Difference between revisions of "Skiff"
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The Skiff is the toughest of the Exhumers without any modules, and becomes as tough if not tougher then many battleships when fully fitted and skilled. However, the skiff sacrifices yield and some some ore hold to do this. Therefore, the skiff should be used when under the threat of being ganked or when having to operate under heavy NPC fire. When fitted out correctly, it is impossible to make a profit from suicide ganking a skiff, which should deter all but the most determined people from attacking you in high sec. | The Skiff is the toughest of the Exhumers without any modules, and becomes as tough if not tougher then many battleships when fully fitted and skilled. However, the skiff sacrifices yield and some some ore hold to do this. Therefore, the skiff should be used when under the threat of being ganked or when having to operate under heavy NPC fire. When fitted out correctly, it is impossible to make a profit from suicide ganking a skiff, which should deter all but the most determined people from attacking you in high sec. | ||
− | For more information on this and other ORE ships, please visit the [[ | + | For more information on this and other ORE ships, please visit the [[ORE Basic Ship and Skill Guide]] page. |
==Skills== | ==Skills== |
Revision as of 18:22, 2 April 2014
RELATED UNI-WIKI REFERENCES
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The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Skiff's being durability. With that in mind, the designers could only make space to fit one mining or ice harvesting module. To mitigate the effect this would have on its mining output, they came up with a unique loading system that allows this one module to work at triple efficiency. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Skiff is the toughest of the Exhumers without any modules, and becomes as tough if not tougher then many battleships when fully fitted and skilled. However, the skiff sacrifices yield and some some ore hold to do this. Therefore, the skiff should be used when under the threat of being ganked or when having to operate under heavy NPC fire. When fitted out correctly, it is impossible to make a profit from suicide ganking a skiff, which should deter all but the most determined people from attacking you in high sec.
For more information on this and other ORE ships, please visit the ORE Basic Ship and Skill Guide page.
Skills
Further information about additional or recommended skills to pilot Skiff for a specific or it's common role(s) can be written here.
Fitting
Modulated Strip Miner II
Experimental 10MN Afterburner I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Dread Guristas Kinetic Deflection Field
Thermic Dissipation Field II
Damage Control II
Mining Laser Upgrade II
Medium Ancillary Current Router I
Medium Core Defense Field Extender II
Mining Drone II x5
Hobgoblin II x2
Hornet EC-300 x3
- Exhumers III
- CPU Management V
- Power Grid Management V
- Shield Management IV
- The pictured fit achieves an impressive 104,095 EHP against Antimatter before overheating. The capacitor is stable with all modules active.
- With the Afterburner active, the Skiff goes at 644 m/s, thus outrunning typical ganking-fit Catalysts by a rather large margin as well as complicating warpins. To take advantage of this, orbiting the asteroid being mined is recommended.
- The Dread Guristas Kinetic Deflection Field is used to provide the same performance as a T2 Kinetic Deflection Field at a reduced CPU usage. The module is very cheap at a mere 5 million ISK at time of writing.
- If your skills do not allow you to use the pictured fit due to CPU issues, replacing the Thermic Dissipation Field II with a Dread Guristas or equivalent variation is a possibility.
Modulated Strip Miner II
Medium Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Dread Guristas Kinetic Deflection Field
Thermic Dissipation Field II
Damage Control II
Mining Laser Upgrade II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Mining Drone II x5
Hobgoblin II x2
Hornet EC-300 x3
- Exhumers III
- CPU Management V
- Shield Management IV
- Hull Upgrades V
- The pictured fit reaches 133,211 EHP against Antimatter before overheating. The capacitor is stable with all modules active.
- Due to not having an Afterburner fit, this Skiff will only move at 250m/s even at perfect skills. Use of an on-grid bounce tactical is thus recommended.
- The Dread Guristas Kinetic Deflection Field is used to provide the same performance as a T2 Kinetic Deflection Field at a reduced CPU usage. The module is very cheap at a mere 5 million ISK at time of writing.
- If your skills do not allow you to use the pictured fit due to CPU issues, replacing the Thermic Dissipation Field II with a Dread Guristas or equivalent variation is a possibility.
Tactics
No sub-article about Skiff roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Skiff here.