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{{Example|One thing that is always helpful is ship knowledge, by this I mean how different ships are normally fit. For example, you see a {{Ship|Tristan|tooltip}} at a small complex and will know roughly how it should be fit. This type of knowledge comes from experience in the game and from doing your research. After all this is EVE University - what would it be with out a bit of homework. So in your time whilst you're not PVP'ing or earning your isk for PVP, take the time to look up a few ships that you have lost engagements to, and look at how they are usually fit. This will help you understand why you lost the fight and what you could do differently in the future. This would be either not taking the fight in the first place or using a different tactic depending on what you learn from your ''Homework.''}} | {{Example|One thing that is always helpful is ship knowledge, by this I mean how different ships are normally fit. For example, you see a {{Ship|Tristan|tooltip}} at a small complex and will know roughly how it should be fit. This type of knowledge comes from experience in the game and from doing your research. After all this is EVE University - what would it be with out a bit of homework. So in your time whilst you're not PVP'ing or earning your isk for PVP, take the time to look up a few ships that you have lost engagements to, and look at how they are usually fit. This will help you understand why you lost the fight and what you could do differently in the future. This would be either not taking the fight in the first place or using a different tactic depending on what you learn from your ''Homework.''}} | ||
=== The | === The Basics on Attacking === | ||
So you've been blown up and felt what it is like to die, and experienced the mass panic/excitement that you get the first few times you engage in PVP. You now know the best way of getting your POD out of | So you've been blown up and felt what it is like to die, and experienced the mass panic/excitement that you get the first few times you engage in PVP. You now know the best way of getting your POD out of harm's way once your ship has been destroyed. In this section we will cover the '''very''' basics on the aggressive side of the coin. The more detailed descriptions and explanations on all aspects involved in PVP will be either explained later on in this guide or in a link to a wiki that already explains these finer details. | ||
'''As a general rule all of your defensive modules should be active all the time with the odd exception.''' | '''As a general rule all of your defensive modules should be active all the time with the odd exception.''' | ||
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#Lock It Up. | #Lock It Up. | ||
#Make sure you are within range of your point/scram. | #Make sure you are within range of your point/scram. | ||
#Activate your offensive modules and overheat when necessary ''(This will be covered in a different section but to summarise Overheat your weapons straight away and other modules as needed.)'' '''Don't Forget Your Drones.''' | #Activate your offensive modules and overheat when necessary ''(This will be covered in a different section but to summarise: Overheat your weapons straight away and other modules as needed.)'' '''Don't Forget Your Drones.''' | ||
#Either ''Orbit'' your target or ''Manual pilot'' depending on situation (Also Covered Later) making sure you are as close to your weapons '''optimal range''' ''not fall-off'' so you can apply the most damage. ([https://wiki.eveonline.com/en/wiki/Turret_damage Explanation Here.]) | #Either ''Orbit'' your target or ''Manual pilot'' depending on situation (Also Covered Later) making sure you are as close to your weapons '''optimal range''' ''not fall-off'' so you can apply the most damage. ([https://wiki.eveonline.com/en/wiki/Turret_damage Explanation Here.]) | ||
#Activate either your Shield Booster or Armour Repairer (Depending on fit) when needed, also overheat when necessary. | #Activate either your Shield Booster or Armour Repairer (Depending on fit) when needed, also overheat when necessary. | ||
#Cross your fingers. | #Cross your fingers. | ||
#Either pick up your loot from your targets wreck then warp off or remember how to use your pod saver tab. | #Either pick up your loot from your targets wreck then warp off, or remember how to use your pod saver tab. | ||
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#With your mouse, left click on your target in your overview. | #With your mouse, left click on your target in your overview. | ||
#Spam the left ''"CTRL"'' key on your keyboard. (Windows) | #Spam the left ''"CTRL"'' key on your keyboard. (Windows) | ||
#Once you begin to lock your target start activating your | #Once you begin to lock your target start activating your modules as described in the preparation section above. | ||
This is not just for PVP situations, | This is not just for PVP situations, it is also in my opinion the best way for locking your target in every situation E.G Logi locking up DD whilst running a incursion site. | ||
Now to explain as to why this is the best way of locking onto your target. | Now to explain as to why this is the best way of locking onto your target. | ||
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==== Making Sure You Are In Range ==== | ==== Making Sure You Are In Range ==== | ||
Ok so lets take a look at the different types of ''Warp Disruption'' Modules, if you have never used the comparison tool [[ | Ok so lets take a look at the different types of ''Warp Disruption'' Modules, if you have never used the comparison tool [[Show_Info_and_Compare_Tool|This Wiki Will Show You How.]] | ||
Below is an image of the modules most frequently fitted to our ships. The only ones missing are the Faction/Officer ones as these come with a nice price tag and if you fit them you should already know what they do. :-) | Below is an image of the modules most frequently fitted to our ships. The only ones missing are the Faction/Officer ones as these come with a nice price tag and if you fit them you should already know what they do. :-) | ||
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As you can see the ''Warp Disruptor's'' have a range of 20KM for all the T1 variants but 24KM for the T2. They also only have a Warp Scramble Strength of One. | As you can see the ''Warp Disruptor's'' have a range of 20KM for all the T1 variants but 24KM for the T2. They also only have a Warp Scramble Strength of One. | ||
The ''Warp Scrambler's'' however have a range varying from 7500M to 9000M through out the different [[ | The ''Warp Scrambler's'' however have a range varying from 7500M to 9000M through out the different [[Techs,_Tiers_and_Meta_levels|Meta Levels]]. These however have a Warp Scramble Strength of Two. The ''Warp Scrambler'' also will stop Micro Warp Drives or MWD's as they are better know from functioning. | ||
{{Example|''Warp Scramble Strength'' of the module goes hand in hand with the ''Warp Core Strength'' of the target ship. If the Warp Core Strength is greater or equal to the Warp Scramble Strength then the ship will still be able to warp away. To make this a bit clearer here is an example. A {{Ship|Venture|tooltip}} has a 2+ bonus to the ship Warp Core Strength, A ''"Warp Scrambler I"'' has a Warp Scramble Strength of 2. The Venture will still be able to warp away as it still has a positive Warp Strength. Another | {{Example|''Warp Scramble Strength'' of the module goes hand in hand with the ''Warp Core Strength'' of the target ship. If the Warp Core Strength is greater or equal to the Warp Scramble Strength then the ship will still be able to warp away. To make this a bit clearer here is an example. A {{Ship|Venture|tooltip}} has a 2+ bonus to the ship Warp Core Strength, A ''"Warp Scrambler I"'' has a Warp Scramble Strength of 2. The Venture will still be able to warp away as it still has a positive Warp Strength. Another explanation can be found [https://wiki.eveonline.com/en/wiki/Warp_strength here.]}} | ||
So depending on the module you fit make sure | So depending on the module you fit, make sure you're in range before you make your intentions clear. | ||
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*Your Weapons {{Color|#FF0000|As soon as the fight starts!!}} | *Your Weapons {{Color|#FF0000|As soon as the fight starts!!}} | ||
*Your Repper's {{Color|#FF0000|When you need the extra boost for your repairs.}} | *Your Repper's {{Color|#FF0000|When you need the extra boost for your repairs.}} | ||
*Your | *Your Hardener's {{Color|#FF0000|To give you a bit of extra resists if you need them or look like you're going to lose without doing this.}} | ||
The list goes on and on, but hopefully from the above examples you get the rough idea. | The list goes on and on, but hopefully from the above examples you get the rough idea. | ||
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Ok so with this orbiting your target inside your optimals should be easy right? There are however a couple of ways to do this depending on what ship you are flying and how it is fit. So hopefully after reading the bullet points in the section above, you now understand the difference between a ''Brawling'' fit or a ''Kiting'' fit. | Ok so with this orbiting your target inside your optimals should be easy right? There are however a couple of ways to do this depending on what ship you are flying and how it is fit. So hopefully after reading the bullet points in the section above, you now understand the difference between a ''Brawling'' fit or a ''Kiting'' fit. | ||
Now with a ''Brawling'' fit you will want to be tucked in underneath their guns if possible so orbiting at 500M away will do ok, but let me elaborate on this a little bit. If you are fighting another ''Brawling'' fit ship then they will be trying to do the same thing but if your fighting a ''Kiting'' fit, a {{Ship|Imperial Navy Slicer|tooltip}} for example you will have to do things a bit differently. In this situation the only real way ( | Now with a ''Brawling'' fit you will want to be tucked in underneath their guns if possible so orbiting at 500M away will do ok, but let me elaborate on this a little bit. If you are fighting another ''Brawling'' fit ship then they will be trying to do the same thing but if your fighting a ''Kiting'' fit, a {{Ship|Imperial Navy Slicer|tooltip}} for example you will have to do things a bit differently. In this situation the only real way (unless you're really lucky or your target is stupid) you are going to win this fight is if you can apply a Scram and a Web to the target. The reason you need the Scram instead of just a Point is to shut off their Micro Warp Drive and the Web to slow them down to something similar to your speed especially if you are armour fit. | ||
Then the ''Kiting'' fit is flown completely differently to the brawling fit. You need to stay outside of Scram range and just inside your Point range, now if you just orbit your target they could slingshot onto you. They way I like to fly these is alternating between the ''Orbit'' and using the ''Keep At Range'' button. | Then the ''Kiting'' fit is flown completely differently to the brawling fit. You need to stay outside of Scram range and just inside your Point range, now if you just orbit your target they could slingshot onto you. They way I like to fly these is alternating between the ''Orbit'' and using the ''Keep At Range'' button. So that you stay where you need to be. Also a lot of manual piloting can be needed if your target is trying to slingshot onto you or to break your Point by getting out of range. | ||
{{Example| I will be covering the above in Classes and Practical Session's in game as it is nearly impossible to explain in words and by you reading this. Once I have done one session in game with a few Unista's that don't mind I will stream the session and put a link to the video on YouTube upon completion, just so I know I have explained this to you in the best possible way}} | {{Example| I will be covering the above in Classes and Practical Session's in game as it is nearly impossible to explain in words and by you reading this. Once I have done one session in game with a few Unista's that don't mind I will stream the session and put a link to the video on YouTube upon completion, just so I know I have explained this to you in the best possible way}} | ||
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==== Activate either your Shield Booster or Armour Repairer ==== | ==== Activate either your Shield Booster or Armour Repairer ==== | ||
Unless you want this to be a really short fight and you like the look of your POD, I | Unless you want this to be a really short fight and you like the look of your POD, I strongly recommend you do this!! Unless you're ''Passive Fit'' of course lol ''(Different types of fits will be covered later.)'' | ||
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You never stop learning in this game and as long as you learnt something from you last engagement its all good. | You never stop learning in this game and as long as you learnt something from you last engagement its all good. | ||
= Jack of All Trades Master of None! = | = Jack of All Trades Master of None! = | ||