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Wormhole Community Scouting Guide: Difference between revisions

From EVE University Wiki
Kaliano (talk | contribs)
Kaliano (talk | contribs)
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#All that should be showing now are Cosmic Signatures. Click inside the list of signatures and copy them all (Ctrl A then Ctrl C)
#All that should be showing now are Cosmic Signatures. Click inside the list of signatures and copy them all (Ctrl A then Ctrl C)
#Open up the mapper, make sure you are in the correct system (click on it to be certain) and click on the "Signatures" tab
#Open up the mapper, make sure you are in the correct system (click on it to be certain) and click on the "Signatures" tab
#Click the "Bulk Import" button and paste (Ctrl V) to paste the signatures into the window and click the "Import Sigs" button
#Click the "Bulk Import" button and paste (Ctrl V) the signatures into the window and click the "Import Sigs" button
#Find a safe place to drop your probes - (Not on a wormhole, at a POS or at the Sun)
#Find a safe place to drop your probes - (Not on a wormhole, at a POS or at the Sun)
#Start scanning - remember to click the little star next to the signature that you're working on in the mapper to "own" it. This will turn it green and alert others not to scan it also - ''see image 1''
#Start scanning - remember to click the little star next to the signature that you're working on in the mapper to "own" it. This will turn it green and alert others not to scan it also - ''see image 1 on right''
 
====Rescanning signatures after downtime====
All signatures in every system change IDs after downtime, making the mapper/bookmark intel out of date. The locations of the signatures don't change, just the IDs. If you come into a system that has not been updated after downtime, you will see the list of signatures in the mapper in grey text, instead of white. The system needs to be re-scanned. To do this:
#After making sure that there are no hostile active pilots around, find a safe spot and drop your probes
#Set your probes to a pinpoint formation and 2 AU
#Align the center of your probe formation with any corp bookmarks you see in the Solar System map and hit analyze
#You should get a very strong hit (usually 100%)
#Move your probes out of the way and hover your mouse over the signature and bookmark (the two should be right on top of each other) and note the old signature ID of the bookmark
#Now edit that bookmark by replacing the old signature ID with the new one that has the hit in your scanner window
#Also change the ID of the signature in the mapper
#Do this for all the old bookmarks that you see in the Solar System map


====Important Notes====
====Important Notes====
*Always bookmark wormhole connections in every system. If you find Data, Relic or Gas sites and you are in Bacon or Innuendo, bookmark them all in the Wormhole Campus corp bookmarks folder using the [[WHC Bookmarking Scheme]]. In any other system, only bookmark wormhole connections. ''The only exception to this are Vital and Instrumental Gas sites in C5 and C6 systems, as these contain the expensive gas that we often like to huff.''
*Always bookmark wormhole connections in every system. If you find Data, Relic or Gas sites and you are in Bacon or Innuendo, bookmark them all in the Wormhole Campus corp bookmarks folder using the [[WHC Bookmarking Scheme]]. In any other system, only bookmark wormhole connections. ''The only exception to this are Vital and Instrumental Gas sites in C5 and C6 systems, as these contain the expensive gas that we often like to huff.''


*The only things you need to bookmark on grid are wormholes, everything other signature should be bookmarked from the scanner window. This is especially important for gas and ore sites because as soon as you initiate warp to them, they become "activated" which starts the Sleeper spawn timer.
*The only things you need to bookmark on grid are wormholes, every other signature should be bookmarked from the scanner window. This is especially important for gas and ore sites because as soon as you initiate warp to them, they become "activated" which starts the Sleeper spawn timer.


*Besides bookmarking, it is also important to add each signature's "Type" and "Info" to the mapper. If this is Bacon or Innuendo, enter both the "Type" and the "Info" and in any other system only the "Type" is needed. This means that you only have to get a 25% hit to get the "Type" if you're not in Bacon or Innuendo. C5 and C6 Gas sites need to be scanned down to at least 75% so that the exact site info is known and should it be a Vital or Instrumental, then it is necessary to scan it down to 100% so you can bookmark it.
*Besides bookmarking, it is also important to add each signature's "Type" and "Info" to the mapper. If this is Bacon or Innuendo, enter both the "Type" and the "Info" and in any other system only the "Type" is needed. This means that you only have to get a 25% hit to get the "Type" if you're not in Bacon or Innuendo. C5 and C6 Gas sites need to be scanned down to at least 75% so that the exact site info is known (and can be added to the mapper) and should it be a Vital or Instrumental, then it is necessary to scan it down to 100% so you can bookmark it.


*''Note on "claiming" new wormhole connections:'' if you scan down a new wormhole connection, immediately warp to it and show info on it (which will tell you where it leads). Then check the mapper to see what the next system should be called (based on whether it leads to high/low/null sec or w-space) and announce that you are claiming this new system (in mumble, fleet chat or both). This lets other scouts know that you are "reserving" the system name and prevents having a chain with duplicate names.
*''Note on "claiming" new wormhole connections:'' if you scan down a new wormhole connection, immediately warp to it and show info on it (which will tell you where it leads). Then check the mapper to see what the next system should be called (based on whether it leads to high/low/null sec or w-space) and announce that you are claiming this new system or chain (in mumble, fleet chat or both). This lets other scouts know that you are "reserving" the system name or chain and prevents having duplicate names in the mapper.


[[File:System edit.png|thumb|right|''image 3'' - Edit system details 1]]
[[File:System edit.png|thumb|right|''image 3'' - Edit system details 1]]
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***The number of Combat Anomalies in the system
***The number of Combat Anomalies in the system


====Rescanning signatures after downtime====
All signatures in every system change IDs after downtime, making the mapper/bookmark intel out of date. The locations of the signatures don't change, just the IDs. If you come into a system that has not been updated after downtime, you will see the list of signatures in the mapper in grey text, instead of white. The system needs to be re-scanned. To do this:
#After making sure that there are no hostile active pilots around, find a safe spot and drop your probes
#Set your probes to a pinpoint formation and 2 AU
#Align the center of your probe formation with a corp bookmark you see in the Solar System map and hit analyze
#You should get a very strong hit (often 100%)
#Move your probes out of the way and hover your mouse over the signature and bookmark (the two should be right on top of each other) and note the old signature ID of the bookmark
#Now edit that bookmark by replacing the old signature ID with the new one that has the hit in your scanner window
#Also change the ID of the signature in the mapper
#Do this for all the old bookmarks that you see in the Solar System map
#Continue scanning any remaining (new) signatures in the system


Once you are done with the current system and are ready to jump through a new connection:
Once you are done with the current system and are ready to jump through a new connection: