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| === What is a High Sec War? === | | === What is a High Sec War? === |
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| * Invention is the means by which you produce blueprint copies for Tech II items and ships in EVE, which can then be sold on the market, or (more popularly) be used to manufacture those items for sale or personal use in the game. | | *A High Sec war is when a Corporation or Alliance pays ISK to CONCORD to become legally engageable to another Corporation or Alliance. |
| | | **Being legally engageable means that you will show up as flashy red to a member of the opposing corporation, and vice versa (With default or Uni settings). You can attack them in any space, and take no repercussions, except for the normal aggression timers. |
| * A little history about Tech II production.... | |
| ** Once upon a time, CCP decided that Tech II items and ships would be a cool thing to offer to EVE players. | |
| ** This, however, presented a problem. To maintain play balance, Tech II items had to be more expensive and harder to get than Tech I items, since they represent a significant improvement in performance. They couldn't simply seed Tech II blueprints in stations, as Tech I BPOs are provided, or else no one would ever make Tech I items anymore. And so, in their infinite wisdom, CCP created the Tech II BPO lottery, where a limited number of Tech II blueprint originals were awarded to players, based on the number of research datacores they owned. This happened with the Castor expansion in 2003.
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| ** This solution, naturally, presented some new problems. The production of Tech II items was reserved to a relatively small number of experienced EVE players who were lucky enough to get one of the BPOs. This allowed them to control the prices completely, making T2 items dreadfully expensive. Also, there were rumors abound that CCP was rigging the lottery to favor certain players or corporations, making it unfair.
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| **So, in their now smarter infinite wisdom, CCP developed the invention process with the Revalations expansion in 2006, which allows any EVE player to produce Tech II blueprint copies, after a significant investment in skills, materials, and equipment. The invention process produces limited-run Tech II blueprint copies, but with a chance of failure, thus making Tech II item production more difficult, but still attractive enough to warrant investment by players. Since BPCs produce limited runs of items, unlike BPOs, the invention process also keeps Tech II item production at a much more intensive but more limited level than Tech I production.
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| ** Tech II BPOs still exist in EVE, and are highly prized and hideously expensive. Their owners have gotten very rich in the game, and they guard their use very diligently. Many have speculated that Tech II BPOs may one day be discontinued - if this ever happens, then the invention process will be the sole source of advanced tech items in the game.
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| * A player using the invention process takes a blueprint copy for a lower tech item, adds certain specialized equipment, and attempts to create a blueprint copy for a higher tech item. Although it sounds simple, invention can be very expensive and difficult to do successfully.
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| * Let's look at a Tech I item blueprint and get familiar with some useful information about invention.
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| ** Click on the link in chat for the "1MN Afterburner I Blueprint"
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| ** You'll see two tabs on the blueprint - one for "Attributes" and the other for "Bill of Materials".
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| *** The Attributes tab tells you how efficiently you can produce items from this blueprint - it shows the Material Level, Wastage, Productivity Level, and times for manufacturing time and various types of research. We are not going to cover the definitions of these items in this class. For now, you only need to know that blueprint efficiency is completely irrelevant to the invention process.
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| *** The Bill of Materials tab tells you what you need to manufacture the item, or to invent a higher technology version of that item. Click on the "Invention" tab. Here you'll see the required skills and materials required to conduct invention for this item.
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| === Required skills for invention === | | === Required skills for invention === |