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CCP released six devblogs relating directly to industry, explaining a myriad of new features and changes. | CCP released six devblogs relating directly to industry, explaining a myriad of new features and changes. | ||
*[http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things/ Refining & Reprocessing] | *[http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things/ Refining & Reprocessing] | ||
*[http://community.eveonline.com/news/dev-blogs/building-better-worlds/ Building Better Worlds] - Overview of | *[http://community.eveonline.com/news/dev-blogs/building-better-worlds/ Building Better Worlds] - Overview of industry update. | ||
*[http://community.eveonline.com/news/dev-blogs/industry-ui/ Industry UI] - The user interface to accompany the gameplay changes. | *[http://community.eveonline.com/news/dev-blogs/industry-ui/ Industry UI] - The user interface to accompany the gameplay changes. | ||
*[http://community.eveonline.com/news/dev-blogs/researching-the-future/ Researching, The Future] - Research related updates, cleanup, new mechanics. | *[http://community.eveonline.com/news/dev-blogs/researching-the-future/ Researching, The Future] - Research related updates, cleanup, new mechanics. | ||
*[http://community.eveonline.com/news/dev-blogs/the-price-of-change/ The Price of Change] - New dynamic job cost system instead of the current static prices. | *[http://community.eveonline.com/news/dev-blogs/the-price-of-change/ The Price of Change] - New dynamic job cost system instead of the current static prices. | ||
*[http://community.eveonline.com/news/dev-blogs/industry-teams/ Team Up: Industry Work Teams] - A brand new team system, culminating in system-wide production bonuses. | *[http://community.eveonline.com/news/dev-blogs/industry-teams/ Team Up: Industry Work Teams] - A brand new team system, culminating in system-wide production bonuses. | ||
==New Ships & Balancing Updates== | |||
*New Ship: Prospect - A cloaky, Tech 2 Venture with a larger yield rate and ore hold. [http://community.eveonline.com/news/dev-blogs/fortune-favors-the-bold/ Devblog] | |||
*New Ship Line: Mordu's Legion pirate faction frigate, cruiser and battleship. Dedicated missile and warp disruption range bonuses will define this faction. Details unreleased. | |||
*Two Alliance Tournament prize ships. | |||
*Exhumer and Mining Barge rebalance to make their roles more distinct. [https://forums.eveonline.com/default.aspx?g=posts&t=333931&find=unread Forum Post] | |||
*Pirate Faction Rebalance - Serpentis, Blood Raider, Sansha, Guristas, Angels getting reworked [https://forums.eveonline.com/default.aspx?g=posts&t=337011&find=unread Forum Post (Battleships)] / [https://forums.eveonline.com/default.aspx?g=posts&t=335364&find=unread Forum Post (Cruisers)] / [https://forums.eveonline.com/default.aspx?g=posts&t=324954&find=unread Forum Post (Frigates)] | |||
*Freighters will be able to fit rigs. | |||
*New hull HP rigs. [https://forums.eveonline.com/default.aspx?g=posts&t=340217&find=unread Forum Post] | |||
*Nosteratu(Energy Vampire) Buff [https://forums.eveonline.com/default.aspx?g=posts&t=333880&find=unread Forum Post] | |||
*Ascendancy Implant and Warp Speed Rig Tweaks [https://forums.eveonline.com/default.aspx?g=posts&t=340216&find=unread Forum Post] | |||
*Jump drives will require more isotopes to function, raising the price of jumping ships. [https://forums.eveonline.com/default.aspx?g=posts&t=340420&find=unread Forum Post] | |||