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Warp mechanics: Difference between revisions

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* Note that part of the alignment process is to accelerate your ship to at least 75% of your current top speed.  Propulsion modules (i.e. Afterburner or Micro Warp Drive), when activated, increase your current top speed and therefore increase your alignment time.  
* Note that part of the alignment process is to accelerate your ship to at least 75% of your current top speed.  Propulsion modules (i.e. Afterburner or Micro Warp Drive), when activated, increase your current top speed and therefore increase your alignment time.  
* You can pre-align your ship by using the “Align To” option in the various menus.  This will align your ship to a destination and accelerate you to your maximum speed.  While in this state, you can enter warp to your pre-aligned destination instantly.  Doing this is what is meant when you are advised to “fight aligned” or “be aligned”.  The reasons for this is simple, if a hostile ship (war target, pirate, etc…) warps in on you while you are mining or doing a mission or whatever, you can warp out while they are decelerating from their warp (i.e. before they can target you and apply a warp disrupter).
* You can pre-align your ship by using the “Align To” option in the various menus.  This will align your ship to a destination and accelerate you to your maximum speed.  While in this state, you can enter warp to your pre-aligned destination instantly.  Doing this is what is meant when you are advised to “fight aligned” or “be aligned”.  The reasons for this is simple, if a hostile ship (war target, pirate, etc…) warps in on you while you are mining or doing a mission or whatever, you can warp out while they are decelerating from their warp (i.e. before they can target you and apply a warp disrupter).
The second important aspect of entering warp is the physical distance your ship moves between the time you press the "warp" button and you actually enter warp.  There are two instances where this distance is important:
# If your ship collides with a solid object (station, gate, ship, etc...) it will "bounce".  At this point, your ship will try to re-align and enter warp again.  If you are bumping in to a structure (station, aseroid, accretion gate, etc...) this process can take a very long time.  If this happens, it is best to cancel your warp and manually pilot until you are clear of the obstruction then try and warp again.
# If your ship enters an Interdiction Sphere (i.e. bubble), your warp drive will deactivate and you will need to manually fly clear of the bubble before you can warp.


=What you need to know about exiting warp=
=What you need to know about exiting warp=