Difference between revisions of "Jump clones"

From EVE University Wiki
Jump to: navigation, search
Line 53: Line 53:
  
 
=== Why so far away from Aldrat? ===
 
=== Why so far away from Aldrat? ===
Eve University was based in the Lonetrek region of New Eden at its inception. As a result, the corporations chosen for Jump Clones were also in Lonetrek.
+
Availablity of jump clones are based on either personal or corporation standings, which need to be very high. This measn that we need to identify a corporation which has not had any members running missions, therefore is small and unappealing, but still has medical facilities.
  
A second issue is that we need companies that very few Uni members have standings with, since the Uni's standings are the average of corp members' standings. (Members who have never dealt with the corp don't count for standings...)
+
Therefore, the locations of the corpoations with available clones will tend to be somewhere out of the way, some distance from typical mission running or member activity. While a similar corporation may be a great deal closer, there is a significant chance a member may inadvertntly run missions for them, preventing clone access for the whole corporation.
  
 
==Another Source for Jump Clones: EACS==
 
==Another Source for Jump Clones: EACS==

Revision as of 22:36, 21 March 2010

Jump Clones

What is it?

You're probably familiar with clones used in the event of player death. Those clone are called "skill clones" or medical clones. They preserve your skill points up to the maximum level of skill points allowed for a given clone grade.

A jump clone is different: you can actively 'jump' into a jump clone instead of having to die to activate it.

When you activate a jump clone, your current body, with all its implants, is left behind at the station where you are. Your old body effectively turns into a new jump clone and you can jump back into it later. After jumping, you have to wait for at least 24 hours before jumping into another clone. Think of it as jumping with your 'mind' or 'soul' between the bodies. You bring all your skills and standings, but leave the body (and its implants) behind.

Both skill clones and jump clones are purchased at medical facilities in stations. But you can also get a jump clone installed aboard a capital vessel that has Clone Vat Bays fitted. So far, the only type of ships that may use Clone Vat Bays are Motherships and the Rorqual.

If you die (get podded), your jump clone is not affected at all. You will end up wherever your skill clone is and all your jump clones will still be available. Your skill clones are independent of your jumpclones, so even if you have a jump clone somewhere, you still need a skill clone to make sure you don't lose skillpoints when you die.

What do I need to get one?

You need at least one level in the skill Infomorph Psychology. Every level in that skill will allow an additional jump clone.

Since the Revelations patch, you or the corporation you belong to need to have 8.00 standing with the corporation that owns the station where you want to buy the jump clone.

How do I activate my Jump Clone?

Once you have a jump clone installed, you can activate it from your character sheet after momentarily aborting your current skill training and exiting your ship. Note that you can only jump into a new jump clone once every 24 hours. If the station you jumped from has Medical Facility services, then your old body is left behind as a new jump clone. You can jump back to this new clone, or jump to any other another inactive jump clone, after waiting 24 hours.

You are free to equip your new body with implants, e.g. special hardwire implants to help you fulfill a certain role in fleet combat as a specialized clone pilot. If your new body is destroyed, your skill clone will automatically activate and you will only lose the implants you had plugged in at the time of death. Your original body will still be intact and available to you as a new jump clone.

Can Jump Clones be lost?

Yes, if the location your clone is at gets destroyed, so will the jump clone and any implants that were on it (e.g. when the Mothership that is carrying your Jump Clone get destroyed, The installed Jump Clone is lost).

Careful, careful

You can never have two inactive jump clones at the same station. Due to the way game mechanics work, it is possible to lose implants if you are not careful.

Suppose you have the following clones:

  • In Jita, you have a clone contract (Medical Clone).
  • In Jita, you have an inactive jump clone with a memory implant.
  • In Rens, you have an inactive jump clone with a willpower implant.
  • In Agil, you have an active clone, with a perception implant.

At any time, if you are podkilled, you will wake up in Jita, at which point you will have an active clone and an inactive jump clone, both in Jita. Your skill clone will preserve whatever number of skillpoints you have saved in the clone contract, regardless of which jump clone died. The skillpoints saved is a property of the skill clone that is created when you die, not of the clone that was killed.

Note that it is safe to create a jump clone at a station where you already have a skill clone. You will have two clones at that station, one inactive jump clone and one skill clone which will only be activated if you get podded.

Now suppose that you fly your active clone from Agil to Rens. You will now have an active clone and an inactive jumpclone in Rens.

If you try to install a second jumpclone in Rens, the game will refuse to install it. You will not lose anything.

If you try to jumpclone from Rens to Jita, the inactive clone in Rens will be destroyed and replaced with the clone containing the perception implant. You will lose the inactive clone and its willpower implant. The game will warn you and allow you to cancel the clonejump.

If you try to jumpclone from your current body in Rens with the perception implant, to your inactive jumpclone in Rens with the willpower implant, the actual results will be that the inactive clone and the willpower implant will be destroyed, and you will stay in your current body with the perception implant. The game will warn you and allow you to cancel the clonejump.

E-UNI's Jump Clone Stations

Eve University has enough standing with one of the Caldari corporations, Wiyrkomi Peace Corps, to access Jump Clones. Students of Eve University will have access to jump clones based on this relationship.

WARNING: Do not start a conversation with any agents for Wiyrkomi Peace Corps as we will lose these facilities. Template:Jump Clones

Why so far away from Aldrat?

Availablity of jump clones are based on either personal or corporation standings, which need to be very high. This measn that we need to identify a corporation which has not had any members running missions, therefore is small and unappealing, but still has medical facilities.

Therefore, the locations of the corpoations with available clones will tend to be somewhere out of the way, some distance from typical mission running or member activity. While a similar corporation may be a great deal closer, there is a significant chance a member may inadvertntly run missions for them, preventing clone access for the whole corporation.

Another Source for Jump Clones: EACS

If you are not a member of Eve University, there is another jump clone service available to you: the player corporation "Estel Arador Corp Services" [EACS]. It accepts all recruits for just a few days so that they can install jump clones at any of a wide variety of stations, and then leave. Anyone joining EACS is responsible for acquiring their own copy of Infomorph Psychology and paying the 100,000 ISK jump clone installation fee to the NPC corporation of their choice, but the service is otherwise free.

Click here to find out more information about EACS