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Merlin: Difference between revisions

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==Tactics==
==Tactics==
The Merlin is a powerful frigate in that it can be fit for either DPS or tackle, whilst maintaining a respectable tank for a T1 frigate (thanks to its shield resists). A Merlin fit for DPS with Tech 2 Neutron Blasters firing Void can reach around 160 dps. However it is necessary to have Weapon Upgrades V and run a Micro Auxiliary Power Core to fit the Neutron blasters and tank.  
The Merlin is a powerful frigate in that it can be fit for either DPS or tackle, whilst maintaining a respectable tank for a T1 frigate (thanks to its shield resist bonus). A Merlin fit for DPS with Tech 2 Neutron Blasters firing Void can reach around 160 dps. Even with Ion Blasters and a fit more geared to tackling in a fleet, the Merlin can put out over 100 DPS with ease.


When flying a blaster Merlin, get in close. Your minuscule optimal ranges means you basically have to face hug your enemies. This can cause serious problems when fighting Kitey frigates or cruisers, especially since the Merlin isn't the fastest frigate out there. In these cases it's best to either run from the fight, or wait until an ally can web/scram down the enemy allowing you to catch up/warp to them.
When flying a blaster Merlin, get in close. Your minuscule optimal ranges means you basically have to face hug your enemies. This can cause serious problems when fighting Kitey frigates or cruisers, especially since the Merlin isn't the fastest frigate out there. In these cases it's best to either run from the fight, or wait until an ally can web/scram down the enemy allowing you to catch up/warp to them.


Considering the Merlins strengths (good tank for a T1, potentially high DPS output) and weaknesses (slower speed), the logical position for it is that of a DPS/Secondary Tackle Frigate in a fleet/gang. As such you rely on other Tackle Frigates to slow down the target, which allows you to get up close and apply your respectable DPS.
Because Merlins are slow but tough, tackle Merlins usually serve as second tackle, applying a scram and web to hold a target still after faster frigates secure the initial point. Their significant DPS is a bonus in this role.


==Notes==
==Notes==