Difference between revisions of "Kronos (expansion)"

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CCP released six devblogs relating directly to industry, explaining a myriad of new features and changes.
 
CCP released six devblogs relating directly to industry, explaining a myriad of new features and changes.
 
*[http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things/ Refining & Reprocessing]
 
*[http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things/ Refining & Reprocessing]
*[http://community.eveonline.com/news/dev-blogs/building-better-worlds/ Building Better Worlds] - Overview of  
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*[http://community.eveonline.com/news/dev-blogs/building-better-worlds/ Building Better Worlds] - Overview of industry update.
 
*[http://community.eveonline.com/news/dev-blogs/industry-ui/ Industry UI] - The user interface to accompany the gameplay changes.
 
*[http://community.eveonline.com/news/dev-blogs/industry-ui/ Industry UI] - The user interface to accompany the gameplay changes.
 
*[http://community.eveonline.com/news/dev-blogs/researching-the-future/ Researching, The Future] - Research related updates, cleanup, new mechanics.
 
*[http://community.eveonline.com/news/dev-blogs/researching-the-future/ Researching, The Future] - Research related updates, cleanup, new mechanics.
 
*[http://community.eveonline.com/news/dev-blogs/the-price-of-change/ The Price of Change] - New dynamic job cost system instead of the current static prices.
 
*[http://community.eveonline.com/news/dev-blogs/the-price-of-change/ The Price of Change] - New dynamic job cost system instead of the current static prices.
 
*[http://community.eveonline.com/news/dev-blogs/industry-teams/ Team Up: Industry Work Teams] - A brand new team system, culminating in system-wide production bonuses.
 
*[http://community.eveonline.com/news/dev-blogs/industry-teams/ Team Up: Industry Work Teams] - A brand new team system, culminating in system-wide production bonuses.
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==New Ships & Balancing Updates==
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*New Ship: Prospect - A cloaky, Tech 2 Venture with a larger yield rate and ore hold. [http://community.eveonline.com/news/dev-blogs/fortune-favors-the-bold/ Devblog]
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*New Ship Line: Mordu's Legion pirate faction frigate, cruiser and battleship. Dedicated missile and warp disruption range bonuses will define this faction. Details unreleased.
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*Two Alliance Tournament prize ships.
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*Exhumer and Mining Barge rebalance to make their roles more distinct. [https://forums.eveonline.com/default.aspx?g=posts&t=333931&find=unread Forum Post]
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*Pirate Faction Rebalance - Serpentis, Blood Raider, Sansha, Guristas, Angels getting reworked [https://forums.eveonline.com/default.aspx?g=posts&t=337011&find=unread Forum Post (Battleships)] / [https://forums.eveonline.com/default.aspx?g=posts&t=335364&find=unread Forum Post (Cruisers)] / [https://forums.eveonline.com/default.aspx?g=posts&t=324954&find=unread Forum Post (Frigates)]
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*Freighters will be able to fit rigs.
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*New hull HP rigs. [https://forums.eveonline.com/default.aspx?g=posts&t=340217&find=unread Forum Post]
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*Nosteratu(Energy Vampire) Buff [https://forums.eveonline.com/default.aspx?g=posts&t=333880&find=unread Forum Post]
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*Ascendancy Implant and Warp Speed Rig Tweaks [https://forums.eveonline.com/default.aspx?g=posts&t=340216&find=unread Forum Post]
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*Jump drives will require more isotopes to function, raising the price of jumping ships. [https://forums.eveonline.com/default.aspx?g=posts&t=340420&find=unread Forum Post]

Revision as of 09:06, 3 May 2014

EVE Online: Kronos is an expansion scheduled to be released June 3rd, 2014. The major theme is an industry overhaul; along with expected balancing changes, quality of life features and a new line of pirate faction ships.

New Point Release Schedule

CCP Seagull announced a revised update schedule. Doing away with the six monthly release window and opting for a 9 weekly point release schedule instead. She stated it would be easier for CCP to deploy simple features as well as allowing the development teams to embark upon larger endeavors, quoting corporation management as an example.

Industry Overhaul

CCP released six devblogs relating directly to industry, explaining a myriad of new features and changes.

New Ships & Balancing Updates

  • New Ship: Prospect - A cloaky, Tech 2 Venture with a larger yield rate and ore hold. Devblog
  • New Ship Line: Mordu's Legion pirate faction frigate, cruiser and battleship. Dedicated missile and warp disruption range bonuses will define this faction. Details unreleased.
  • Two Alliance Tournament prize ships.
  • Exhumer and Mining Barge rebalance to make their roles more distinct. Forum Post
  • Pirate Faction Rebalance - Serpentis, Blood Raider, Sansha, Guristas, Angels getting reworked Forum Post (Battleships) / Forum Post (Cruisers) / Forum Post (Frigates)
  • Freighters will be able to fit rigs.
  • New hull HP rigs. Forum Post
  • Nosteratu(Energy Vampire) Buff Forum Post
  • Ascendancy Implant and Warp Speed Rig Tweaks Forum Post
  • Jump drives will require more isotopes to function, raising the price of jumping ships. Forum Post