cycles? (assuming you set up your overview to hide blues) | #NBSI… period. No need to worry about corporation standings, security status, or any of that other stuff. If it’s on your overview, you can shoot it. A second is a lifetime in PvP, do you really want to use that second debating whether attacking -5 to the crop, positive sec statusfrigate on gate is a good idea while you’re nervous as all get-out about timing your mwd cycles? (assuming you set up your overview to hide blues) | ||
#Low-value ships. Syndicate sees more low-value ships per fight than any other area of space. Because folks here fight so much, they simply can’t afford to lose 200M ISK cruisers, 800M ISK Tech-3s, and Billion ISK bling ships. Sure, you’ll see a good amount of those ships, but not like you do in low-sec where there are no threats of bubbles and bombs, or high-sec where there is almost no threat for capsuleers well versed in the nuances of “crime watch” and other game mechanics. | #Low-value ships. Syndicate sees more low-value ships per fight than any other area of space. Because folks here fight so much, they simply can’t afford to lose 200M ISK cruisers, 800M ISK Tech-3s, and Billion ISK bling ships. Sure, you’ll see a good amount of those ships, but not like you do in low-sec where there are no threats of bubbles and bombs, or high-sec where there is almost no threat for capsuleers well versed in the nuances of “crime watch” and other game mechanics. | ||