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Warp mechanics: Difference between revisions

From EVE University Wiki
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This fact is extremely important when you consider the “activation range” of various objects.  For example, you can activate a jump gate if you are within 2,500m of it.  Meaning that no matter where you actually exit, if you warp to zero on a jump gate, you will be able to automatically jump as soon as you land.   
This fact is extremely important when you consider the “activation range” of various objects.  For example, you can activate a jump gate if you are within 2,500m of it.  Meaning that no matter where you actually exit, if you warp to zero on a jump gate, you will be able to automatically jump as soon as you land.   


The activation range of a station (i.e. the docking ring), however, is only 500m.  When you warp to zero on a station, you will land within the docking ring about half the time.  The other half of the time, you will land outside docking ring and have to fly toward the station for a while before you can dock.  This can be very significant if you are in a very slow ship (like a battleship).  If there are hostiles outside the station, you can be targeted, webbed and killed before you can travel the distance to the docking.
The activation range of a station (i.e. the docking ring), however, is only 500m.  When you warp to zero on a station, you will land within the docking ring about half the time.  The other half of the time, you will land outside docking ring and have to fly toward the station for a while before you can dock.  This can be very significant if you are in a very slow ship (like a battleship).  If there are hostiles outside the station, you can be targeted, webbed and killed before you can travel the distance to the docking ring.


This effect on docking is the primary reason everyone should create an instant docking bookmark for any stations that they frequent, especially if you fly large ships.  The instant docking bookmark needs to be located more than 2,500m INSIDE the Zero Point Envelope AND more than 2,500m OUTSIDE the Collision Envelope.  When set up properly, your ship will always exit warp inside the docking ring and never get “bounced” by the Collision Envelope.  By the way, capital ships appear around a cyno in exactly same way that ships exit warp (2,500m in a random direction from the center of the cyno).  This same bookmark is very useful as a position to light a cyno, as it lets capital ships instantly dock in the station.   
This effect on docking is the primary reason everyone should create an instant docking bookmark for any stations that they frequent, especially if you fly large ships.  The instant docking bookmark needs to be located more than 2,500m INSIDE the Zero Point Envelope AND more than 2,500m OUTSIDE the Collision Envelope.  When set up properly, your ship will always exit warp inside the docking ring and never get “bounced” by the Collision Envelope.  By the way, capital ships appear around a cyno in exactly same way that ships exit warp (2,500m in a random direction from the center of the cyno).  This same bookmark is very useful as a position to light a cyno, as it lets capital ships instantly dock in the station.   


Sometimes, the Zero Point Envelope and the Collision Envelope are very close together (like with acceleration gates).  If you warp to zero on these objects, you can sometimes land within the Collision Envelope causing very strange things to happen.  For example, if you land within the Collision Envelope of a station, your ship will be “bounced” outside the Collision Envelope.  If you are in a very large ship (i.e. battleship, capital ship, etc…) this can be devastating as it could take you several seconds (or even minutes in the case of capital ships) to get back to the docking ring.  If you land in the Collision Envelope of an acceleration gate or asteroid, you will likely become “stuck” in the object have have to spend several second or minutes freeing your self.  
Sometimes, the Zero Point Envelope and the Collision Envelope are very close together (like with acceleration gates).  If you warp to zero on these objects, you can sometimes land within the Collision Envelope causing very strange things to happen.  For example, if you land within the Collision Envelope of a station, your ship will be “bounced” outside the Collision Envelope.  If you are in a very large ship (i.e. battleship, capital ship, etc…) this can be devastating as it could take you several seconds (or even minutes in the case of capital ships) to get back to the docking ring.  If you land in the Collision Envelope of an acceleration gate or asteroid, you will likely become “stuck” in the object have have to spend several second or minutes freeing your self.


==Exiting Warp and Bubbles==
==Exiting Warp and Bubbles==