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Mining yield: Difference between revisions

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{{WIP}}
{{WIP}}
The basic principle behind [[mining]] yield is that miners mine a given ''volume'' of ore/ice/gas in a given time. How much is mined therefore depends on this mining rate (often quoted in m<sup>3</sup> per minute) and on the volume of the ore/ice/gas being mined.  
The basic principle behind '''mining yield''' is that miners mine a given ''volume'' of ore/ice/gas in a given time. How much is mined therefore depends on this mining rate (often quoted in m<sup>3</sup> per minute) and on the volume of the ore/ice/gas (m<sup>3</sup>) being mined.  


== Mineable materials ==
=== Ore ===
=== Ore ===
{{main|Asteroids and Ore}}  
{{main|Asteroids and Ore}}  
There are sixteen types of ore in New Eden (each with two further subtypes, but which are functionally identical to their parent ore), and, as a general rule, the rarer the ore, the higher its volume. So Veldspar (the most common type of ore) has a volume of 0.1&nbsp;m<sup>3</sup> per unit, while Scordite (the second most common type or ore) has a volume of 0.15&nbsp;m<sup>3</sup> per unit. Therefore, a miner can mine 50% more Veldspar than Scordite in any given period of tiem. Rarer ores have ever higher volumes (up to 40&nbsp;m<sup>3</sup> for Mercoxit, the rarest ore type). Ore mining modules (mining lasers and strip miners) mine between 40 and 180&nbsp;m<sup>3</sup> of ore per minute; improving ore mining efficiency therefore involves increasing this mining rate.  
There are sixteen types of ore in New Eden (each with two further subtypes, but which are functionally identical to their parent ore), and, as a general rule, the rarer the ore, the higher its volume. So Veldspar (the most common type of ore) has a volume of 0.1&nbsp;m<sup>3</sup> per unit, while Scordite (the second most common type or ore) has a volume of 0.15&nbsp;m<sup>3</sup> per unit. Therefore, a miner can mine 50% more Veldspar than Scordite in any given period of tiem. Rarer ores have ever higher volumes (up to 40&nbsp;m<sup>3</sup> for Mercoxit, the rarest ore type). Ore mining modules (mining lasers and strip miners) mine between 40 and 180&nbsp;m<sup>3</sup> of ore per minute by default; improving ore mining efficiency therefore involves increasing this mining rate.  
 
For example: a beginning miner fits her [[Venture]] with two Miner I modules, giving her a total yield of (say) 200&nbsp;m<sup>3</sup>/min with a cycle time of 60 seconds. She flies to the nearest asteroid field, and begins mining Veldspar (0.1&nbsp;m<sup>3</sup> per unit). After every cycle of 60 seconds, her Miner Is will deposit <span style="white-space:nowrap;">200 / 0.1 = 2000 units</span> of Veldspar in her ore hold. After a few weeks of mining and training skills, she upgrades to a [[Retriever]] with two Strip Miner I modules, giving her a total yield of (say) 800&nbsp;m<sup>3</sup>/min. Since Strip Miner Is have a cycle time of 180 seconds (3 minutes), they will mine <span style="white-space:nowrap;">800 * (180/60) = 2400&nbsp;m<sup>3</sup></span> of ore per cycle. If she uses her Retriever to mine Veldspar, her Strip Miners will deposit <span style="white-space:nowrap;">2400 / 0.1 = 24,000 units</span> of Veldspar in her ore hold every 3 minutes. If (tired of mining Veldspar all day) she switches to mining Omber (0.6&nbsp;m<sup>3</sup> per unit) with her Retriever, she will mine <span style="white-space:nowrap;">2400 / 0.6 = 4000 units</span> of Omber every three minutes instead.
 
You can check the volume of the ore you're interested in through the in-game "Show Info" window. <!-- screenshot of "show info" for ore") -->


=== Ice ===
=== Ice ===
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{{main|Gas Cloud Mining}}
{{main|Gas Cloud Mining}}


There are 27 different types of mineable gas in New Eden, grouped into three categories. Mykoserocin and Cytoserocin gases (found in [[Classifications of Space#Known Space|known space]]) all have a volume of 10&nbsp;m<sup>3</sup>, while Fullerite gases (found in [[Classifications of Space#W-space|wormhole space]]) have volumes varying between 1 and 10&nbsp;m<sup>3</sup>.  
There are 27 different types of mineable gas in New Eden, grouped into three categories. Mykoserocin and Cytoserocin gases (found in [[Classifications of Space#Known Space|known space]]) all have a volume of 10&nbsp;m<sup>3</sup>, while Fullerite gases (found in [[Classifications of Space#W-space|wormhole space]]) have volumes varying between 1 and 10&nbsp;m<sup>3</sup>. Like ore miners, gas mining modules mine a certain volume of gas per time (around 20-30&nbsp;m<sup>3</sup>/min by default), improving gas mining efficiency therefore involves increasing this mining rate.
 


== Improving mining yield ==
Mining yield can be improved in four ways:
* Training mining skills
* Fitting different modules to your mining ship
* Installing implants in your character
* Be part of a mining fleet and receive fleet boosts


=== Training mining skills ===
:''See also: [[Mining#Skills|Mining skills]]''
{{sk|Mining|icon=yes}} and {{sk|Astrogeology|icon=yes}} both give a +5% bonus to ore mining yield per skill level, while {{sk|Ice Harvesting|icon=yes}} reduces the cycle time of ice harvesters by 5% per skill level. Additionally, all the mining ships gain bonuses from their respective [[Skills:Spaceship Command|Spaceship Command]] skills; for example, if you're flying a [[Venture]], {{sk|Mining Frigate|icon=yes}} improves your ore mining yield by an additional 5% per skill level (or the cycle time of your gas harvesters by 5% per skill level). This last method is also the only way to improve gas harvesting through skills - {{sk|Gas Cloud Harvesting|icon=yes}} allows you to fit an additional gas harvesting module on your ship per skill level, but doesn't improve the efficiency of those modules.


Mining: volume per time


Ores have different volumes
=== Skills ===
Ice always has 1000m³
Gas: 1-10m³ (high/low/null: 10m³; WH: 1-10m³)


Where to see the volume of what you're mining


Mine for a whole cycle.
Mine for a whole cycle.


Improve yield (note: ice decreases cycle time, but effect is similar):
Improve yield (note: ice decreases cycle time, but effect is similar):
* higher skills (direct skills, skills affecting ships)
 
* upgrade modules
* fleet boosts
* implants


Where to see your actual yield
Where to see your actual yield